Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 39 of 39
  1. #31
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Cairdeas View Post
    What game did you play that Crafters did the repairs in?
    We are not Crafters! We are Disciples of the Hand, and by that we train our skills in order to aid the others with our fine tact.


    ...


    got you there, huh? =)

    Anyway, I think I'll check the Dev post...
    *checking*
    hmm... I think he's right Cair, check this out.
    (0)

  2. #32
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    No, the current repair system is fine. Without the repair system we have no death penalty. Destroying materia is a much worse death penalty that ends in the same way EXP loss does, frustration and exasperation. Anything that makes you outright lose something you spent time obtaining doesn't create a friendly community. It would be the equivalent of destroying gear right now considering materia is converted gear.

    All in all, no the repair system is fine. It gives us a reasonable death penalty that actually allows us to push limits without worrying about being kicked in the nuts repeatedly for dying.
    (2)

  3. #33
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Cairdeas View Post
    What game did you play that Crafters did the repairs in?
    Fallout! An entire skill for repair!
    (1)

  4. #34
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Arcell View Post
    No, the current repair system is fine. Without the repair system we have no death penalty. Destroying materia is a much worse death penalty that ends in the same way EXP loss does, frustration and exasperation. Anything that makes you outright lose something you spent time obtaining doesn't create a friendly community. It would be the equivalent of destroying gear right now considering materia is converted gear.

    All in all, no the repair system is fine. It gives us a reasonable death penalty that actually allows us to push limits without worrying about being kicked in the nuts repeatedly for dying.
    +1

    /10char
    (1)

  5. #35
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Cairdeas View Post
    Have Dieing include a chance to break Materia Spirit bond for any gear in your inventory or Retainers inventory. It would make sense its a "Spirit Bond" so dieing and being returned would have a major impact and damage to your spirit. Even if the armor is on the other side of the planet from you.
    Honestly that's an awful idea, you would rather get rid of damage gear and deal with lose of materia %? Is it really such a hard objective to repair gear or you know not die? Just deal with it, repairing gear is no big deal if you don't die and actually watch yourself. If you die then of course repairing gear is going to look bad.

    Judging from the way things sound it appears that you won't even need 100% repair to turn the gear into materia. I really don't get why people want to remove gear, gear is basically the balance that eliminates the need to lose xp when you die? Are people saying they would rather lose xp then deal with having to repair damaged gear? Would you rather spend gil to repair an item or lose an hr+ of xp gains cause you died to many times?

    I don't think the answer is to tough, durability is honestly a low penalty for dying and the aspect of repairing it is so easy. They've added so much to make traveling easier before even adding choco and airships. They've made anima teleporting cheaper as well as make return a 15 min timer rather then 1 anima. Also you now have a homepoint you can set so you know if your gear is breaking, return home repair the gear then just use 4-6 anima to return where you are. The only limit comes to how reckless you are. The more reckless you are the worse durability will look however the better you play you won't even notice the durability of gear til countless hours of gameplay til it decays on it own.
    (2)

  6. #36
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Cairdeas View Post
    Seriously, I mentioned this in that Rep responded thread.


    1. Gear will become Rank Locked over time and through Attrition. Optimal Rank gear will eventually completely disappear except to a few rare holdouts who hoard it. If it doesn't get removed from the databases all together in the future as well.
    Sorry, but no
    Bayohne has corrected his statemend
    Quote Originally Posted by Bayohne View Post
    Moving forward, gear that is introduced from notorious monsters and other such content will have requirements placed on them as we will be phasing out the "Optimal Rank" system for that loot. With new recipes being introduced in 1.19, the old recipes will be lost and it will not be possible to make that specific piece of gear anymore going forward. (For example, please see [dev1016] where it shows the change from a Hempen Doublet to a Hempen Doublet Vest) So only the currently existing versions that exist prior to the change will feature "Optimal Rank" features.

    *Updated: 9/1/11 5:14pm; bold text is new and incorrect text has been strikethrough'd
    http://forum.square-enix.com/ffxiv/t...l=1#post319522
    (0)

  7. #37
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    No. 10char.
    (1)

  8. #38
    Player
    BlackRoach's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    65
    Character
    Light Roach
    World
    Malboro
    Main Class
    Thaumaturge Lv 50
    If you do this you just threw the whole 65%crafting 35%fighting out of the window. I definatly wont craft a dam thing if no one will buy it and I cant repair anything with it. And yes I like crafting but want more gear to craft, more reward, and no more gear from anything but crafters. Maybe just an item used by the crafters to craft your gear would be all that should drop.

    I think this ideas a step in the wrong direction. It eats at the foundation of this game, and with a bad foundation youll just cause this game to crumble.
    (0)

  9. #39
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Felis View Post
    Sorry, but no
    Bayohne has corrected his statemend

    http://forum.square-enix.com/ffxiv/t...l=1#post319522
    Read the last line of my OP please. :3
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

Page 4 of 4 FirstFirst ... 2 3 4