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  1. #261
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Neophyte View Post
    Just wondering.. But i thought this 'no Omnicrafter'-promise was meant like 'we will prevent the single person from getting all crafts to a lvl where they can craft just everything, due to gear/crossskills'.
    And not in a 'every single crafter can craft/gear everything without help/mats of any other class' way.
    That is the biggest load of spin doctored BS I have ever heard.

    One reason why it is difficult to get into crafting is that it requires skills from all the classes, many of the preferred ones being at lvl 50.

    The fact is that now we have to have even more jobs (from dol)leveled at 60, more difficulty to our recepies, but the end result still isn't improved from 2.0, we are still restricted by the box of stat caps, and the majority of crafting needs is still just for crafting. But now getting materials is becoming comparable to atma!

    And the company workshop is a joke! Get 4 crafters around and hit a button. :rolls eyes:
    (2)
    Last edited by Kallera; 08-05-2015 at 09:55 PM.

  2. #262
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Yes, the "no more need to omnicraft" thing was never a promise that crafts will no longer depend on other crafts' products. All that was ever implied was that new skills would be added that would eliminate the necessity of obtaining level 50 cross-class skills. SE has delivered on that, with substitute finisher skills like Byregot's Brow for Byregot's Blessing, and progression skills like Name/Brand and the MMs.

    Anyone who actually thought that crafts would no longer depend on high level gathered or crafted materials from other classes was fooling themselves. As it currently stands, SE has delivered on their promise: it is no longer required to level every class in order to craft high-level recipes effectively. The drawback is exactly the same thing that non-crafters have had to deal with since day one: if you don't craft, you have to pay others to make the things you want. If you craft just one craft, then you have to pay other crafters to make the things you want. This is as it should be.
    (0)

  3. #263
    Player
    Nylisa's Avatar
    Join Date
    Nov 2014
    Posts
    48
    Character
    Ny Lisa
    World
    Spriggan
    Main Class
    Scholar Lv 80
    I'm cooperating with 3 other crafters (partly gatherer too) and we're totally fine with the system so far.. Just waiting for more recipes to see where we're headed
    as much as i like to agree with you dont think even cooperating makes this any better , i spent 200 red scrips on favors just today and managed to craft only 1 griffin leather that was NQ at 96% , imagine the time and effort a team should put for just one set of gear.let alone gearing up 2 or more people , this makes me not even think about being an omnicrafter i be happy to just make one set of gear in next 10-12 week , which seem not possible by the looks of it!
    (1)

  4. #264
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nylisa View Post
    how?i just got 2 after spending 4 favors :| this will take another 12-15 hours grind or so to craft first item if im lucky :|
    Average. Average on square RNG. Yeah.
    You can get zero even with optimal pathing if your unlucky.

    It takes about 30x15= 450 minutes or 7.5 hours to craft one 3 material item like an offhand. On average.




    Quote Originally Posted by Neophyte View Post
    I'm cooperating with 3 other crafters (partly gatherer too) and we're totally fine with the system so far.. Just waiting for more recipes to see where we're headed.
    Really? The other 3 crafters are completely fine with handing you all their progress? All of their time spend grinding? They must be your b retainers in real life or something like that.
    (5)
    Last edited by Aeyis; 08-06-2015 at 01:31 AM.

  5. #265
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    I'm handing out 'progress' myself to them, through favor mats.
    But we'll get 2-3 pieces of exchanged gear first and bother later with favors.
    Regarding my gatherer i only need crafted belt/2xoffhand sometime in future then. Some red scribs saved, some red scribs for aditional supply for the other crafter.

    My ALC gets few pieces exchanged gear, CLN maybe one (no 2* so far).. when the other ppl are more geared I can give them mats for further advancement.

    You can't say 'Oh no, you need omni-crafting/gathering' on the one hand and 'You can't do this by cooperating' on the other. We trade progress against progress and it seems we're jusrt not in a hurry like others. Also patches will speed things up, so no 66-week-panic here.
    (2)
    Last edited by Neophyte; 08-06-2015 at 03:01 AM.

  6. #266
    Player
    andreopalomino's Avatar
    Join Date
    Aug 2015
    Posts
    19
    Character
    Gorpo Katrash
    World
    Adamantoise
    Main Class
    Goldsmith Lv 60
    If SE's objective was to suck away fun from crafting, they deserve a game award.
    Crafting in this game was always very demanding, but I always went through whatever SE decided throw at me (at us), but since they released the red scrip system, I've been lost, cause I can't actually craft; everything you need to craft is gated behind the red scrips, and people need their scrips to get better gear, so you have to chose between mats or gear... but you can barely craft the new recipes without the new gear.
    I crafted one Adamantite Ingot HQ. That's what I could craft since the new recipes were released. Took me a week to gather the ingredients... and now I have to repeat the farming for weeks till I can craft all the mats, so I can finally try to craft a weapon (which can end up being NQ and, stats wise, useless).
    So, yeah, it's kinda depressing. Does SE actually look at this forum? Cause for what I read I'm not the only person that hated these changes...
    (5)

  7. #267
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by LineageRazor View Post

    Anyone who actually thought that crafts would no longer depend on high level gathered or crafted materials from other classes was fooling themselves. As it currently stands, SE has delivered on their promise: it is no longer required to level every class in order to craft high-level recipes effectively. The drawback is exactly the same thing that non-crafters have had to deal with since day one: if you don't craft, you have to pay others to make the things you want. If you craft just one craft, then you have to pay other crafters to make the things you want. This is as it should be.
    That's the biggest load of BS I've ever heard.

    Here are ONLY 1 star recipes that you can make with JUST weaver (and appropriately leveled gatherers).

    Imperial Operative Dalmatica
    Militia Tights
    Carpenter's Hood
    Weaver's Gibus

    With only a level 25 alchemist requirement (natron) with low level mining mats you can make pretty much every other 1 star item because of the requirement for undyed felt, which can also just be gathered from maps (also the few recipes requiring darksteel and rose gold nuggets can also just be crafted this way).

    Here's a list of 56-60 recipes (you know, the stuff you make to level) that you can make with weaver + gatherers only
    Crawler Silk

    You're absolutely right, why would anyone assume that when previously you could craft the high level stuff with just the current class (or gathered from maps), that all of a sudden even leveling crafts would require a 50+ armorer, goldsmith, and alchemist to make a single piece of weaver level 59 gear for a level 58 DoM piece. It's always been that way. *rolls eyes*
    (0)
    Last edited by Hanmerreborn; 08-06-2015 at 09:53 AM.

  8. #268
    Player
    Magistrella's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by LineageRazor View Post
    snip
    Erm... LOL

    Sorry, but Brow is a really shitty substitue for Blessing. You still need most classes at 50 or you're fucked on "harder" crafts.

    And to the argument that classes were needed before and now:
    Of course they were needed before and of course they are needed now - but the added complexity and stupid amount of time you need to actually get something done now is ridiculously higher then in 2.x at any point. And that is the main problem - the problem is not *cry cry* ITS TOO HARD TO GET !!11eleven! *cry cry* but: It takes way too much effort (read: time invested) to get something that is in the end utterly useless or: 80+ Favor items (5 hours or running brainless in circles if you're lucky) for one piece of armor equip for ONE of the EIGHT crafting classes

    And NO - you can NOT just walk to the MB and buy the materials for it. Not even one has the amount up on it even if you bought then for 1m+ per item to get just one piece of equip crafted

    After 2 F*kupo*ing weeks since red scrip were added

    go figure
    (2)

  9. #269
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Hanmerreborn View Post
    You're absolutely right, why would anyone assume that when previously you could craft the high level stuff with just the current class (or gathered from maps), that all of a sudden even leveling crafts would require a 50+ armorer, goldsmith, and alchemist to make a single piece of weaver level 59 gear for a level 58 DoM piece. It's always been that way. *rolls eyes*
    You're not listening. The expectation is that you BUY the ingredients that you can't craft yourself. The problem with single-craft prior to Heavensward wasn't that you needed other crafts and gatherers in order to craft the ingredients you need. The problem was that level 50 cross-class skills like Byergot's Blessing and Piece-by-Piece were REQUIRED to have any kind of decent shot at HQ. SE has removed the requirement to level crafts for their level 50 cross-class skills, That is all.

    Prior to Heavensward, how many level 50 1- and 2-star Weaver crafts could you create with only Weaver at 50? ALL OF THEM. How about 3-star crafts? You can still make them all, but HQing without Byergot's, Comfort Zone, Piece-by-Piece was a nightmare. 4-star? Good luck even getting the book to unlock them. That was what SE set out to fix.

    People have this mindset that if they can't obtain/create all the ingredients themselves, then they can't craft at all. That's stupid. We're spoiled in this game, because crafts are easy to level and there are no restrictions on how many classes you can max out. Not all MMOs work that way; instead, you're expected to buy from or trade with other crafters to get the ingredients you can't produce yourself.

    SE STILL hasn't gone that far. We're still allowed to max every craft (excluding specialist skills, which most agree are a waste of time anyway), so we continue to be spoiled. A sufficiently determined crafter/gatherer can still produce every ingredient they need.

    What SE has done was make crafting less daunting to casual players, by providing alternatives for some of the most important level 50 cross-class skills. The alternatives provided aren't necessarily as good, but they're still miles beyond what crafters had available to them before. Byregot's Brow may be terrible compared to Byregot's Blessing, but compared to Advanced Touch? It's miraculous.

    The fact that you CAN'T buy ingredients for level 60 2-star crafts due to scarcity is a problem - but it is a seperate, unrelated problem. Even omnicrafters are having problems getting all of the ingredients; it's a matter of them being too much of a grind to obtain. If you COULD obtain them, though, it's possible for a solo crafter (perhaps with a sprinkling of level 15 cross-class skills) to HQ even the new level 60 2-star crafts at a decent rate without having to take any other craft to 50, let alone to 60. That was the promise SE meant to deliver on.
    (2)

  10. #270
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by LineageRazor View Post
    What SE has done was make crafting less daunting to casual players, by providing alternatives for some of the most important level 50 cross-class skills.
    Why was it needed?

    For non-casual crafters it takes 7 days to get all crafts to 50 assuming you have capped leve allowances.

    It is/was hardly difficult and even a casual crafter could get them all 50 pretty fast.

    I'm a BLM main and I'm too lazy to level a tank/heal class to 60, does this mean I should be given tanking/healing skills that are "almost as good as" the true lvl 60 ones?

    What's crazy is people siding with SE over Favor's/scrips saying they are "to help casuals", but also defending the specalist system because getting lvl50 cross class skills "is too much for casuals". If any "casual" can gind out their favors/scrips, they certainly could have got all their crafts to lvl50 quickly!
    (2)
    Last edited by scarebearz; 08-06-2015 at 11:18 PM.

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