Saying a skill is only useful for world firsts is completely ceding the point, it's junk. Although unintentional SE is not putting skills in the game just for world firsts and is not intentionally designing content to require specific jobs.
Not really. Also, I'm talking more about ilvl here. If you need, like, Divine Seal to heal A4S at ilvl185-190, then you probably won't need it anymore at ilvl210. Your party will have higher defence, you will heal more because of the better stats on so on. What CDs can do, however, is help less skilled players that struggle even at higher ilvls (and I'm not saying I'm a pro or anything, I'm not, this is just common sense).
There are a LOT of skills that become useless once a certain ilvl is achieved...like Virus and E4E...or even Sacred Soil. Back in 2.55 you could just succor and your party would survive a Gigaflare for instance (ilvl130 of course). Also, SE is not unerring. As I already said, jobs were left behind in the past, Dragoons, Warriors and now Astrologians being the most famous examples. What really matters for most people is to find the most efficient way to deal with something, but we're derailing a little from the OP.
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