

			
			
				It's class required as well, I got a bunch of R45 dungeon stuff I can't wear.It's rank requirement not class requirement so I still can do this kind of stuff for fun right? then I'm fine... I like playing around with gear combinations to do something like this... RED DR. DOOM... http://goo.gl/GfSzq Robin http://goo.gl/gWpag
Last edited by MariyaShidou; 09-03-2011 at 08:52 AM.





			
			
				Well like I said before Dungeon stuff, or NM stuff I understand it being class specific those make sense. I'm talking more towards crafted gear being open, unless it's gears such as Tricone or w/e that uses NM dropped materials, or say FFXI Artifact should stick to that class only with rank requirement.



			
			
				I agree with NM and endgame gear having class, rank or both as restrictions...but having restrictions at common gear makes no sense at all. I really hope they don't screw up the optimal rank/favor systems of crafted armors...it was one of the most creatives points of this game (also adding a brand new way of RPing without requiring external help, like dat swap and stuff) and now it just feels like the dev team is just being forced to move to FFXI system...sometimes i just feel like they have no option at all, that decisions came from SE superiors and that Yoshida is there as a scapegoat only.Well like I said before Dungeon stuff, or NM stuff I understand it being class specific those make sense. I'm talking more towards crafted gear being open, unless it's gears such as Tricone or w/e that uses NM dropped materials, or say FFXI Artifact should stick to that class only with rank requirement.
About AFs, i see no use in placing rank restriction since it probably will be quested. If you require MRD 50 to unlock its AF quest and its AF is MRD only then it obviously will be a r50 gear ^^
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