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  1. #101
    Player
    Hammerfist's Avatar
    Join Date
    Aug 2013
    Posts
    98
    Character
    Leander Hammerfist
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    I just did a seal rock as drg and, in a 1vs1 (with purify on cooldown unfortunately), a smn killed me by doing a 10k burst damage in ONE second while running towards me... I don't even know how that's possible lol.
    (1)

  2. #102
    Player Intaki's Avatar
    Join Date
    Oct 2014
    Posts
    368
    Character
    V'aleera Lhuil
    World
    Balmung
    Main Class
    Lancer Lv 79
    Quote Originally Posted by DxWings View Post
    Tri-Disaster is purify and you're done.
    If the only answer to an attack that does not suffer diminishing returns is Purify there is a problem.
    (2)

  3. #103
    Player
    QCrimson's Avatar
    Join Date
    Oct 2013
    Posts
    105
    Character
    Lani Akea
    World
    Spriggan
    Main Class
    Lancer Lv 80
    Yeah I don't see what could possibly be wrong with a ranged dd with a very high group nuisance potential, an insane burst that is both quick and easy to setup and a good sustained dps, especially in the "current meta" (very few healers due to lv 60). I mean I'm not asking for a nerf or anything, I'm even happy for you smns (my arcanist is lv 58 > ) but please carry your OPness like men. Or something.

    PS: by the time you purify that tri-disaster a fester has probably already landed.
    (2)

  4. #104
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Intaki View Post
    If the only answer to an attack that does not suffer diminishing returns is Purify there is a problem.
    well, go back and read all the replies from the previous pages. it's not the only answer. tri-disaster is extremely easy to counter. smns in general are extremely easy to counter. i regularly have 20 kill games on smn. you know what makes me go away? a single cure.


    i think what some of you guys don't realize is that when you leave any ranged dps unchecked and they aren't defended against they go crazy. this has ALWAYS been the case. go back and look at slaughter and it was the same with BLM's, at least until people figured out you need to attack them to stop them. it's not about the job needing nerfs. it's about not giving a job carte blanche to unleash their skills.

    and this doesn't mean they need nerfs, it means people actually have to make the right adjustments to stop them. that involves actually getting heals or putting a body on the smn, which are, again, very simple ways to stop one.
    (0)

  5. #105
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by QCrimson View Post
    Yeah I don't see what could possibly be wrong with a ranged dd with a very high group nuisance potential, an insane burst that is both quick and easy to setup and a good sustained dps, especially in the "current meta" (very few healers due to lv 60). I mean I'm not asking for a nerf or anything, I'm even happy for you smns (my arcanist is lv 58 > ) but please carry your OPness like men. Or something.

    PS: by the time you purify that tri-disaster a fester has probably already landed.
    it lands for 0. fester has an obnoxiously long animation. and if i tri/fester someone, i'm just praying that my target butterfingers their purify. anyone with half-decent reflexes will get their purify off before fester drops.
    (0)

  6. #106
    Player
    QCrimson's Avatar
    Join Date
    Oct 2013
    Posts
    105
    Character
    Lani Akea
    World
    Spriggan
    Main Class
    Lancer Lv 80
    Yeah right, each time you land your fester before the purify is because your opponent lacks l33t reflexes, the animation of purify or the latency has nothing to do with it.
    (1)

  7. #107
    Player
    Layth's Avatar
    Join Date
    Oct 2014
    Posts
    36
    Character
    Layth Manzana
    World
    Malboro
    Main Class
    Lancer Lv 60
    I get 20 kills regularly on SMN but it's totally balanced tho cuz cure.
    (0)

  8. #108
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    no, i land festers on people because my opponents either don't have purify up, they didn't notice they got dotted, or they don't think dots are worthy of using purify.

    either way i think you are completely distorting the point i am trying to make. fester has a bad animation, so there is no such thing as a tri-disaster and an instant fester on top of it. the animation provides a lot of leeway to purify before the fester actually does any damage so you will always have time to clear dots if you're on top of it.
    (0)

  9. #109
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Layth View Post
    I get 20 kills regularly on SMN but it's totally balanced tho cuz cure.
    yep, now you get it
    (0)

  10. #110
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by kisada View Post
    it lands for 0. fester has an obnoxiously long animation. and if i tri/fester someone, i'm just praying that my target butterfingers their purify. anyone with half-decent reflexes will get their purify off before fester drops.
    And then they'll get festered by 8 other summoners, Holmgang, triple Fell Cleaved 3 times, and then to top it all off, just because they can, some random snipe flairs on the already dead body, while Purify is on CD.

    Summoners aren't exactly a rarity in PvP nowadays, especially not with the potential they currently have.

    And if anything, getting Battle Fever is the easiest thing for them to do, because they can just spread their dots to everything and pick people off easily, thus giving them 20%/40% bonus damage done. To everything. Literally I see more summoners with High/Fever than I see any other class.
    (0)
    Last edited by Ditto; 08-06-2015 at 01:25 PM.

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