


So optimal gear will be purely cosmetic? Might as well just go with all rank required, that's pretty much what it is for combat classes.Triary had a chance to confirm with Yoshida yesterday about all of this discussion going on regarding Optimal Rank gear, etc.
New gear that will be introduced in the future will move towards having an exclusive class and required rank requirements. However, not all gear will have an required rank or exclusive class, and new gear without requirements will also be added. For example, we will make distinctions on the type of gear itself, such as gear that is worn in town will have no requirements, and gear for battles and raid challenges will have an exclusive class and necessary rank.
Hopefully this gives a better insight into the direction we are heading.





And if its cosmetic with current inventory space most likely no one would want to waste space on it. I already have space used up on egg helmet + swim wear and other gear I don't want to trash/sell lol it's gonna hurt inventory space even morewonder how much the temporary inventory space fix planned for 1.19 gonna help out on this part.





so basically novelty gear will have no rank while everything else does.Triary had a chance to confirm with Yoshida yesterday about all of this discussion going on regarding Optimal Rank gear, etc.
New gear that will be introduced in the future will move towards having an exclusive class and required rank requirements. However, not all gear will have an required rank or exclusive class, and new gear without requirements will also be added. For example, we will make distinctions on the type of gear itself, such as gear that is worn in town will have no requirements, and gear for battles and raid challenges will have an exclusive class and necessary rank.
Hopefully this gives a better insight into the direction we are heading.



Inventory space aside, my biggest concern would be the lack of originality in the Look of your character. In XI when I got my RDM AF it was pimp. Three years later everyone had it and it was lame.
Powerful Class Armour = Great
Everyone Wearing the same Armour = Weak



So back to the bad side? So once again we are with the "battle will be messed" stuff? So even non-NM crafted gear will have rank restriction if it includes a battle class at its list?Triary had a chance to confirm with Yoshida yesterday about all of this discussion going on regarding Optimal Rank gear, etc.
New gear that will be introduced in the future will move towards having an exclusive class and required rank requirements. However, not all gear will have an required rank or exclusive class, and new gear without requirements will also be added. For example, we will make distinctions on the type of gear itself, such as gear that is worn in town will have no requirements, and gear for battles and raid challenges will have an exclusive class and necessary rank.
Hopefully this gives a better insight into the direction we are heading.
You guys need to decide so we will know if we should start lighting the torches and grabbing the forks or not :/
Because if it DOES will affect NM loot only, including dropped, crafted and NM stuff like runesrtone gear stuff its all good. Those are stuff specific for battle and can have rank restrriction.
But when we talk abou crafted gear, like vintage coif, iron cuirass, trapper tunic, leather subligar, etc...in short, crafted gear that can be dyed, they MUST stay with optimal rank since they are more generic gear for those that rather having more generic gear in exchange of carrying less stuff.
Because if, in the end, only gear that favors only disciples of hand and land stays with optimal rank this will mess with players almost as much as if they all had rank requeriment... ; ;
Its very simple to answer AND very simple to understand...why not just doing like it is now? If its from NM or endgame it has restriction and if its crafted from common material it is optimal rank? What's the problem in having stuff explained properly and dealt correctly?

This is of course the problem, with 50's in Gladiator, Marauder, Lancer, Archer and Pugilist I use 2 sets of armour, and probably could get away with only one, if the gear goes class specific then I am going to need 5 sets of armour, and trust me, the space requirements are not trivial for me.
Not saying it is wrong, its just someone needs to look at character storage.

What about "Everyone wearing the same Powerful Class Armour"?


As long as there's still both Optimal and Required for both combat classes AND crafting classes that isn't just "lol new swimsuits and Santa outfits", then this is good.
If there isn't...then back to the post I made earlier about completely screwing the low levels/multiple class/multiple craft users. Given the nature of the game (change classes whenever you want) it's simply not feasible to have everything going forward be Required Rank only, unless SE means to limit us even further and eventually take that choice away, too.
I can only imagine what that would say:
"In order to promote defined roles within classes, we are now changing it to where once you choose a class you are locked into it for the duration of the game. Please look forward to new content that highlights the uniqueness of your new, locked classes!"
Last edited by AlphaDragoon; 09-03-2011 at 04:53 AM.



That was kind of the point, If all armour is Rank and Class Specific it will be years before there is Any diversity in high level armour. everyone will look exactly the same. It will turn into the Landscape argument for armour.
Player
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote
wonder how much the temporary inventory space fix planned for 1.19 gonna help out on this part.






