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  1. #31
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shaydes View Post
    I feel that the instances are slightly too short to be honest. My LS has it down to about 20-25 minutes, as some other LS's do. I would enjoy an instance raid that did not involve trying to finish it as fast as you can. I believe that is a consensus amongst most of our players in the LS. Instancing does not bother me as long as the content is challenging and fun and provides us with something to encourage people to show up for. Generally the instance entrance is empty on Trabia most of the time now. Allowing a 5 minute re-entrance basically allows you to run the instance over and over again till you have everything that "raid" has to offer. Negating the reason to even go back after 1 month.

    If the you look at the 1.19 Checklist, I believe there is an open world dungeon/area planned for people around level 20 ( Used Level as it is going to be changed to that soon anyways). Hopefully once this game gets moving a little more we will be seeing higher ranked content as I know being almost all 50's has me clamoring for content I can do.
    Problem is you can run through everything, so the difficulty is not there. The fact that they still can't figure out that we don't want FFXIII linear dungeon maps is still there. There is no need for any cc except for sleep. There's no support classes that can do anything other than gravity bind and sleep. There's just so many things that are missing. What would fix this is have mob groups more often, a lot more difficult, and with good AI. Also dungeon maps need to stop being so damn linear.

    There's just no wow (not the mmo) factor anywhere. The drops need to be worth it which they are not at all. Make them more rare but at least make them worth obtaining. i.e. Better stats that work. Need more open world NM's that are unique and not renamed monsters that we currently have. Stop being lazy SE... It's been almost 1 year. Please be more creative. The amount of resources that you put into non mmo Final Fantasies, you should be doing the something here. As much as I don't like FFXIII... That game is still way better than this because it was funded well like most numbered Final Fantasys.

    I could make a big list but it's pointless. I will give them credit where it's due though and say that this game has got a lot better since alpha.
    (2)

  2. #32
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    I don't mind the "instanced" part of content, just as long as there's more than one challenge to "beat" it.

    For example in Dynamis zones in XI we had mobs that gave time extenders, and for some runs (depending on the zone and how many players attended) those were actually needed to even have enough time to reach it to the final boss. There were also other in-zone mechanics or hurdles that had to be cleared as well. It meant having to have a tactical plan - i.e. clear this area first then move to this area, etc. Also, there was more than one Dynamis zone, and some had to be completed before you gained access to others. That, and there was reason to continue doing the zones you've masted (to gain currency or pieces of AF, for example); they simply didn't become obsolete like some "raids" in other MMOs.

    Of course Dynamis in XI is just one example - there was other content that was similar in their dynamics compared to Dynamis...

    I think the two "instanced raids" are a good start - really, I do - but as a start. Hopefully in the future if they continue to add "instanced raids" like these they'll add more dynamics to them add more challenges, etc., and make it so they don't become obsolete.

    I'm sure they're going to add more than just "instanced raids" as well - and I'm personally in favor of them being called something else; something with more lore (i.e., though Dynamis was in fact an "instanced raid" it was always referred to and known simply by Dynamis) - which is why either way I'm excited to see what they have slated for future patches.
    (0)

  3. #33
    Player
    Speeral's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    263
    Character
    Speeral Olbodra
    World
    Hyperion
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Forbin View Post
    blah blah blah, sorry I actually PLAY the game and want to see fun challenging content introduced instead of the same crap every other MMO has.
    Ya that douche who responded to you was totally out of line. And i agree with ur stance on a variety of ejd game content.

  4. #34
    Player
    Shaydes's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Shaydes Dakarian
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by DGMart View Post
    Problem is you can run through everything...
    ( Just shortened quote to avoid post lengths)

    I agree with the running through everything. I detest the speed runs of DH. Although the linear aspects of dungeons are almost a given from all the MMO's I have played since 1995 ( Meridian 59...Showing age aren't I?). Although you may have to clear one way to get to another way. Now open dungeons seem to be another story. I would not mind something similar to those either, even if they were instanced but layed out the same.

    I also agree on the wow factor. I was quite dismayed when I learned that the secret to getting the "best" gear from the dungeon was skipping all of the content except the 2 Bosses. One of the issues I have with even the boss fights is the server lag trying to interrupt/joust the Boss's TP moves. But that is another story entirely. Although they are definitely a step in the right direction. This game seems to be getting much better in baby steps.

    On a side note, if I seem pessimistic, its due to having just about all the classes to 50 and running out of things to do. Only so much I can do grinding parts for HQ weapons that has their future up in the air.
    (1)
    Last edited by Shaydes; 09-03-2011 at 02:48 AM.

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  5. #35
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    PvP unless it is like ballista a side game, will not go over well with the Final fantasy crowd.
    (1)

  6. #36
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Can't really ask for pvp when the battle system is still in shambles.
    (1)

  7. #37
    Player
    IStolzI's Avatar
    Join Date
    Jul 2011
    Posts
    202
    Character
    Stolz Phoenix
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I find it hilarious the douche with 50 posts who joined this very month thinks he can speak on behalf of the community and try to shut people down.
    I find it hilarious the douche who spends more time on the board doesn't even like the game. I wonder if the people with 1k+ posts consider YOU a douche? What a stupid thing to say.
    (0)

  8. #38
    Player
    FilthyDisco's Avatar
    Join Date
    Mar 2011
    Posts
    173
    Character
    Filthy Disco
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    At OP.. who said all it's gonna be is mobs and a boss? Plus, half the things your are saying you enjoyed in XI were instanced... lol.
    (0)

  9. #39
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Forbin View Post
    If not please tell me now so I can just go ahead and quit.

    Raids are fun and all, but if this is the only source of end game content I don't want any part of it. Please just tell us now if you plan to add more than just instanced dungeon raids.. The only end game content you keep saying is, "Another Instance Raid, Another instanced raid, 3rd instanced raid, 4th instance raid.."

    I want to see some Sky, Sea, Nyzul Isle, Salvage, Limbus, etc type events.. not just instanced dungeons.. its SO Boring ot just kill mobs up to a Boss and then fight the boss.. give us other things to do... HNM's, Key Item farmed popable HNM's, Instanced HNM's, there is SO much you have done in the past and learned with FFXI.. Why throw it all out? The prime battles are great, but please don't stop there!
    The answer to the OP's question is 1.2, we are getting an end game open world dungeon then. We also have the NM's which are open world, and they might be adding more of those (they aren't HNM because they are single party, and they don't seem to differentiate in their terminology so unsure when we are getting more of these).

    Though honestly I would consider real end game content to be alliance content, which has been confirmed numerous times but we don't have a hard timetable on.
    (0)

  10. #40
    Player
    odette's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    188
    Character
    Kaoru Okada
    World
    Hyperion
    Main Class
    Rogue Lv 90
    dynamis = queue system, thanks for the ofter but i have to pass
    mmm i prefer einherjar, limbus, sky and sea that hnm
    hnm seriously i prefer existence it
    (1)

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