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  1. #1
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60

    With all these proposed changes to Gear, Remove Repair.

    Seriously, I mentioned this in that Rep responded thread.


    1. Gear will become Rank Locked over time and through Attrition. Optimal Rank gear will eventually completely disappear except to a few rare holdouts who hoard it. If it doesn't get removed from the databases all together in the future as well.

    2. Materia will remove inventory from the Database as well because you will be turning it into Materia.

    3. Equipment Damage only really hurts people wearing gear under optimal rank. and as deterring Zombie Rushing or Scaring people from dieing (Which it doesn't do that good a job of anyway.


    With all 1 and 2 coming, There really is no reason to keep the Repair system to fulfill 3.

    Instead, Implement a System where any Spirit Bond you have earned towards turning an item into Materia becomes damaged if you Die. And ONLY if you die.
    Also make it so it is not restored if you are Raised.


    This will deter people way more from Zombierushing and Fighting Harder to not die Then the current Repair System would.

    ((This thread was created before the Clarification by the Community Reps, Its not necessary now))
    (9)
    Last edited by Cairdeas; 09-02-2011 at 08:32 PM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    Anonymoose's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Any reason to get rid of gear damage is a good one. The mechanic was good-intentioned and the spirit of it sounds nice, but it just doesn't, and never did, feel right in this game. Its implementation was completely ham-handed and based on that connotation I doubt I'll ever get used to it, no matter how much they "simplify" it.

    And, while we're on that subject, why should I be happy that we only need to use one universal item if it's more expensive than every other repair mat, barring jade, ever was? I was so happy about dark matter BECAUSE I was sick of 40k for repairs when friends weren't - and now it's guaranteed 45k~50k even from a shellmate.

    I agree whole-heartedly. Unnecessary, convoluted, should go. Better ways to do it.
    (6)
    Last edited by Anonymoose; 09-02-2011 at 07:25 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  3. #3
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Cairdeas View Post
    This will deter people way more from Zombierushing and Fighting Harder to not die Then the current Repair System would.
    Not really, because if you're fighting something that takes skill and you really have to do your best to not die, chances are you'll be wearing your "real" set of gear, not gear you're turning into materia.
    (4)

  4. #4
    Player
    Cairdeas's Avatar
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    Mar 2011
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    Julie Nymphiel
    World
    Balmung
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    Marauder Lv 60
    Quote Originally Posted by MeowyWowie View Post
    Not really, because if you're fighting something that takes skill and you really have to do your best to not die, chances are you'll be wearing your "real" set of gear, not gear you're turning into materia.

    Have Dieing include a chance to break Materia Spirit bond for any gear in your inventory or Retainers inventory. It would make sense its a "Spirit Bond" so dieing and being returned would have a major impact and damage to your spirit. Even if the armor is on the other side of the planet from you.
    (1)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #5
    Player
    Murugan's Avatar
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    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Anonymoose View Post
    Any reason to get rid of gear damage is a good one. The mechanic was good-intentioned and the spirit of it sounds nice, but it just doesn't, and never did, feel right in this game. Its implementation was completely ham-handed and based on that connotation I doubt I'll ever get used to it, no matter how much they "simplify" it.

    And, while we're on that subject, why should I be happy that we only need to use one universal item if it's more expensive than every other repair mat, barring jade, ever was? I was so happy about dark matter BECAUSE I was sick of 40k for repairs when friends weren't - and now it's guaranteed 45k~50k even from a shellmate.

    I agree whole-heartedly. Unnecessary, convoluted, should go. Better ways to do it.
    I think the point of the system is to make it your goal not to die.
    (2)

  6. #6
    Player
    MeowyWowie's Avatar
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    Mar 2011
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    Meowy Wowie
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    Balmung
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    Pugilist Lv 70
    Quote Originally Posted by Cairdeas View Post
    Have Dieing include a chance to break Materia Spirit bond for any gear in your inventory or Retainers inventory. It would make sense its a "Spirit Bond" so dieing and being returned would have a major impact and damage to your spirit. Even if the armor is on the other side of the planet from you.
    I'd honestly take exp loss over this lol.
    (3)

  7. #7
    Player
    Anonymoose's Avatar
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    Anony Moose
    World
    Excalibur
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    Arcanist Lv 100
    Quote Originally Posted by Murugan View Post
    I think the point of the system is to make it your goal not to die.
    My goal is always to not die; if there are people who are purposely looking like bad players to exploit a tactic, that's an issue with the game design, not something you patch up with a mechanic that punishes the player for it -- again, imho.


    Quote Originally Posted by MeowyWowie View Post
    I'd honestly take exp loss over this lol.
    I'm hesitant to admit that one, lol. If I said it, and it happened, I'd go back on it. Total grass is greener situation.
    (0)
    Last edited by Anonymoose; 09-02-2011 at 07:49 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  8. #8
    Player
    Renshi's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Heya!

    Well, you can break Spiritbond in an Equipment like you can damage it, it doesn't make any difference, other than one being a frustration, and the other one being a frustration + gil sink. Well, not that much frustration, since you can ask people for repairs.

    Umm.. can you explain the first part? About the Attrition.
    For the other things, instead, I believe that only the Rare and Untradable gear (obtainable from NMs or Dungeons, for example) will be Rank and Favor locked, and I believe even more that those gears will not be able to be transformed into Materia.
    About the Materia and the Inventory, you'll remove a place in your inventory to make space for another one.
    4 items and 1 gears
    You take a gear from your Retainer (4 - 2)
    You transform the gear into Materia (5 - 1)
    You use the Catalyst and the Materia to embed the Materia on the Equipment (3 or 4 - 1)
    So it doesn't change the inventory that much if you have multiple Catalysts.

    Just to say, if I have to defeat something I wouldn't even care about the Soulbinding factor, since I don't care about anything other than just f*cking kill that motherf* =)

    See ya!
    (0)

  9. #9
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
    World
    Balmung
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    Marauder Lv 60
    Quote Originally Posted by Renshi View Post
    Heya!

    Well, you can break Spiritbond in an Equipment like you can damage it, it doesn't make any difference, other than one being a frustration, and the other one being a frustration + gil sink. Well, not that much frustration, since you can ask people for repairs.

    Umm.. can you explain the first part? About the Attrition.
    For the other things, instead, I believe that only the Rare and Untradable gear (obtainable from NMs or Dungeons, for example) will be Rank and Favor locked, and I believe even more that those gears will not be able to be transformed into Materia.
    About the Materia and the Inventory, you'll remove a place in your inventory to make space for another one.
    4 items and 1 gears
    You take a gear from your Retainer (4 - 2)
    You transform the gear into Materia (5 - 1)
    You use the Catalyst and the Materia to embed the Materia on the Equipment (3 or 4 - 1)
    So it doesn't change the inventory that much if you have multiple Catalysts.

    Just to say, if I have to defeat something I wouldn't even care about the Soulbinding factor, since I don't care about anything other than just f*cking kill that motherf* =)

    See ya!
    They already said all gear introduced into the game from now on crafted or not will be rank locked and the recipies to make optimal rank gear will be removed. Only already made optimal gear will remain.


    "Attrition" Is when you take items out of inventory because of damage or lack of use. (IE A Player who drops an item, sells it to an npc, or ceases to play, their equipment is lost through Attrition)
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #10
    Player
    Renshi's Avatar
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    Ul'dah
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    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Cairdeas View Post
    They already said all gear introduced into the game from now on crafted or not will be rank locked and the recipies to make optimal rank gear will be removed. Only already made optimal gear will remain.


    "Attrition" Is when you take items out of inventory because of damage or lack of use. (IE A Player who drops an item, sells it to an npc, or ceases to play, their equipment is lost through Attrition)
    I see, thanks for the infos!
    Did they say that about ranked gears in a letter? I would've lost it anyway =)
    (0)

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