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  1. #1
    Player
    Gunspec's Avatar
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    Sep 2013
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    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    I'm pretty sure that everyone posting in this thread would quit the low level roulette duty after the first wipe. Definitely by the third wipe.

    The reason Steps of Faith was nerfed wasn't because it was "too difficult", but due to a sizable population of players who were bad at playing the game causing wipe after wipe. You'd get steps of faith, see the bad players in the group, and drop group immediately. They nerfed it because duty finder groups never stayed together.

    "Bad players don't deserve to progress" kind of hurts SE's business model, since expansion content requires clearing Steps of Faith, same as it requires clearing Garuda normal. They always need to make sure normal story content is beatable in some form, or they will lose customers. Bad dps, mechanic failing, poor playing customers... but customers none the less.

    I imagine Garuda normal might be a nightmare right now. I mean, a majority of people starting 2.0 right now are probably casual players, and there will be a sizable percentage of them that don't use abilities properly, don't listen to mechanics, and generally spend more time on the floor than on their feet. And what difference does it matter to US if they nerf it? I haven't been in that duty in almost 2 years.

    That being said, unsynced duties are your friend. Anyone having trouble with this sort of thing can probably find a level 60 or two who are willing to smash Garuda for laughs.
    (0)

  2. #2
    Player
    DreadRabbit's Avatar
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    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Gunspec View Post
    snip
    While I agree completely with this post, at the same time newcomers can be just as bad when it comes to ragequitting if you don't get it right on the first try or two. They immediately think the group sucks, leave, try again since they have to get the clear. You're going to have those people no matter how easy or difficult you make the content. So once again, it's a community problem, not a game problem.

    And how easy do you make stuff until it's just plain boring even for the new players? Half of the problem with the game right now is that it goes from easy to incredibly difficult with very little "medium" difficulty in between. The MSQ so far has done a great job in slowly phasing in encounters that require more mechanics.

    What would be better is if they didn't make the storyline required for people not interested in fighting.
    (0)

  3. #3
    Player
    Gunspec's Avatar
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    Sep 2013
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    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Quote Originally Posted by DreadRabbit View Post
    And how easy do you make stuff until it's just plain boring even for the new players?
    I remember when there were some issues in dungeons in WoW several years back. It was casual content, but they kept flopping between two mentalities. The first was that one bad player can kill the group. The second is that one good player can save the group.

    An example of the two mentalities would be a boss with an add that spawns that MUST die quickly, or it will trigger an attack that wipes the group.

    In the first mentality, the add has so much health that all party members need to attack the add, or the group will die. Even one unaware player failing to attack the target will damn the group. In the second mentality, a single skilled dps focusing all of his damage on the add will be enough to kill it.

    For most content outside of raid, FFXIV follows the second mentality. There is room for player error in most duties to accommodate the one bad player without punishing the rest of the group, and I think that is really all the MSQ content requires. One skilled dps can kill the bird add in Keeper of the Lake, a dps can take a dirt nap during Icecloak without killing the group, you can clear praetorium with a few people missing, Haukke manor is easy as long as one person can kill adds and/or turn off lamps quickly, and one dps can kill the tail in toto-rak before the others even notice it.

    It's a good strategy to follow for mandatory story content. Sure, it doesn't satisfy certain players, but they've got weekly raids to geek out about.

    Quote Originally Posted by FoxyAreku View Post
    Is this a serious topic?

    All forms of garuda are ridiculously easy...
    OP has repeatedly been stuck with Garuda normal as his daily low level roulette. His repeated RECENT experience is that everyone is wiping over and over, with no chance of success, and he has to consider wiping some more OR eating a 30 minute queue lock-out if he abandons.

    Go single-handedly beat Garuda normal with three dead-weight players, and THEN tell OP he needs to get gud.
    (2)
    Last edited by Gunspec; 08-03-2015 at 06:52 AM.

  4. #4
    Player
    DreadRabbit's Avatar
    Join Date
    Feb 2015
    Posts
    525
    Character
    Evy Malaguld
    World
    Mateus
    Main Class
    Thaumaturge Lv 58
    Quote Originally Posted by Gunspec View Post
    snip
    And that kind of flexibility isn't bad at all. I'm just saying even with nerfs people still fail Steps simply because they refuse to communicate. Not because it's too hard. I went in to clear it after the nerf. My group wiped twice. Purely because the two people who said they would control the tethers flat out didn't. Either they forgot, couldn't find it, were preoccupied/etc. and didn't inform the rest of the party. At max we'd get one tether, people would tell me to shoot, only for me to remind them "it will miss unless we get the second tether and you all will eat damage if I do *proceeds to run back down to continue DPS-ing*." The third time we cleared it purely because something aligned right and the dragon got nailed by explosions properly so we could just DPS him down in the final stretch.


    A lot of people come to this game because they have played the single player FF titles. Which is the exact same thing: there's a set difficulty, there's bosses. Said bosses have mechanics. Figure those mechanics out to win. In those games the bosses don't get nerfs (for the most part). They stay exactly the same till you figure out what you're doing wrong. Sometimes people will look up a guide. Others will go back and grind levels so they can zerg through the fight. Nothing wrong with either strategy.

    The only difference coming into FF14 is now instead of controlling AI you're dealing with other people. I'm all for making stuff open to everyone but players have to be willing to communicate. If you can't you shouldn't play an MMO.

    Edit: I liked your response to me, btw I agree, nothing in the MSQ should be raid level hard. But...where does the fault lie in the game versus the players trying to play, ya know?
    (1)
    Last edited by DreadRabbit; 08-03-2015 at 07:00 AM.

  5. #5
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Gunspec View Post

    Go single-handedly beat Garuda normal with three dead-weight players, and THEN tell OP he needs to get gud.

    Back in the first month of 2.0, I completed the story way before my FC. I helped almost every FC member clear Garuda and most of the members are below average or average at best and they usually beat it in 1 or 2 pulls

    The OP needs to git good...
    (0)
    I'm just some guy...