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  1. #21
    Player
    ErnestoGiovanni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    159
    Character
    Ceropio Malvae
    World
    Mateus
    Main Class
    Conjurer Lv 59
    My problem with AST is, it is very hard to "catch up" if you burnt your cooldowns on tank busters a big blasted AOE. If your two reactionary cooldowns are down and you pull a card before a cast, you are now perpetually behind because of the one second delay between a cast and an ability, then using royal road spread or shuffle puts it further behind. Your tank needs to be on point, and so do you. DISABLE every tank buster and /or raid killer if you miss one you need to burn one of 2 essential cooldowns to catch back up, the problem my FC has is the stances, the HoT is far better than the shield stances.
    (1)
    Last edited by ErnestoGiovanni; 08-05-2015 at 05:45 PM.

  2. #22
    Player
    Violin's Avatar
    Join Date
    Jul 2015
    Posts
    34
    Character
    Indigo Lux
    World
    Coeurl
    Main Class
    Paladin Lv 70
    Quote Originally Posted by ErnestoGiovanni View Post
    then using royal road spread or shuffle puts it further behind.
    Not sure how this is possible when you can easily weave Draw, Shuffle, Royal Road, and Spread through your healing abilities without having to wait a full global cooldown. A lot of the time my animations are canceled for those four abilities because I immediately started casting a heal before the animation was complete.
    (0)

  3. #23
    Player
    YuiSasaki's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    187
    Character
    Yui Sasaki
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Tyla_Esmeraude View Post
    @yuisasaki Lol i think you misunderstood his post.
    Did I miss the sarcasm sign? :/
    (0)

  4. #24
    Player
    Eudyptes's Avatar
    Join Date
    Aug 2013
    Posts
    233
    Character
    Summer Lebeau
    World
    Jenova
    Main Class
    Monk Lv 100
    Quote Originally Posted by Cassandaria View Post
    As someone who mains healer in general, AST is honestly fine as is.
    It's not though. Level the other two classes to 60, and you'll notice a significant difference in performance. Healing on my whm is the same effectiveness, but different than healing on my sch. While ast is flat out less effective than both.

    The issue is that it's not an "entry level" healing class. You can't expect it to heal like WHM OR SCH because it is neither, and it isn't even close.
    I see this argument a lot around here (especially from a certain ast white knight who shall remain nameless), but ast isn't some majorly difficult class whose secrets have only been unlocked by a select few who've mastered it. Most of us here know exactly how it's supposed to be played. The problem is when you compare the classes side by side, there is nothing ast can do that whm/sch can't do better. And that's not opinion either, but an objective fact backed by math and loads of evidence.

    With that said, you can certainly clear content as ast. It's just much more difficult than it is with the other two healers, which shouldn't be the case in a game like this. There will always be classes that can perform better than others, but the idea is to get them as close to balanced as you can, and ideally give them all a niche that would give certain classes the edge in certain fights. Atm ast doesn't even have that.
    (10)

  5. #25
    Player
    Rewind's Avatar
    Join Date
    Oct 2013
    Location
    Australia
    Posts
    174
    Character
    Lady Rewind
    World
    Tonberry
    Main Class
    White Mage Lv 61
    Quote Originally Posted by jojober View Post
    I mean absolutely no disrespect in saying this, but that is a terrible answer to the issue. I agree whole-heartily that change takes time, and I don't want just a buff to be mini whm/sch. But to say just switch to another healing job is ludicrous. Heck, one of the reasons fun stuff like elemental weakness was removed was to ensure certain jobs were excluded or told to change. Here's hoping we do get a little love in an area that allows us to shine not more than whm/sch, but in a different way than them. Cheers!^ ^
    I was only responding in extreme because the OP was posting in extremes

    "Literally can't play the game" is not true. AST can play the game fine atm. Not amazingly but fine.
    (1)

  6. #26
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Violin View Post
    Not sure how this is possible when you can easily weave Draw, Shuffle, Royal Road, and Spread through your healing abilities without having to wait a full global cooldown. A lot of the time my animations are canceled for those four abilities because I immediately started casting a heal before the animation was complete.
    Just adding on, the reason Benefic II procs are instant is because they're trying to incorporate a DPS concept into healing where you weave OGCD (off-global cooldowns) during your global cooldown. That's the same reason for Lightspeed. Considering potencies are scaled to balance out cards, you would assume Lightspeed's initial 25% potency reduction was to highlight how insanely powerful Lightspeed was; however, one could hypothesis that the skill initially acted like a Presence of Mind which may have warranted the 25% decrease in potency. Unfortunately there's no proof of this, but back-tracking to the dev's intention of each skill helps understand the class even more.

    ~ Ramble ramble ~

    Adding on, Luminous Aether promotes active healing while under the effect of Luminous Aether, which most likely means that they expected Astrologians to be constantly healing; however, here is the issue: when you tie in two utilities into one spell, you detriment the other. Promoting healing during Luminous Aether means you either save it when you expect high-enmity gains (which luckily isn't an issue as it was with WHM in T9, where you actually needed to Shroud before Naul jumps back down) isn't very good game design because you're holding a cool down that ties into resource management. Fortunately enough though, Lightspeed was changed from a 25% potency reduction to whatever MP reduction it is. Considering how Lightspeed is basically 4 ~ 7 Swiftcasts, in my opinion, I wouldn't call this a healing cooldown but more of a resource management & personal healing utility (casting while moving in exception to Ascend) skill.

    ~ End ramble ~

    As much as I would love buffs now, I'd rather sit tight and wait for more appropriate changes that makes AST less of a card dealing WHM/SCH and more of... well... its own class.
    (1)

  7. #27
    Player
    Rox_Unlimited's Avatar
    Join Date
    Jul 2015
    Posts
    91
    Character
    Rox Unlimited
    World
    Excalibur
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rewind View Post
    I was only responding in extreme because the OP was posting in extremes

    "Literally can't play the game" is not true. AST can play the game fine atm. Not amazingly but fine.
    I don't think he meant they couldn't play the game. I think he was referring to the many groups starting to appear setting their healers spots for WHM and SCH only.
    (1)

  8. #28
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by kiraan View Post
    yeah, i don't expect a huge overhaul, but yoshida said that if they need to buff us they'll do it by reinforcing our job main feature, as in Cards. I'm not sure if it means cards we'll have an impact on healing capabilities or that they'll just enhance cards potencies.

    Anyway the cards are in their hands!
    Just give me a card with +healing on it already. We got every other stat, except the one we need the most.
    (1)

  9. #29
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    I got Stone Vigil for my duty roulette on Monday and wiped at the first big room when a patrol joined the mobs. I kept aggro the entire time so that wasn't the issue. The AST could just not keep up with the heals. I died, then he died. Felt bad about it, but he never said a word. No issues the rest of the dungeon but...that was a wipe that never should have happened.
    (0)

  10. #30
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Just a random thought, something I'd find to be useful perhaps.
    What if they allowed us to pre combat '' buff '' our chance for specific cards? I actually enjoy the RNG factor, and I just find Astrologian to be one of the most fun healers I've played in any MMO so far.
    I find use for all of the cards, but sometimes I wish that I could draw some cards a bit more often :P.
    Maybe allow to before combat starts, take some chance away from a card or two, and add it to another?

    I am not at 60, and I dunno how the class plays at max. Just randomly had that thought ^^.
    It's a bit annoying to not be able to see my party members TP too. But I heard that it's going to be implemented in a coming patch.

    I am trying to choose between the three healers now tho.
    I have scholar/smn at 55, but the other two just look more interesting to me. Too bad that I don't find White mages animations to be as cool as Astrologians, and I actually do like the cards a lot.
    (0)
    Last edited by Kolsykol; 08-06-2015 at 02:14 AM.

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