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Thread: Astro in savage

  1. #401
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by tjw View Post
    Considering there is a 190+ page thread on Astrologian on the JP Healer forums, they are more than likely not completely satisfied with the Job either if they are discussing it to that extent..

    I (and no doubt many others) are also eagerly awaiting your proof of increasing a player's DPS by over hundreds using AST. Pray do not ignore us.
    Displeased. Thread parallels to ours, but has more discussion going on. Albeit they have their fair share of bickering on there as well, there are still more cons than pros. There are individuals who claim the class is fine as well, but like I said, cons > pros at the moment.

    As for the last few pages, they're displeased with the lack of communication between the dev team/moderators with the community base (like all MMOs *pout*). There's some fun analogies like how devs are like teachers being happy one day in class, then ignore the students (players) for the rest of the year...
    (2)

  2. #402
    Player
    Asheilin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    320
    Character
    Ahmira Duskbloom
    World
    Behemoth
    Main Class
    Dancer Lv 80
    I bruned ast to 50 at launch to main it; but by the time I hit Ravana hm I had noticed some of its failings. I decided to come back to AST after a few hotfixes, thinking it would get better. It got some fixes but really not enough. Now, I'm looking to get my healer to 60 having gone bard through story. I'm torn because I love AST look, and theory, but I've already done content at 54 that I KNOW I'd heal easier on my whm or sch; and that is sad.
    So here I am, trying to decide which to go with AST or WHM, and as much as I wanna do AST I keep thinking I have to do WHM til AST has some type of help

    I've gone 8 draws getting Spire / Ewer, including shuffles, and Royal Roading. I've had Draws were I got 3 Balance in a row. I've had tanks where I'd pray for a Bole; even saving them if I get one at the end of battle or when drawing between pulls, rather then trying for a Balance; even runs in which I only got 2 Bole throughout. I've spammed Benifict 2 to help undergeared/poor tanks alive on trash and bosses; thinking why did they potency nerf AST? [draw spear] really, that's not a reason. I've taken to going in Diurnal only as Nocturnal is not effective, even having whms in Ravana tell me to use Diurnal. Heavens knows you need to keep those hots up on the tank if you wanna have any chance to send out any dps and once done you're /still/ likely to have to spam heal them back up if ED is on cd again.

    I read through the forums to see if I'm the issue or the job itself, and at the end there are a few MINOR things I can change but mostly, its AST needs help. I guess, what it comes down to, should I save AST a while longer and get whm up now or is there enough hope for AST that I should take it up next?
    (1)
    Last edited by Asheilin; 08-05-2015 at 11:58 PM.

  3. #403
    Player
    Zentsa's Avatar
    Join Date
    Aug 2013
    Location
    Flauschhausen
    Posts
    646
    Character
    Runa Kawasaki
    World
    Odin
    Main Class
    Red Mage Lv 80
    If you have fun playing AST than play it,its just a Game.
    But if you had problems at Ravanna hm then maybe it was not cause AST is bad, you can heal the whole Fight alone as an AST without trouble.
    I´ve a AST and WHM on 60 and from 50-60 it doesnt really matters which one you play, its easy as hell but i had more fun on AST.
    Dont have any Problems with my AST, cleared Alex 1-4 (no savage) and Primaes (and yes i know the other Healer and he doesnt do everything alone ), ppl love my cards and i had never any problems with blaming me cause iam a AST
    I say, play what you want, if AST need Buffs SE will do it, if you dont feel comfortable with AST play another class, there are enough
    (2)
    Last edited by Zentsa; 08-06-2015 at 12:42 AM.

  4. #404
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Like i've already said on another thread.
    "AST is fine"
    "Cards are fine"
    "The healing is fine"
    Sure, pretend like thats enough then.
    The job is "fine" but that's absolutelly not enough for a healer job.
    Having less potency in exchange for some buffs may work for DPS, but for a healer its completelly different.
    (2)
    Last edited by Muahbec; 08-06-2015 at 03:13 AM.

  5. #405
    Player
    Zentsa's Avatar
    Join Date
    Aug 2013
    Location
    Flauschhausen
    Posts
    646
    Character
    Runa Kawasaki
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Muahbec View Post
    Like i've already said on another thread.
    "AST is fine"
    "Cards are fine"
    "The healing is fine"
    Sure, pretend like thats enough then.
    I hope AST players get completelly excluded from PFs by other players so maybe, you will wake up.
    I hope SE releases a REALLY healing intensive fight/dungeon very soon and i will enjoy seeing ASTs being banned from parties. And replaced by WHMs and SCHs.
    The job is "fine" but that's absolutelly not enough for a healer job.
    OPEN.YOUR.EYES.
    For what?
    I have fun and no problem, so lol?
    But its seems that players who are happy with AST are A) idiots or B)blind or C) happy cause they have no problems? (no c cant be)
    (0)
    Last edited by Zentsa; 08-06-2015 at 01:53 AM.

  6. #406
    Player
    Leiloni's Avatar
    Join Date
    Aug 2013
    Posts
    238
    Character
    Leiloni Kahu
    World
    Leviathan
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Muahbec View Post
    Like i've already said on another thread.
    "AST is fine"
    "Cards are fine"
    "The healing is fine"
    Sure, pretend like thats enough then.
    I hope AST players get completelly excluded from PFs by other players so maybe, you will wake up.
    I hope SE releases a REALLY healing intensive fight/dungeon very soon and i will enjoy seeing ASTs being banned from parties. And replaced by WHMs and SCHs.
    The job is "fine" but that's absolutelly not enough for a healer job.
    OPEN.YOUR.EYES.
    Honestly who are you arguing with here? The vast majority of people on these forums - even those who say AST can clear current content and is "fine" to that extent - say that the class needs fixes to cards and healing cooldowns. There's one maybe two people who disagree with that. Everyone else is on the same page as you so no need for an angry post..... our eyes are all wide open.
    (3)

  7. #407
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Leiloni View Post
    ...
    My post was directed to some of the players i've seen in multiple threads including this one saying that AST needs only "one or two cooldown fixes" when it actually needs almost a rework.
    To those playes who keep saying "learn how to play with it" when its not actually like that.
    And to those players who feels like being carried almost the whole fight is ok.
    And to be honest, i was not trying to look angry, i was trying to be comic actually, but it seems that i failed so i better just edit my post... >_>
    (1)

  8. #408
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zentsa View Post
    For what?
    I have fun and no problem, so lol?
    But its seems that players who are happy with AST are A) idiots or B)blind or C) happy cause they have no problems? (no c cant be)
    What? Ok ok.
    There is a huge gap between having fun with a job even while knowing its problems and being blind or stupid.
    I play AST too and i like playing with it i love the whole "time star mage" theme but i'm not blind, and i known that the job needs some work, its just that, some of the players i've seen keep acting like "pros" and put down any player who actually wants some work done to the job, saying that "they must learn how to play with it" " AST requires knowledge to be played" etc...
    I never said that "ALL AST PLAYERS ARE STUPID AND BLIND"
    i said that maybe something radical will need to occur so these players will notice that no "getting better" will fix the apparent job issues.
    (4)
    Last edited by Muahbec; 08-06-2015 at 03:49 AM.

  9. #409
    Player
    Khyan's Avatar
    Join Date
    Apr 2015
    Location
    Raids
    Posts
    218
    Character
    Khyan Leikas
    World
    Zodiark
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Arragomis View Post
    khyan because your not looking at everything. Just because the astro doesnt spam helios doesnt mean they arent healing. They are doing quick heals, keeping the tank alive they are required to, while the scholar handles succor, they tick Aspected Helios. THere really isnt much aoe in that fight other than gunnery, and over healing is bad. They time their heals to be most effective at the correct moments, and utilize card buffs as needed. They play an astro like an astro, not a whm.
    Yes I know, but it look so sad to see all these efforts for not that much than other healers.
    (5)

  10. #410
    Player
    Rewind's Avatar
    Join Date
    Oct 2013
    Location
    Australia
    Posts
    174
    Character
    Lady Rewind
    World
    Tonberry
    Main Class
    White Mage Lv 61

    My changes to AST

    I know devs are reading this thread and I thought I'd post my ideas for changes to AST as someone who plays both SCH/WHM as well. I was thinking about making my own thread but there's enough out there already.


    Cards

    Cards typically drawn from draw (Bole, Balance, Spear, Arrow, Ewer and Spire) are "Action Cards" that AST can select to use.
    Base duration is 15 seconds.

    When you use a "Action Card" e.g Balance it is placed on a 1 minute cooldown
    When you use a "Action Card" e.g Balance, the remaining cards are placed on a 30 second cooldown.

    Draw, Spread, Royal Road, and Shuffle Function:
    Draw instead, allows plays to draw for buffs (20 second cooldown)
    This includes;
    • Potency - Increases potency by 50%
    • Duration - Increases duration by 15 seconds
    • Extend - Spread action card to players within 15 yrds
    • Reduce - Reduce the CD of played action card by 10 seconds
    • Aura - Effect emits from player (10 yrd radius)

    Royal Road instead, allows plays to gamble for improved buffs. (no cooldown)
    This includes;
    • Potency - Increases potency by an additional 100% (total 150% potency)
    • Duration - Increases duration by an additional 30 seconds (total 45 seconds)
    • Extend - No yrd restriction (covers entirity of room)
    • Reduce - Reduce the CD of played action card by an additional 20 seconds (total 30 seconds)
    • Aura - Effect emits from player (25 yrd radius)
    • Fumble - You lose the card

    Spread and Shuffle can remain relatively the same - instead you shuffle and spread buff cards, and you can't shuffle and retrieve the same card.

    Utility and DPS Spells (work in progress)
    If its green it's new.
    - Luminferous Aether (No MP cost; Duration 15secs): Reduces Emnity Generation, Refresh potency by 80

    - Lightspeed (No MP cost)
    • Diurnal - Duration, 10 seconds - Reduces MP cost by 25%, spell cast time and GCD reduce by 2.3 seconds.
    • Noctural - Duration, 25 seconds - Reduces MP cost by 75%, increases healing potency by additional 10%

    - Essential Dignity (No MP cost - CD:40s) - Restores target's HP. Cure Potency: 400 Potency increases the lower the target's HP. (Scales linearly up to 1000 potency).
    • Diurnal - 15% chance aspected benefic will cost no MP (duration: 12 seconds)
    • Noctural -25% chance aspected helios will cost no MP (duration: 12 seconds)

    - Synastry (No MP cost - CD:120s) -Generate an aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, the party member with which you have the synastry bond will also recover HP equaling 50% of the original spell.

    Duration: 20s
    • Diurnal - Regen with a cure potency of 40 on both targets
    • Noctural -Erects a magic barrier on both target - 10% chance when barriers are struck, the striker will do 10% less damage.

    - Combust (535mp - Instant) - Deals unaspected damage over time. Potency: 40 Duration: 18s

    - Combust II (618mp - Cast 2.5) -Deals unaspected damage over time. Potency: 45 Duration: 30s

    - Stella (No MP - Cast 2.5 - CD; 30seconds) - Spread a targets combust and combust II to nearby enemies. Restore 5% MP.

    - Collective Unconscious (No MP cost - CD: 90s - 15y) - Creates a wheel of fortune around the caster. Effect granted to party members upon entry differs depending on active Sect. Can only be executed when a Sect is active.

    Refresh with a potency of 60

    Effect ends upon using another action or moving.
    • Diurnal - Regen with a Cure Potency of 200 (duration: 12 seconds)
    • Noctural -Damage taken is reduced by 10% (duration: 12 seconds)

    - Celestial Oppossition (No MP cost - CD:120s) - Stuns all nearby enemies. Duration: 4s (PvP 2s) Also extends duration of beneficial effects cast on self and party members by 5 seconds.
    • Diurnal - Restores own and HP of nearby party members (Potency:350)
    • Noctural - Damage taken of nearby party members is reduced by 10% for 10 seconds
    Healing stances - Nocturnal & Diurnal
    Still thinking a bit more about this - Need to do some potency crunching. Will edit later after work .
    (4)
    Last edited by Rewind; 08-06-2015 at 09:59 AM.

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