Quote Originally Posted by Gunspec View Post
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While I agree completely with this post, at the same time newcomers can be just as bad when it comes to ragequitting if you don't get it right on the first try or two. They immediately think the group sucks, leave, try again since they have to get the clear. You're going to have those people no matter how easy or difficult you make the content. So once again, it's a community problem, not a game problem.

And how easy do you make stuff until it's just plain boring even for the new players? Half of the problem with the game right now is that it goes from easy to incredibly difficult with very little "medium" difficulty in between. The MSQ so far has done a great job in slowly phasing in encounters that require more mechanics.

What would be better is if they didn't make the storyline required for people not interested in fighting.