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  1. #1
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    PLD is fine as is... The only reason it seems weaker at the moment is because:

    1 New raids just came out, and the DPS checks are extreme. People are doing them undergeared.
    2 The newest raids are being designed with the use of DRK in mind, so of course it will be used.

    Paladin can tank these new raids just as good as a DRK can. If Paladin did as much DPS as a Dark knight, then the Drk would never be used. People need to stop asking for this. The only thing that could use a change on PLD is clemency to be more usable as a MT(as it was pre-ARR).
    (2)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kelg View Post
    The only thing that could use a change on PLD is clemency to be more usable as a MT(as it was pre-ARR).
    I'd rather those resources be put towards improving Shield Swipe in some way. I hated Holy Succor because groups I ran with in 1.0 for some stupid reason expected me to throw out heals when I was busy holding aggro or reacting to things. There's simply no time to off-heal while MTing, and (in ARR context) the time spent casting could be spent doing an enmity combo or getting in another Royal Authority.

    As I keep repeating, Clemency is to be used whole off-tanking and in situations where you catch someone that's not getting healed because the healer is healing someone else or the person is out of range (or there's simply lots of splash damage). It's utility in the "nice to have" category rather than "this is pretty damn good and you should use it", which is where we file Divine Veil.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)