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  1. #111
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Phoenicia View Post
    Holy snippy snip
    Good post and well said. I learned a bit from it.

    A shame it seems people are ignoring it.
    (0)

  2. #112
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by TouchandFeel View Post
    @Launched

    Stacking % mitigation is multiplicative not additive.
    ShO equates to damage received multiplied by 0.8. With Sentinel it then reduces damage by (0.8 X 0.4) or 32% additional reduction to the 20% from ShO for a total of 52% damage reduction, not the 60% that it would be if it was additive.
    Simply put Sentinel is 40% of 80%, not just an additional 40%.

    Vengeance is not effected by this because Defiance is not a % mitigation buff, therefore it does not result in the 30% reduction from Vengeance being multiplied by another % to get its final effective % reduction, it is just simply the stated 30% (unless stacked with IB).

    The eHP provided by the stances are virtually equivalent, that is true but one results in lessening other % mitigation abilities by roughly 20% due to the multiplicative nature of stacking buffs/debuffs in this game.
    This isn't really how this works.

    Defiance, Thrill, ShO, Grit, Rampart and any other ability that effects eHP are all multiplicative. Their effects when combined all multiply together to determine the final result.

    PLD & WAR have 8000 hp.

    PLD uses ShO and Rampart. PLD gets hit for 12500 damage. ShO reduces this to 80% so 12500 x 0.8 = 10000 damage. Rampart reduces this by a further 80% so 10000 x 0.8 = 8000 damage. PLD just barely dies.

    WAR uses Defiance and Inner Beast. WAR has 10000 hp from Defiance. WAR gets hit for 12500 damage. Inner beast reduces this to 80% so 12500 x 0.8 = 10000 dies. WAR just barely dies.

    You'll notice that after including the respective tank stances (Defiance, ShO), that the effect that the further 20% ability (Rampart/Inner Beast) has is exactly the same. Both tanks take the same amount of damage to die.

    Mitigation abilities work equally whether they're on the WAR or the PLD.

    Quote Originally Posted by TouchandFeel View Post
    I don't believe that anyone is saying that Defiance is inherently a better tank stance than the others, I believe what is being said is that the higher % reduction in the descriptions for some of the PLD and DRK defensive cd's is deceptive due to multiplicative calculation.
    There's nothing deceptive, they have the exact same effect.

    Only difference is if you include healing because Defiance is 4% less effective with healing spells and completely ineffective with healing abilities.
    (3)
    Last edited by Giantbane; 08-01-2015 at 03:10 AM.

  3. #113
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Launched View Post
    And my point that is with how tank stances work, a PLD still reduces 40% of the incoming damage with Sentinel while a WAR reduces 30%. The maths doesn't lie, the PLD isn't taking only 2% less damage or whatever you originally said. Tank stances increase eHP to the same amount, so you're mitigating by whatever percentage is on the skill you use.
    That's true if they aren't in tank stances.

    However if the PLD is in shield oath and takes 10000 then shield oath knocks it down to 8000 then sentinel knocks that down to 4800.

    If a WAR pops vengeance that knocks it down to 7000 then IB would knock it down to 5600.

    Since WAR's stance gives them a 20% healing bonus on top of that in addition to more HP then the eHP involved by using the same amount of cooldowns roughly goes to WAR. Although its pretty negligible.

    This is how I thought it worked anyway.
    (0)

  4. #114
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Fue View Post
    Problem is when you already have competent healers even that advantage is thrown out of the window
    That's why I suggested that PLD could, as an off-tank, keep the MT alive by himself.

    So, this dreaded "loss of DPS" would allow some setup to bring an additionnal DPS.
    (0)

  5. #115
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Nanaho View Post
    sounds like people just want cookie cutter classes and have absolutely no difference between the tanks... that is not a fun game we already have Bards turning into immobile turrets so they have to feel the pangs of the casters, why turn more of the games jobs into one another? Warrior is fine, it's in the center, able to DPS when needed, and tank when needed, then you got PLD on the physical mitigation side, and DRK on the magical, it's a perfect trifecta, and i think it's balanced myself and creates the synergy this games Armoury system was made for.
    It's not a perfect trifecta for the reasons that have already been explained in this thread (IE, any raid group that doesn't bring a WAR is at a disadvantage) and due the fact that the way current, 3.0 gear works, you can't gear up all tanks simultaneously via esoterics as the gear is all locked to the job unless you want to rely entirely on RNG drops from Savage, which is ridiculous.
    (0)

  6. #116
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    All the tanks offer something different and have different play styles.
    Understanding and exploiting those for the benefit of your group, and playing a tank that fits your personal play style is really where this thread's focus should be.

    Just because at this very moment in the small context of a few bosses, War is shining a tiny bit brighter than the other tanks doesn't mean the tanks are not properly balanced.

    This game patches very often with new content, and players are constantly finding different ways to use their class in a raid environment for maximum effectiveness.

    I feel like saying WAR is OP at this point is pretty premature.

    #jealous #war
    (0)

  7. #117
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    We're still six months or so away from a new raid tier, and the fact is that warrior's advantages are so universal and there's so few disadvantages in their toolkit that I find it bloody unlikely that they'll fall behind in the next Alexander raid unless they introduce a boss with a debuff called "Hit yourself with your axe" that exclusively targets WARs and makes them Fell Cleave themselves every 30 seconds.
    (0)

  8. #118
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    @ Giantbane

    What your saying is completely correct and my statements were actually not to the contrary. We are actually saying the same thing, except I was talking about just damage received numbers and you were talking about damage received % equivalence to total HP or how it equates to eHP.

    So really everybody is technically correct with what they said, just many, myself included, were perhaps not as clear as they could have been.

    Riffing off of your math example.

    Example showing what I was saying.
    12500 X .48 = 6000 damage taken
    Which results in the same as what you were saying.
    (12500 X.8=10000)x.6=6000

    The .48 that I got for the multiplier is from adding together the 20% from ShO to the effective additional 32% from Sentinel (which is 20% less than the 40% in the description) to get the stated combined total of effective 52% reduction to damage received.

    Yet when you look at it from the totality of what damage received equates to in eHP, they equal out.

    PLD: 10000hp - 6000hp = 4000hp = 40% of total HP.
    WAR: 12500hp-(12500x.6=7500)= 5000hp = 40% of total HP.

    Point being, as I said both sides of this debate are correct as there is no debate since we are actually all saying the same thing in different ways with different focus on different numbers.

    P.S. the reason I said the percents given in the descriptions could be deceptive is that they could be seen as an additional 40% (or whatever %). I have seen many people make this mistake. To those that know they are multiplicative and know how to calculate them, they are of course not really deceptive.

    P.P.S. I just used sentinel's 40% reduction as an equitable baseline for the math.
    (2)
    Last edited by TouchandFeel; 08-01-2015 at 04:45 AM.

  9. #119
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by NFaelivrin View Post
    Do Warriors have any single disadvantage?

    I can think of 3.

    1. kryptonite
    2. lead
    3. red sun


    That's about it.
    (2)

  10. #120
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Anienai View Post
    I can think of 3.

    1. kryptonite
    2. lead
    3. red sun


    That's about it.
    I can't wait to see Man Of Steel Cyclone
    (2)

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