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  1. #11
    Player
    Rocond's Avatar
    Join Date
    Mar 2011
    Posts
    172
    Character
    Rocond Valnor
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Anger View Post
    So, would you argue this alone gives the Paladin an edge over other tanks?
    I don't know that it gives pld an edge over the other two tanks, but I would definetly say that mitigation is the highlight of the pld class. I know a lot of people would disagree, but I personally think the tanks are balanced just fine right now in terms of what they bring to raid. So far, A1S through A3S can be beaten with any tank combination.
    (0)

  2. #12
    Player
    mosaicex's Avatar
    Join Date
    Oct 2014
    Posts
    455
    Character
    Noyoyo Noyo
    World
    Typhon
    Main Class
    Paladin Lv 80
    Funny how they said they PLD is supposed to be the better mitigation tank yet WAR is the one that gets on demand 20% universal damage reduction skill.
    (2)

  3. #13
    Player
    Shuri's Avatar
    Join Date
    Oct 2013
    Posts
    37
    Character
    Shuri Aegis
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    People can theorycraft all day long but PLD will always be a solid tank. It's good that there's more competition now, as PLD surely took the top spots in 2.0.
    (4)
    Gotta Catch 'Em All
    www.FFXIVmounts.com

  4. #14
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    @Launched
    @Nyttyn

    You are in fact both mostly right.

    Sentinel in ShO does end up resulting in the CD providing a 32% additional reduction to damage taken instead of 40% due to the multiplicative nature of the buffs. However, how this all comes together in the end as far as eHP after the damage is taken results in buffs of equal % reduction resulting in an equal % of HP being lost by either tank.

    Post I made not long ago about the same thing that has more about this in it.

    Quote Originally Posted by TouchandFeel View Post
    @ (name omitted)

    What your saying is completely correct and my statements were actually not to the contrary. We are actually saying the same thing, except I was talking about just damage received numbers and you were talking about damage received % equivalence to total HP or how it equates to eHP.

    So really everybody is technically correct with what they said, just many, myself included, were perhaps not as clear as they could have been.

    Riffing off of your math example.

    Example showing what I was saying.
    12500 X .48 = 6000 damage taken
    Which results in the same as what you were saying.
    (12500 X.8=10000)x.6=6000

    The .48 that I got for the multiplier is from adding together the 20% from ShO to the effective additional 32% from Sentinel (which is 20% less than the 40% in the description) to get the stated combined total of effective 52% reduction to damage received.

    Yet when you look at it from the totality of what damage received equates to in eHP, they equal out.

    PLD: 10000hp - 6000hp = 4000hp = 40% of total HP.
    WAR: 12500hp-(12500x.6=7500)= 5000hp = 40% of total HP.

    Point being, as I said both sides of this debate are correct as there is no debate since we are actually all saying the same thing in different ways with different focus on different numbers.

    P.S. the reason I said the percents given in the descriptions could be deceptive is that they could be seen as an additional 40% (or whatever %). I have seen many people make this mistake. To those that know they are multiplicative and know how to calculate them, they are of course not really deceptive.

    P.P.S. I just used sentinel's 40% reduction as an equitable baseline for the math.
    (2)

  5. #15
    Player
    Kelg's Avatar
    Join Date
    May 2012
    Posts
    444
    Character
    Kelg Granthal
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    PLD is fine as is... The only reason it seems weaker at the moment is because:

    1 New raids just came out, and the DPS checks are extreme. People are doing them undergeared.
    2 The newest raids are being designed with the use of DRK in mind, so of course it will be used.

    Paladin can tank these new raids just as good as a DRK can. If Paladin did as much DPS as a Dark knight, then the Drk would never be used. People need to stop asking for this. The only thing that could use a change on PLD is clemency to be more usable as a MT(as it was pre-ARR).
    (2)

  6. #16
    Player
    Drtoxicmedica's Avatar
    Join Date
    Jun 2014
    Posts
    160
    Character
    Tatsu Masumi
    World
    Malboro
    Main Class
    Dark Knight Lv 70
    You can argue till your face turns blue about whether a class is lacking but unless it literally can't do it's job it's not broken. People are looking to much a dummy parses and raw cd damage reduction as opposed to how a fight actually flows. For example people will glorify a warriors inner beast but in fight with high sustained physical fights a pally will out mitigate them do to there shields and longer cds.
    Is everytank good at everything? nope. Does that mean there completely useless? No.
    Pally is lack luster in certain fights the same way dark is lack luster. Thing is the actual gap is skewed by people who 1. Are just bad
    2. Think there class should be best at everything.
    3. Don't understand that everytank can't be the same or there'd be no point in the other classes.
    Where's the warrior tank only savage Alexander groups since there the best thing around?
    (2)

  7. #17
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by TouchandFeel View Post
    snip
    So this is probably a naive question, but if all tanks are designed with the same eHP, how is this reconciled with the face that there is a massive discrepancy in dps and sustainability? PLD is supposed to be defensive, but if ultimately all tanks end up the same in terms of eHP, I can't really make sense of this, particularly with PLD losing a significant chunk of thee xtra defence against magic.


    I've been playing both PLD and DRK recently and have my qualms about both. Both suffer from a fundamental loss of useful abilities (reprisal, shield swipe and 2 PLD cooldowns + shield) is the magic damage heavy meta we have with Alexander (speaking to nm only). PLD also duffers from the lack of a very short CD ability. DRK has the ability to have dark mind up for pretty much every perpetual ray in A4. Warrior gets inner beast for each on. PLD runs out after a few (rampant +convalescence one, sentinel second, hg third, rampart+convalescence, out of cooldowns).

    PLD would really benefit from a few small but significant changes imo. Sheltron should block magic and should be a 5s 90% chance to block all attacks. MP restored reduced to account for multiple blocks. Clemency should restore 200tp if used on self and 300 if used on another. Rage enmity modifier should be brought into line with the other tanks (I believe 5.5 not 5.0) to account for the fact it is no longer spammed. This would in turn allow more royal authority and more dps.
    (2)

  8. #18
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by mosaicex View Post
    Funny how they said they PLD is supposed to be the better mitigation tank yet WAR is the one that gets on demand 20% universal damage reduction skill.
    That skill is on GCD and most WARs stack it with a "regular" CD to make it as effective as what PLD have. WAR is based on the concept of CD stacking as opposed to PLD who are based on the concept of CD rotation.

    All 3 tanks do well in Alex Savage and that's pretty much the only thing that matters.
    (0)

  9. #19
    Player
    IskarJarak's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Iskar Jarak
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Maybe SE could add our CHA bonus to our saving throws so we resist more magic attacks (or only take half damage).
    (2)

  10. #20
    Player
    Sareal's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Sareal Keeper
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Hmmmm nope. Don't feel like I am missing anything. I love Paladin like crazy, always have always will.
    (0)

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