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  1. #101
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Peekachu33 View Post
    I think that you and others are still completely missing the obvious: this content is like, what, 2.5 weeks old? We should not be basing the median for clearing content on people who are exceptionally dedicated to the game.
    I'm just saying why they're focused on parses.

    I personally don't care either way.
    (0)

  2. #102
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Yhoiryo View Post
    Why does everything have to provide damage these days? This was never an issue pre HW content and is still not an issue but with everyone complaining about these "strict" dps requirements everyone is jumping on the bandwagon and trying to nitpick jobs in every way they can.
    You can't ask DEV to give Paladin more defensive CD to deal with multi-target, that would be mega exploited vs a single encounter. The problem is all about flash being resisted, offering 0 protection/returning 0 HP, dealing 0 dmg, preventing paladin to deal dmg for 2.5 sec. To me, it be a quick FIX to add dmg to flash, and it would not make Paladin a superior DPS compare to WAR or DRK. That would just allow PLD to contribute in the fight and do his main job, Tank Monster and stay alive.

    Pre-HW, powerful Muti-Target RAID was not born yet, and AoE DMG / HP return was not needed to stay alive.

    Single target resisting Flash totally make sense, and don't disadvantage PLD at all. DRK and WAR are not mega advantaged on single target, as they only leech HP from 1 monster while doing they AoE.

    A2S is the first true Multi-Target Raid we ever got, and is pretty fun/challenging if you ask me, but is very unsuited for PLD class, they become by far inferior defensive and offensive wise compare to other 2 tank class.
    (0)
    Last edited by Pr0c3ss0r; 08-08-2015 at 10:21 AM.

  3. #103
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Excalibur
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Pr0c3ss0r View Post
    You can't ask DEV to give Paladin more defensive CD to deal with multi-target, that would be mega exploited vs a single encounter. The problem is all about flash being resisted, offering 0 protection/returning 0 HP, dealing 0 dmg, preventing paladin to deal dmg for 2.5 sec. To me, it be a quick FIX to add dmg to flash, and it would not make Paladin a superior DPS compare to WAR or DRK. That would just allow PLD to contribute in the fight and do his main job, Tank Monster and stay alive.
    The solution to Flash using it's utility is, of course, removing immunity to Blind, which is what the problem is to begin with. Mobs and bosses immune to CC and detrimental effects biting us in the butt.
    (0)

  4. #104
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Pr0c3ss0r View Post
    I never said PLD had an enmity generation issue, they have 0 DPS while they generate they enmity, they leech 0 HP while generating they enmity, they don't get extra protection using flash as it was intended from beginning.

    and keep in mind when i say FLASH do 0 DMG, the true story is even worse, because it prevent you do do any DMG for 2.5 sec. On multi target, PLD turn into a disco Flash ball Rarw!! with a bunch of monster wearing they sun glass laughing at you.
    While I agree that our AOE damage output needs some work, I really can't say that it should be in the form of changing Flash. The result of that would feel entirely too much like DRK's two AOE enmity skills. I also can't say that having similar AOE damage capabilities with Warriors and Dark Knights is exactly balancing. Where I COULD see a change is in Shield Swipe, by changing it to a 90 degree frontal cone for about 5 yalms with damage similar to Overpower while still on its low TP cost. This keeps the skill less powerful than the other two tanks AOE damage skills (Warrior has both Overpower and Steel Cyclone, Dark Knight has Unleash and Abyssal Drain), and restricts it behind procing on a shield block, as well as maintains the enmity generation the skill currently does, but spreads it with lower damage than it currently does across a wider area. With enough enemies, the damage will be higher than what it currently can do, but with fewer enemies, it is a little more than half of its current damage. Maintaining the lower TP cost still retains its use as a way to recover TP, and it still remains a better way to recover TP over Flash because it still does damage. However, Flash maintains its use in AOE enmity situations to do RELIABLE AOE enmity, and Shield Swipe can also ease the MP drain in these situations, by allowing you to make use of its proc in place of a Flash. Further, the name "Shield Swipe" makes more sense as a frontal cleave, and its current animation even has a frontal cleaving motion with a slight jump with your sword. It would make more sense to add a frontal cleaving holy magical animation to it, and it would maintain with the theme of the Paladin as a Holy Tank. Further, our job needs more skills in line with their theme.

    If not Shield Swipe, then Royal Authority's animation ALSO seems to be misleading. You wind up and jump spin around with your blade, almost as if it was suppose to be a player centered damage AOE, but they changed their mind for a single target higher potency skill.
    (1)

  5. #105
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    I wouldn't play Dark if Paladin's Flash did DMG. No reason to.
    (0)

  6. #106
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Ceodore View Post
    I COULD see a change is in Shield Swipe, by changing it to a 90 degree frontal cone for about 5 yalms with damage similar to Overpower while still on its low TP cost. This keeps the skill less powerful than the other two tanks AOE damage skills (Warrior has both Overpower and Steel Cyclone, Dark Knight has Unleash and Abyssal Drain), and restricts it behind procing on a shield block, as well as maintains the enmity generation the skill currently does, but spreads it with lower damage than it currently does across a wider area. With enough enemies, the damage will be higher than what it currently can do, but with fewer enemies, it is a little more than half of its current damage.
    Yes i love that idea, it could work the exact same way as it work atm, if your shield block, you can use it and is a cone attack, mean the more monster you have, the more chance to block and deal DMG. Paired with Bulwark + Bloodbath, it would be very interesting.

    Quote Originally Posted by Ceodore View Post
    then Royal Authority's animation ALSO seems to be misleading. You wind up and jump spin around with your blade, almost as if it was suppose to be a player centered damage AOE, but they changed their mind for a single target higher potency skill.
    That be too powerful =D, i also love too much Royal Authority how it is atm, That combo make PLD Awesome OT =D high dps with very low chance of snapping enmity. I be sad if they remove it or change it.
    (0)
    Last edited by Pr0c3ss0r; 08-08-2015 at 10:33 AM.

  7. #107
    Player
    Yhoiryo's Avatar
    Join Date
    Oct 2014
    Posts
    189
    Character
    Snowy Dreams
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Pr0c3ss0r View Post
    -snip-
    So just because one piece of content doesn't suit a job it has to be changed.

    Because heaven forbid you can't get through trash fast enough.

    @Dhex Which is a sad sad meta, it's already bad enough that most players these days go "ignore mechanics, ignore adds, just dps"
    (3)

  8. #108
    Player
    Pr0c3ss0r's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Fenrir Ilax
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Yhoiryo View Post
    So just because one piece of content doesn't suit a job it has to be changed.
    True if is the only one with multi-target and all next raid be all boring single boss to kill. Don't you think it be better to fix PLD issue and make more content with multi-target encounter?
    (0)

  9. #109
    Player
    Meya's Avatar
    Join Date
    Dec 2014
    Posts
    78
    Character
    Trixie Moon
    World
    Coeurl
    Main Class
    Thaumaturge Lv 51
    Quote Originally Posted by Yhoiryo View Post
    @Dhex Which is a sad sad meta, it's already bad enough that most players these days go "ignore mechanics, ignore adds, just dps"
    Which is why people can't clear BIS Ex. And are complaining not enough dps :P Can't just ignore mechanics in this game when majority of them will wipe your raid.
    (2)

  10. #110
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    https://www.youtube.com/watch?v=PqaNUnCwnxY

    this may remember all the strength of paladins don't come from violence
    (1)

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