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  1. #291
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Astro contributes with buffs that are strong if you can take the time to master it. You have to watch the other people for when they usr thier buffs to stack yours with it. True it's a bitch to find a raid team ti coordinate with you on that level but when you see a dps top 2100 dps during that period is pure gold.
    (0)

  2. #292
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Vlady View Post
    Astro contributes with buffs that are strong if you can take the time to master it. You have to watch the other people for when they usr thier buffs to stack yours with it. True it's a bitch to find a raid team ti coordinate with you on that level but when you see a dps top 2100 dps during that period is pure gold.
    It's fine if you want to keep touting AST as a great Job despite all evidence to the contrary, but let's at least try to be a little bit real about numbers.

    Please explain to the class how your Balance card is super-powering DPS to push 2100. Openers, AoE bursts, and Ravana EX vuln phases do not count....
    (7)

  3. #293
    Player
    Triaste's Avatar
    Join Date
    Jan 2015
    Posts
    8
    Character
    Elize Lyrielle
    World
    Shiva
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Remilia_Nightfall View Post
    Stop. Really, please stop.
    Stop deliberately ignoring the fact that most of the tools SCH has are MUTUALLY EXCLUSIVE as they need Aetherflow stacks.
    One could argue that the Cards-Buffs are "mutually exclusive" as well, you get one Stack of "Draw" every 30 seconds. Difference is unlike SCH stacks, ours cause something random to happen.

    How about giving SCH 4 Aetherflow stacks per cast - but everytime you use one of those stacks, a random skill happens.

    Not quite optimal, is it ?
    (3)

  4. #294
    Player
    Remilia_Nightfall's Avatar
    Join Date
    Aug 2013
    Posts
    830
    Character
    Reimu Hakurei
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by tjw View Post
    snip
    I do agree that it sounds like I am downplaying what SCH can do. Point is, Aetherflows stacks are still finite, abundant or not - and you still have choices to make. If you need to dps for example (and you NEED to, in serious progression) you can pretty much say goodbye to everything except Energy Drain.
    (1)
    Last edited by Remilia_Nightfall; 07-29-2015 at 09:11 PM.

  5. #295
    Player
    Index_Librorum's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Index Toaru
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    This may have been said, here or in other forums,I know I'm late to the party but for the same duration of CD on Lightspeed: it sucks when compared to other healing class emergency abilities - why rework an ability that is bad and make it worse than abilities that currently exist.
    Yes, the mana reduction is nice but it's being used as an emergency heal -- a sense of urgency would be nice.

    Astro:
    Lightspeed: 150 Sec Recast 10 second Duration. - 4-5 abilities cast (sometimes 5th ability is casting full cast time).

    White Mage:
    Presence of Mind: 150 sec recast 15 sec duration - 8 abilities cast and 9th casting (ability directly impacts cast time and gcd)
    (0)

  6. #296
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cynfael View Post
    It's fine if you want to keep touting AST as a great Job despite all evidence to the contrary, but let's at least try to be a little bit real about numbers.

    Please explain to the class how your Balance card is super-powering DPS to push 2100. Openers, AoE bursts, and Ravana EX vuln phases do not count....
    Yeah, I can't see hitting that without something like AoE bursts, but then again you don't need an AST to do ridiculous damage as a SMN hitting every button you have available to you either.
    (0)

  7. #297
    Player
    Ahlah's Avatar
    Join Date
    Aug 2015
    Posts
    9
    Character
    Ahlah Almighty
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    To make the awful card system slightly more tolerable:
    • Change Draw recast to 15 sec
    • Extend all cards effect to 30 sec
    • Can only have one kind of card out at any given time - e.g. no double balance
    • Royal Road (Ewer) - instantly restore 10% of own MP and MP of all nearby members
    • Roryal Road (Spire) - instantly restore 10% of own TP and TP of all nearby members

    Personally I will like AST to have more specialised role depending on the party needs:

    Diurnal sect ('helaer stance")
    Can only draw Ewer, Bole and Spear cards
    20% chance Luminiferous aether recast will be reset when a card is drawn
    Change Spear effect to healing potency +20%

    Nocturnal sect ('buffer stance")
    Can only draw Balance, Arrow and Spire cards
    20% chance Time dilation recast will be reset when a card is drawn

    AST will have decent healing power when needed and sacrifice some healing ability to buff the party in less healing intensive activities (e.g. dungeon)
    (1)

  8. #298
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ahlah View Post
    To make the awful card system slightly more tolerable:
    • Change Draw recast to 15 sec
    • Extend all cards effect to 30 sec
    • Can only have one kind of card out at any given time - e.g. no double balance
    • Royal Road (Ewer) - instantly restore 10% of own MP and MP of all nearby members
    • Royal Road (Spire) - instantly restore 10% of own TP and TP of all nearby members
    Glad you're not part of the balance team because that would make AST op.

    15 sec draw time with a 33% chance to draw spire or ewer (depending on sect) and royal roading it would instantly restore 10% mp or 10% tp? That's stupid and would give you less of a reason to bring a bard or machinist.
    (4)
    Last edited by VitalSuit; 08-01-2015 at 04:50 AM.

  9. #299
    Player
    Ahlah's Avatar
    Join Date
    Aug 2015
    Posts
    9
    Character
    Ahlah Almighty
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by VitalSuit View Post
    15 sec draw time with a 33% chance to draw spire or ewer (depending on sect) and royal roading it would instantly restore 10% mp or 10% tp? That's stupid and would give you less of a reason to bring a bard or machinist.
    With my current gear, 10% MP isn't even sufficient to cover the cost for one Aspected Helios. Statistically speaking that's 1 free spell every 45 secs. The probability of back to back Ewer or Spire is only 10%, not counting delay due to overlapping Royal Road recast and the time taken to position yourself in order to land the effect on nearby players. In high end raid fight the chances of you being able to do so on both tanks and backline jobs are nearly non existent.

    In buffer stance, ASTs already give up sufficient healing power to justify potential free 10% TP. again not only the AST will struggle to place aoe on all dps, he/she also risk getting hit by aoe attack.

    I don't see how that can make AST OP.
    (1)

  10. #300
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Suggestions:
    - For Draw, what about that if we don't use/Shuffle/Royal Road the card we draw, Draw's cooldown time is cut in half? This could help for when you get bad draws.
    - Make it so Shuffle doesn't draw the same card. Obvious suggestion.
    - Have Spear effect the Global Cooldown. As it is now, Spear is a very situational card that requires you to know what skills the target has available, which isn't very good for PUG groups or people who don't have some form of voice chat (like those playing on consoles). Lower the potency to compensate.
    - Either make Collective Unconscious a placeable AoE like Asylum and Sacred Soil or increase its potency to 300. As it is, it can be very situational, waiting for a time were you can stand still and don't need to spam heal. A placeable AoE would make it much more easier to use, while a Potency of 300 would at least make it on par with Medica with one heal.
    - Make Stella a pushback and/or Bind like Fluid Aura. In PvE, heavy is only good for running away, seeing as monsters can still run up towards you while you're casting.
    - Fix Combust and Combust II's DoT timers so they work better together. Combust II is at 30 seconds, while Combust is at 18, that's a 12 second gap. To make that effective, the player would have to cast Combust again when Combust II was at 11-12 seconds, which would make a 6-7 second gap when reapplying Combust II.
    - Make it so Disable only effects skills. Even if you time Disable correctly, there is still a chance that the enemy will auto-attack during a cast (including those in PvP). This would help put Disable on par with Virus.
    - Make so Royal Road's Expanded effect effects all party members, not just those in range of the target. Or at the every least, extend Royal Road's Expanded effect to 20 yalms, like Eos and Selene. Just a personal preference.
    - Another personal preference, please find a way to make it so that we can't draw Spire when we are soloing. It is literally a dead draw and Shuffle loves giving it to me.
    - To add to Spire, please show other party member's TP. This should have been implemented a long time ago, seeing as both Bards and Ninjas have skill that recover TP.
    (1)
    Last edited by Mimilu; 08-02-2015 at 12:33 AM.

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