QQ some moar
QQ some moar
yes to the op, theres a few threads on this already but i'll say it again lol. this game needs more then 8man dungeons, they are fun stuff to do on the side, it's not endgame for a pve only mmo. other mmo's that only do dungeons have pvp to go play after. doing just 8man little dungeons for a pve is fail, and will kill this game.
i have no arguments on instance or open world, i want both, and i am also in favor of no wait times at all for pops, i'd rather kill hnm's literally the hole time over wait times if anything. but any who theres ways to make this content and there ways to not. the main thing is that we have them in a way we will all enjoy.
we need full linkshell events, we need 18-64 man pve stuff, this is what makes pve game, not 6man that any and all mmo have. also need full 8man party mission battles like all the expansions in ffxi missions. things like this ...open world or instanced don't matter to me. i think this is the bigger picutre of the arguments "small" or "big" ...we don't need another mmo with "smal"l, ffxi was all "big" and most expect to see "bigger" this time with ffxiv.



I don't want to play FFXI, I want to play FFXIV. Know why MMO's use a basic raid system? Because it works. I loved FFXI and played it for 7-8 years, but the way they have content set up today would not work too well in current generation MMO's.If not please tell me now so I can just go ahead and quit.
Raids are fun and all, but if this is the only source of end game content I don't want any part of it. Please just tell us now if you plan to add more than just instanced dungeon raids.. The only end game content you keep saying is, "Another Instance Raid, Another instanced raid, 3rd instanced raid, 4th instance raid.."
I want to see some Sky, Sea, Nyzul Isle, Salvage, Limbus, etc type events.. not just instanced dungeons.. its SO Boring ot just kill mobs up to a Boss and then fight the boss.. give us other things to do... HNM's, Key Item farmed popable HNM's, Instanced HNM's, there is SO much you have done in the past and learned with FFXI.. Why throw it all out? The prime battles are great, but please don't stop there!
Open world HNM's led to competition, competition led finding loop holes, these loopholes were used to make bots, botting led to unfair play, botting and unfair play is what made RMT a major issue in FFXI.
Making a majority of content instanced I believe is the best way to go, it prevents future problems and gives people less incentive to cheat.
I hope instanced raids will be longer in the future. I wouldn't mind a 3-4 hour dungeon or something on the lines.
I see there will be strongholds, im curious about those. As well as the hamlet defenses. Will be seeing some type of Dynamis-esque thing?
Vicious Linkshell
www.viciouslinkshell.com

I feel that the instances are slightly too short to be honest. My LS has it down to about 20-25 minutes, as some other LS's do. I would enjoy an instance raid that did not involve trying to finish it as fast as you can. I believe that is a consensus amongst most of our players in the LS. Instancing does not bother me as long as the content is challenging and fun and provides us with something to encourage people to show up for. Generally the instance entrance is empty on Trabia most of the time now. Allowing a 5 minute re-entrance basically allows you to run the instance over and over again till you have everything that "raid" has to offer. Negating the reason to even go back after 1 month.
If the you look at the 1.19 Checklist, I believe there is an open world dungeon/area planned for people around level 20 ( Used Level as it is going to be changed to that soon anyways). Hopefully once this game gets moving a little more we will be seeing higher ranked content as I know being almost all 50's has me clamoring for content I can do.
...an escape kit? with a one nighter?! wow, so... uh.. wrong window
- Alderton Morris via MSN Messenger
The secret to Crafting = ↑↑↓↓←→←→ BA START



As true as that is right now, I don't think that is what the current dungeons are going to be in the long run. I think they are meant to be dungeons to get yourself ready for actual end game content coming along the way. So in that sense, the 5 minute timer makes sense. I think this because the gear inside is on par or little less than the best crafted items currently in the game. Kind of like how WoW has you go through dungeons to get gear good enough to enter the big raids. At least that is how I am looking at them.I feel that the instances are slightly too short to be honest. My LS has it down to about 20-25 minutes, as some other LS's do. I would enjoy an instance raid that did not involve trying to finish it as fast as you can. I believe that is a consensus amongst most of our players in the LS. Instancing does not bother me as long as the content is challenging and fun and provides us with something to encourage people to show up for. Generally the instance entrance is empty on Trabia most of the time now. Allowing a 5 minute re-entrance basically allows you to run the instance over and over again till you have everything that "raid" has to offer. Negating the reason to even go back after 1 month.
If the you look at the 1.19 Checklist, I believe there is an open world dungeon/area planned for people around level 20 ( Used Level as it is going to be changed to that soon anyways). Hopefully once this game gets moving a little more we will be seeing higher ranked content as I know being almost all 50's has me clamoring for content I can do.
Problem is you can run through everything, so the difficulty is not there. The fact that they still can't figure out that we don't want FFXIII linear dungeon maps is still there. There is no need for any cc except for sleep. There's no support classes that can do anything other than gravity bind and sleep. There's just so many things that are missing. What would fix this is have mob groups more often, a lot more difficult, and with good AI. Also dungeon maps need to stop being so damn linear.I feel that the instances are slightly too short to be honest. My LS has it down to about 20-25 minutes, as some other LS's do. I would enjoy an instance raid that did not involve trying to finish it as fast as you can. I believe that is a consensus amongst most of our players in the LS. Instancing does not bother me as long as the content is challenging and fun and provides us with something to encourage people to show up for. Generally the instance entrance is empty on Trabia most of the time now. Allowing a 5 minute re-entrance basically allows you to run the instance over and over again till you have everything that "raid" has to offer. Negating the reason to even go back after 1 month.
If the you look at the 1.19 Checklist, I believe there is an open world dungeon/area planned for people around level 20 ( Used Level as it is going to be changed to that soon anyways). Hopefully once this game gets moving a little more we will be seeing higher ranked content as I know being almost all 50's has me clamoring for content I can do.
There's just no wow (not the mmo) factor anywhere. The drops need to be worth it which they are not at all. Make them more rare but at least make them worth obtaining. i.e. Better stats that work. Need more open world NM's that are unique and not renamed monsters that we currently have. Stop being lazy SE... It's been almost 1 year. Please be more creative. The amount of resources that you put into non mmo Final Fantasies, you should be doing the something here. As much as I don't like FFXIII... That game is still way better than this because it was funded well like most numbered Final Fantasys.
I could make a big list but it's pointless. I will give them credit where it's due though and say that this game has got a lot better since alpha.

( Just shortened quote to avoid post lengths)
I agree with the running through everything. I detest the speed runs of DH. Although the linear aspects of dungeons are almost a given from all the MMO's I have played since 1995 ( Meridian 59...Showing age aren't I?). Although you may have to clear one way to get to another way. Now open dungeons seem to be another story. I would not mind something similar to those either, even if they were instanced but layed out the same.
I also agree on the wow factor. I was quite dismayed when I learned that the secret to getting the "best" gear from the dungeon was skipping all of the content except the 2 Bosses. One of the issues I have with even the boss fights is the server lag trying to interrupt/joust the Boss's TP moves. But that is another story entirely. Although they are definitely a step in the right direction. This game seems to be getting much better in baby steps.
On a side note, if I seem pessimistic, its due to having just about all the classes to 50 and running out of things to do. Only so much I can do grinding parts for HQ weapons that has their future up in the air.
Last edited by Shaydes; 09-03-2011 at 02:48 AM.
...an escape kit? with a one nighter?! wow, so... uh.. wrong window
- Alderton Morris via MSN Messenger
The secret to Crafting = ↑↑↓↓←→←→ BA START



I'm getting convinced nothing will beat what GW2 has shown so far XD come on SE!
Almost everything you the OP listed is instances... And let's keep it real, you're not going to quit. You're just going to QQ some more till they add more world NM's etc.
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