I just did a seal rock as drg and, in a 1vs1 (with purify on cooldown unfortunately), a smn killed me by doing a 10k burst damage in ONE second while running towards me... I don't even know how that's possible lol.
I just did a seal rock as drg and, in a 1vs1 (with purify on cooldown unfortunately), a smn killed me by doing a 10k burst damage in ONE second while running towards me... I don't even know how that's possible lol.
Yeah I don't see what could possibly be wrong with a ranged dd with a very high group nuisance potential, an insane burst that is both quick and easy to setup and a good sustained dps, especially in the "current meta" (very few healers due to lv 60). I mean I'm not asking for a nerf or anything, I'm even happy for you smns (my arcanist is lv 58 >) but please carry your OPness like men. Or something.
PS: by the time you purify that tri-disaster a fester has probably already landed.
well, go back and read all the replies from the previous pages. it's not the only answer. tri-disaster is extremely easy to counter. smns in general are extremely easy to counter. i regularly have 20 kill games on smn. you know what makes me go away? a single cure.
i think what some of you guys don't realize is that when you leave any ranged dps unchecked and they aren't defended against they go crazy. this has ALWAYS been the case. go back and look at slaughter and it was the same with BLM's, at least until people figured out you need to attack them to stop them. it's not about the job needing nerfs. it's about not giving a job carte blanche to unleash their skills.
and this doesn't mean they need nerfs, it means people actually have to make the right adjustments to stop them. that involves actually getting heals or putting a body on the smn, which are, again, very simple ways to stop one.
it lands for 0. fester has an obnoxiously long animation. and if i tri/fester someone, i'm just praying that my target butterfingers their purify. anyone with half-decent reflexes will get their purify off before fester drops.Yeah I don't see what could possibly be wrong with a ranged dd with a very high group nuisance potential, an insane burst that is both quick and easy to setup and a good sustained dps, especially in the "current meta" (very few healers due to lv 60). I mean I'm not asking for a nerf or anything, I'm even happy for you smns (my arcanist is lv 58 >) but please carry your OPness like men. Or something.
PS: by the time you purify that tri-disaster a fester has probably already landed.
Yeah right, each time you land your fester before the purify is because your opponent lacks l33t reflexes, the animation of purify or the latency has nothing to do with it.
I get 20 kills regularly on SMN but it's totally balanced tho cuz cure.
no, i land festers on people because my opponents either don't have purify up, they didn't notice they got dotted, or they don't think dots are worthy of using purify.
either way i think you are completely distorting the point i am trying to make. fester has a bad animation, so there is no such thing as a tri-disaster and an instant fester on top of it. the animation provides a lot of leeway to purify before the fester actually does any damage so you will always have time to clear dots if you're on top of it.
And then they'll get festered by 8 other summoners, Holmgang, triple Fell Cleaved 3 times, and then to top it all off, just because they can, some random snipe flairs on the already dead body, while Purify is on CD.
Summoners aren't exactly a rarity in PvP nowadays, especially not with the potential they currently have.
And if anything, getting Battle Fever is the easiest thing for them to do, because they can just spread their dots to everything and pick people off easily, thus giving them 20%/40% bonus damage done. To everything. Literally I see more summoners with High/Fever than I see any other class.
Last edited by Ditto; 08-06-2015 at 01:25 PM.
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