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  1. #21
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    yes to the op, theres a few threads on this already but i'll say it again lol. this game needs more then 8man dungeons, they are fun stuff to do on the side, it's not endgame for a pve only mmo. other mmo's that only do dungeons have pvp to go play after. doing just 8man little dungeons for a pve is fail, and will kill this game.

    i have no arguments on instance or open world, i want both, and i am also in favor of no wait times at all for pops, i'd rather kill hnm's literally the hole time over wait times if anything. but any who theres ways to make this content and there ways to not. the main thing is that we have them in a way we will all enjoy.

    we need full linkshell events, we need 18-64 man pve stuff, this is what makes pve game, not 6man that any and all mmo have. also need full 8man party mission battles like all the expansions in ffxi missions. things like this ...open world or instanced don't matter to me. i think this is the bigger picutre of the arguments "small" or "big" ...we don't need another mmo with "smal"l, ffxi was all "big" and most expect to see "bigger" this time with ffxiv.
    (2)

  2. #22
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Forbin View Post
    If not please tell me now so I can just go ahead and quit.

    Raids are fun and all, but if this is the only source of end game content I don't want any part of it. Please just tell us now if you plan to add more than just instanced dungeon raids.. The only end game content you keep saying is, "Another Instance Raid, Another instanced raid, 3rd instanced raid, 4th instance raid.."

    I want to see some Sky, Sea, Nyzul Isle, Salvage, Limbus, etc type events.. not just instanced dungeons.. its SO Boring ot just kill mobs up to a Boss and then fight the boss.. give us other things to do... HNM's, Key Item farmed popable HNM's, Instanced HNM's, there is SO much you have done in the past and learned with FFXI.. Why throw it all out? The prime battles are great, but please don't stop there!
    I don't want to play FFXI, I want to play FFXIV. Know why MMO's use a basic raid system? Because it works. I loved FFXI and played it for 7-8 years, but the way they have content set up today would not work too well in current generation MMO's.

    Open world HNM's led to competition, competition led finding loop holes, these loopholes were used to make bots, botting led to unfair play, botting and unfair play is what made RMT a major issue in FFXI.

    Making a majority of content instanced I believe is the best way to go, it prevents future problems and gives people less incentive to cheat.
    (2)

  3. #23
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    I hope instanced raids will be longer in the future. I wouldn't mind a 3-4 hour dungeon or something on the lines.

    I see there will be strongholds, im curious about those. As well as the hamlet defenses. Will be seeing some type of Dynamis-esque thing?
    (2)

    Vicious Linkshell
    www.viciouslinkshell.com

  4. #24
    Player
    Shaydes's Avatar
    Join Date
    Mar 2011
    Posts
    39
    Character
    Shaydes Dakarian
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    I feel that the instances are slightly too short to be honest. My LS has it down to about 20-25 minutes, as some other LS's do. I would enjoy an instance raid that did not involve trying to finish it as fast as you can. I believe that is a consensus amongst most of our players in the LS. Instancing does not bother me as long as the content is challenging and fun and provides us with something to encourage people to show up for. Generally the instance entrance is empty on Trabia most of the time now. Allowing a 5 minute re-entrance basically allows you to run the instance over and over again till you have everything that "raid" has to offer. Negating the reason to even go back after 1 month.

    If the you look at the 1.19 Checklist, I believe there is an open world dungeon/area planned for people around level 20 ( Used Level as it is going to be changed to that soon anyways). Hopefully once this game gets moving a little more we will be seeing higher ranked content as I know being almost all 50's has me clamoring for content I can do.
    (3)

    ...an escape kit? with a one nighter?! wow, so... uh.. wrong window
    - Alderton Morris via MSN Messenger

    The secret to Crafting = ↑↑↓↓←→←→ BA START

  5. #25
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Shaydes View Post
    I feel that the instances are slightly too short to be honest. My LS has it down to about 20-25 minutes, as some other LS's do. I would enjoy an instance raid that did not involve trying to finish it as fast as you can. I believe that is a consensus amongst most of our players in the LS. Instancing does not bother me as long as the content is challenging and fun and provides us with something to encourage people to show up for. Generally the instance entrance is empty on Trabia most of the time now. Allowing a 5 minute re-entrance basically allows you to run the instance over and over again till you have everything that "raid" has to offer. Negating the reason to even go back after 1 month.

    If the you look at the 1.19 Checklist, I believe there is an open world dungeon/area planned for people around level 20 ( Used Level as it is going to be changed to that soon anyways). Hopefully once this game gets moving a little more we will be seeing higher ranked content as I know being almost all 50's has me clamoring for content I can do.
    As true as that is right now, I don't think that is what the current dungeons are going to be in the long run. I think they are meant to be dungeons to get yourself ready for actual end game content coming along the way. So in that sense, the 5 minute timer makes sense. I think this because the gear inside is on par or little less than the best crafted items currently in the game. Kind of like how WoW has you go through dungeons to get gear good enough to enter the big raids. At least that is how I am looking at them.
    (1)

  6. #26
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I'm getting convinced nothing will beat what GW2 has shown so far XD come on SE!
    (2)

  7. #27
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Almost everything you the OP listed is instances... And let's keep it real, you're not going to quit. You're just going to QQ some more till they add more world NM's etc.
    (0)

  8. #28
    Player

    Join Date
    Aug 2011
    Posts
    179
    @ OP: Haters gonna hate. Trollers gonna troll. Ignore em and move on, just like all the rest of us do.

    On topic: I already mentioned this in the other thread on this topic, but I agree with how you feel. XIV instances are NOTHING like the events in XI.. can't even call them similar. In the other thread, I went into more detail about just the basic design of events in XI vs the instances used in XIV (which are similar to instances used in alot of other mmos). I worry about the direction they may be headed with these instanced raids, but IF they can bring the level of XI's endgame to these 'bubble instances' used now XIV, then it actually may prove to be a much more efficient system. Though so far.. that's a pretty big IF.. Time will tell.
    (1)

  9. #29
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Personally i dislike the idea of raids in FFXIV and i am of the opinion all the gear should be produced by crafters (excluding perhaps accessories).

    That said, what i am asking for is original endgame content. This is not some marginal and cheap mmo (Fantasy Earth, anyone?) somehow financed by SE, it IS a Final Fantasy game, with a celebrity team we, old time fans of the company, know and appreciate. They can't just get away with "let's make raids and pop out stronger gear at every update like in wow". That would make them some money with the usual mindless mmo crowd, but would end up definitely tarnishing the reputation of innovation the company became famous for in the long run.

    No matter how bad FFXIV was at start it was an original game, with original features and design. That's what made it attractive, the prospect of an original game made by a well financed and dedicated company. It had bugs and it lacked content, yet somehow the new team, perhaps fueled by these troll forums, became convinced everything was wrong and had to be remade. Instead of fixing point allotment they remade the whole stat, experience and battle system, scrapped all originality from it so now we're getting FFXI's auto attack, jobs and levels from a decade ago. With this trend it's perfectly legitimate to worry raids will be our only endgame content for years to come and i'm fairly sure the majority of the population here wants an original game, at least in its main mechanics and design.

    Regardless of my dislike for them raids are an objectively fun system and by no means should be erased, but they can't become the staple of FFXIV's endgame. Now that the majority of bugs and imperfections are getting ironed out it's time for the team to step up, use their brains, and bring something new to the table. Furthermore, it is time for the people on these forums to stop mindlessly discrediting every worry or perplexity other players have about the game. People who enjoy waves of trash mobs and their final boss deserve to get them, but calling for an actually original endgame is perfectly legitimate as well.

    tl;dr: Raids are fun, but SE needs to make something else as well for its endgame. Stop making mindless resistance to ideas that aren't your own, already.
    (1)

  10. #30
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    they already stated they are adding in more NMs, PvP, and do we even know if the primal battles are instanced? I assume they are, but not sure. Also they will be adding in the high level escort quests and hamlet defense I think instances will be a large part of the game but all signs point to a mix of instanced and non.
    (0)

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