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  1. #361
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Bayohne View Post
    Triary had a chance to confirm with Yoshida yesterday about all of this discussion going on regarding Optimal Rank gear, etc.

    New gear that will be introduced in the future will move towards having an exclusive class and required rank requirements. However, not all gear will have an required rank or exclusive class, and new gear without requirements will also be added. For example, we will make distinctions on the type of gear itself, such as gear that is worn in town will have no requirements, and gear for battles and raid challenges will have an exclusive class and necessary rank.

    Hopefully this gives a better insight into the direction we are heading.
    So optimal gear will be purely cosmetic? Might as well just go with all rank required, that's pretty much what it is for combat classes.
    (0)

  2. #362
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Arcell View Post
    So optimal gear will be purely cosmetic? Might as well just go with all rank required, that's pretty much what it is for combat classes.
     And if its cosmetic with current inventory space most likely no one would want to waste space on it. I already have space used up on egg helmet + swim wear and other gear I don't want to trash/sell lol it's gonna hurt inventory space even more wonder how much the temporary inventory space fix planned for 1.19 gonna help out on this part.
    (7)

  3. #363
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Arcell View Post
    So optimal gear will be purely cosmetic? Might as well just go with all rank required, that's pretty much what it is for combat classes.
    Gear that you equip in town can also be applied to crafting gear.
    (0)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  4. #364
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Bayohne View Post
    Triary had a chance to confirm with Yoshida yesterday about all of this discussion going on regarding Optimal Rank gear, etc.

    New gear that will be introduced in the future will move towards having an exclusive class and required rank requirements. However, not all gear will have an required rank or exclusive class, and new gear without requirements will also be added. For example, we will make distinctions on the type of gear itself, such as gear that is worn in town will have no requirements, and gear for battles and raid challenges will have an exclusive class and necessary rank.

    Hopefully this gives a better insight into the direction we are heading.
    so basically novelty gear will have no rank while everything else does.
    (0)

  5. #365
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Inventory space aside, my biggest concern would be the lack of originality in the Look of your character. In XI when I got my RDM AF it was pimp. Three years later everyone had it and it was lame.

    Powerful Class Armour = Great

    Everyone Wearing the same Armour = Weak
    (3)

  6. #366
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Bayohne View Post
    Triary had a chance to confirm with Yoshida yesterday about all of this discussion going on regarding Optimal Rank gear, etc.

    New gear that will be introduced in the future will move towards having an exclusive class and required rank requirements. However, not all gear will have an required rank or exclusive class, and new gear without requirements will also be added. For example, we will make distinctions on the type of gear itself, such as gear that is worn in town will have no requirements, and gear for battles and raid challenges will have an exclusive class and necessary rank.

    Hopefully this gives a better insight into the direction we are heading.
    So back to the bad side? So once again we are with the "battle will be messed" stuff? So even non-NM crafted gear will have rank restriction if it includes a battle class at its list?

    You guys need to decide so we will know if we should start lighting the torches and grabbing the forks or not :/

    Because if it DOES will affect NM loot only, including dropped, crafted and NM stuff like runesrtone gear stuff its all good. Those are stuff specific for battle and can have rank restrriction.

    But when we talk abou crafted gear, like vintage coif, iron cuirass, trapper tunic, leather subligar, etc...in short, crafted gear that can be dyed, they MUST stay with optimal rank since they are more generic gear for those that rather having more generic gear in exchange of carrying less stuff.

    Because if, in the end, only gear that favors only disciples of hand and land stays with optimal rank this will mess with players almost as much as if they all had rank requeriment... ; ;

    Its very simple to answer AND very simple to understand...why not just doing like it is now? If its from NM or endgame it has restriction and if its crafted from common material it is optimal rank? What's the problem in having stuff explained properly and dealt correctly?
    (4)

  7. #367
    Player
    AndrewN's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    97
    Character
    Justalyne Relboron
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Esk View Post
    Only problem is having even more stuff to keep/carry around..
    I did like the armour working with the armoury system.. but I can see the point in making the gear more classic mmo style for people.

    At least it means we might get some more better looking armour some time soon.
    This is of course the problem, with 50's in Gladiator, Marauder, Lancer, Archer and Pugilist I use 2 sets of armour, and probably could get away with only one, if the gear goes class specific then I am going to need 5 sets of armour, and trust me, the space requirements are not trivial for me.

    Not saying it is wrong, its just someone needs to look at character storage.

  8. #368
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kiote View Post
    Inventory space aside, my biggest concern would be the lack of originality in the Look of your character. In XI when I got my RDM AF it was pimp. Three years later everyone had it and it was lame.

    Powerful Class Armour = Great

    Everyone Wearing the same Armour = Weak
    What about "Everyone wearing the same Powerful Class Armour"?
    (1)

  9. #369
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    As long as there's still both Optimal and Required for both combat classes AND crafting classes that isn't just "lol new swimsuits and Santa outfits", then this is good.

    If there isn't...then back to the post I made earlier about completely screwing the low levels/multiple class/multiple craft users. Given the nature of the game (change classes whenever you want) it's simply not feasible to have everything going forward be Required Rank only, unless SE means to limit us even further and eventually take that choice away, too.

    I can only imagine what that would say:

    "In order to promote defined roles within classes, we are now changing it to where once you choose a class you are locked into it for the duration of the game. Please look forward to new content that highlights the uniqueness of your new, locked classes!"
    (4)
    Last edited by AlphaDragoon; 09-03-2011 at 04:53 AM.

  10. #370
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zarvlad View Post
    What about "Everyone wearing the same Powerful Class Armour"?
    That was kind of the point, If all armour is Rank and Class Specific it will be years before there is Any diversity in high level armour. everyone will look exactly the same. It will turn into the Landscape argument for armour.
    (1)

  11. 09-03-2011 05:40 AM

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