i can agree to this part... i remember a few times i try to use it and even if im down to like 10-20% hp and for some unkown reason the healer wont heal me...While I don't agree with everything in this thread, there are two changes I want to see.
1. Lower the CD of Divine Veil by 30-60 seconds. At 150 seconds, it's almost useless and am lucky to pop it off twice in a fight. At a lower CD it would make the tank look a little better since they could effectively cast their own SS on everyone in the middle of the fight. Take off the requirement to be healed to activate it. I've had times where I wanted to put it on and all of a sudden all the heals stop for 30 seconds. It's weird.
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{http://na.finalfantasyxiv.com/lodestone/character/3089119/}
DPS w/o sword oath: 715
DSP w/ sword oath: 815
What you propose would actually be a NERF for pld. Sword oath is no joke.
No it wouldn't. He didn't propose removing the +50 per AA, so it looks like he's proposing a 5% increase to damage on top of that. Not sure if that would be OP or not tho.
--Erim Nelhah.
Member of The Cimmerian Aurora <TCA>, Gilgamesh
Level 80 DNC Main
Dancer is a physical hybrid melee/range class, not a true ranged class. I love it.
The balance issue with this is that clemency is targeted and accessible.
Accessibility has a heavier weight than potency on targeted insta-heals. This is why SCH's lustrate is better than WHM tetra, even though tetra is more potent. If clemency were instant, it would also be better than the healers' saves. There really isn't a good reason to give PLD a better save than the actual healers.
Another side to this is that an instant clemency would make cover less useful.
Fell Cleave totally craps on anything DPS have so where is the actual argument against PLDs having a better skill than what the healers have?The balance issue with this is that clemency is targeted and accessible.
Accessibility has a heavier weight than potency on targeted insta-heals. This is why SCH's lustrate is better than WHM tetra, even though tetra is more potent. If clemency were instant, it would also be better than the healers' saves. There really isn't a good reason to give PLD a better save than the actual healers.
Another side to this is that an instant clemency would make cover less useful.
I felt paladin should get something similar to wrath from warriors. each time the paladin parries or blocks an attack a stack is given and we can then use clemency instantly once 5 stacks is given. Might be hard to use for very specific situations but maybe the cast time could be lowered depending on how many stacks you have.
for divine veil, I would like to see a larger range. A majority of the time only half the raid gets the buff because ppl are always spread out.
As far as dps goes, it would be nice to be given a boost, since you don't really need a paladin because the other tanks have enough defensive abilities to survive the current boss fights.
I also would like when changing oaths it doesn't break your combo. I 'spose you could easily argue to use it at the start of a fresh combo, but it really shouldn't break your combo.
^ there is so much wrong with the above statement.
1) You're mixing topics that have nothing to do with each other:
The difference between Fell Cleave and other dps skills is potency.
If we look at clemency's potency, its potency is already higher than any other healing skill with a potency, and I dont have a problem with that.
Our conversation is not about potency at all, it's about cast time
2) You're also inferring that a burst heal and a burst of damage are weighed the same, and they're not.
3) The burden of proof is on you. This is a role playing game and you dont need a reason to keep roles distinct. An insta-cast clemency dilutes mechanic specifically aimed at healers. This would be like allowing a healer to push a mob's enmity's toward you.
Last edited by winsock; 08-04-2015 at 02:47 AM.
The point is within the role of DPS, Fell Cleave is a better skill than anything DPS jobs have. This is not about potency since the reality is that it's hitting harder than anything DPS can pull off. So, within the role of healing, what is the actual justification for not giving PLDs a better heal than anything the healers have? There is none. The only reason Clemency has a higher potency is because they don't have the stat scaling of actual healing classes. In reality, it's healing for like ~4k HP on a 3 second cast time for a huge amount of MP.
If you gave Clemency to healers, it wouldn't be worth a slot on your hotbar. If you gave Fell Cleave to DPS jobs, they would collectively jizz their pants ten times over.
You know what also dilutes role specific mechanics? Tanks diluting DPS mechanics by dealing outrageous amounts of burst DPS to push through stuff like chitin or liberation phases. So, what was the good reason for giving a tank better burst DPS than actual DPS? And similarly, why can't PLDs have a better healing save than actual Healers?
That's a really shit comparison since you cant just take skill to skill and compare it. You have to compare full rotations. If you just take whichever skills is the strongest and go "Look, its the best!" you're misinterpreting horribly. For instance, MNK is a product of very fast skill speeds, passive damage boosts, two dots, and so much more. Potency to potency their skills arent to heavy, but all together, counting all the wonderful things greased lightning does, their buffs, their cooldowns and oGCD skills they are a powerhouse. Hell, I'd argue that Elixir Field is more potent than fel cleave since its AoE, lines up well with cooldowns, and most importantly, is off GCD.
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