I'm saying we need to focus on the few things that we need to see fixed and stop whining about every little thing. People are way overstating the problems and it's getting out of hand. We're kicking ourselves in the foot here by giving the rest of the community a bad impression of the class when all we need is better healing cooldowns and some minor changes to our buffs. Oh and Noct spec needs to be better. But our basic toolkit is actually fine. It's not the best of course, but we can do everything. The class doesn't need some sort of major overhaul like people make it seem and outside of Savage Alex, most players should have no problem doing the rest of the content.
I mean let's take some complaints from this thread that are completely useless:
They are only actually weaker in Diurnal stance, but also cheaper mana cost (in both stances) and in Di we have faster speeds. So technically, the potency/GCD is the same on basic heals. That fast casting thing is our unique style, whether you enjoy it or not (that and the buffs of course). Also that is not the class's problem. Basic healing we are more than capable."All of our heals are weaker copies of the other healers, why shouldn't we have our own unique healing style?"
It's in heavy healing and emergency situations where we need help, and that means we need better cooldowns, not adjustments to our basic heals. I've seen some interesting ideas thrown out there in some other threads about ways to improve these CDs such as giving ED charges if we don't use it. I've seen some suggestions surrounding CU and CO as well, both of those need to be better also. Things like this could make a big difference.
If you want to complain about the usefulness of Bole, let's compare to the other skills. Sacred Soil is 10% AoE, we can make it 5% AoE. So here we have a comparable ability but not as good and gated behind RNG. This is an example of the minor card changes needed. The existence of 10% mitigation is not useless like many, and this poster, make it seem - it's actually quite nice. It's in the execution of the skill that we need improvements. However when compared to Eye for an Eye it's rather equal. Eye for an Eye you can cast on demand when off CD, but it's entirely RNG whether or not the tank even gets mitigation from it and how many mobs he'll get mitigation from. Bole is RNG if you get it at all (although you can Spread it), but when you do get it, it's 10% mitigation for everything that's hitting the tank with the ability to extend that buff with Time Dilation if you need to, or whatever RR buffs you may have also."woooow i buffed 10% of my tank's defense....thats like totally awesome, like soooo coool, like really amazing, like wow"
Our other buffs have similar issues. Everyone talks about Arrow in comparison to Fey Wind. A 10% buff, or 5% AoE, by itself seems nicer than 3% AoE. But again, we're gated by RNG and duration here. We could either use a buff to reduce/remove RNG, or increase the potency of the cards so that when we do get it it's worth it. I dunno what's best. But instead of just complaining all day that SCH is better, I would like to see some actual productive discussion about changes you would like to see happen.
"Also, the heals are expensive and kind of weak."I see a lot of mana complaints, even though we received fixes to our mana issues. This is honestly not a big issue anymore so why do people constantly talk about it? Do these people not play their AST's anymore or do they just not know how to play them?"It baffles me that there are players out there who prefer a class that has inferior healing power, subpar MP management"
Again, these types of complaints are detrimental to our cause. If you want the class to be fixed as much as I do, start talking about what really needs to be fixed and stop with the hyperbole. You want people to accept you into PF parties for non-Savage content (because honestly until we get fixes, I wouldn't expect to see Savage invites, so no point in whining when you can't do anything about it)? Most of the screenshots in the OP are Normal Alex and Bis Ex. AST's can do that stuff. Stop proliferating the idea that the average player is not capable of that content. Prove we can do that stuff while focusing on the needed changes to healing cooldowns, Noct sect, and card changes to make the buffs more vaulable.