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  1. #1
    Player
    Xenor's Avatar
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    Xenor Vernix
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    Ragnarok
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    Quote Originally Posted by captainpicard View Post
    And as I have said before, if you have any understanding of at all of how Corporate Enterprise project management works, then you realize that resources are finite. Period. Projects have a defined scope. Estimated cost, and so forth. That said, every "resource" that is working on these events, is a resource that is not working on fixing the game. So the old "separate team doing x" is just a drain on finite resources that could be doing y.

    Let's not derail this thread with SE and Yoshi P fanboyism, can do no wrong, everything is okay, I drank the kool-aid nonsense please.

    Its an honest question I pose.
    I think it's you who lacks understanding of how software projects are managed. Adding more staff to the problem isn't always the right solution. It can actually end up slowing things down by the time staff are taken off the project to train up the new staff and get them started. Whether it's worth it depends on how far away the deadline is.
    (9)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
    Player
    captainpicard's Avatar
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    Captain Picard
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    Quote Originally Posted by Xenor View Post
    I think it's you who lacks understanding of how software projects are managed. Adding more staff to the problem isn't always the right solution. It can actually end up slowing things down by the time staff are taken off the project to train up the new staff and get them started. Whether it's worth it depends on how far away the deadline is.
    Since its what I do for a living, I have a fair understanding of it. Although I agree adding resources isn't ALWAYS the right solution, in this case, it definitely would have been the appropriate solution, starting 1 year ago. Had they added resources then to work on the core issues, they would be ramping up well on the code base at this point and be able to start delivering fixes much more rapidly.

    And since you went there


    I direct you to the June 22, 2011 shareholder notes

    http://www.square-enix.com/eng/news/...0110622_01.pdf

    Q4. Please explain how it was possible for FFXIV to be released even though user tests saw various needed points for improvement in the game, which resulted in your inability to begin billing for the service. Also, please explain when billing may begin for the game.

    A4. To make an online game successful, game ideas, the technology to realize those ideas, and large-scale project organization management skills are necessary. Among these, project organization management skills were problematic. Furthermore, the function of internal quality review was also weak. In addition to the reorganization of our structure to solve these issues, we are continuing service operation while simultaneously improving the game's content. There has been much improvement already, and thus we are now trying to determine the conditions necessary for billing.
    (1)
    Last edited by captainpicard; 09-04-2011 at 12:01 AM.