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Thread: Astro in savage

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  1. #10
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    The cards are overpowered in the idea presented above because you remove the "random" nature from the cards and can basically keep the best buff "balance" up 50% of the time; in addition it also makes the "bad" cards useless (spear,ewer,spire) because why would you use these if you can keep "balance & arrow" up full-time. While the RNG isn't optimal its one of the main features of the job, and by doing what you are suggesting with the cards it makes the job broken. All Astrologian needs is a bit more control over the cards (For example shuffle not redrawing the same card) and when a card isn't used (Royal Road) cut the recast of the draw in half. As for healing a new emergency heal and adjustments to Collective Unconscious & Celestial Opposition should be enough.

    Another thing I think needs changes is the situational cards (Ewer & Spire) to function for any party composition by merging both TP & MP recovery into ewer, and making spire a "Mantra (HP recovery increase)" effect. And Definitely Spear needs to work on abilities already on cooldown.
    (1)
    Last edited by Brightshadow; 08-06-2015 at 09:58 AM.