What? 10% of 1200 is 120 for the card's duration. And the average of multiple parses with an astrologian focusing the card buffs has been about a 120 dps increase
What? 10% of 1200 is 120 for the card's duration. And the average of multiple parses with an astrologian focusing the card buffs has been about a 120 dps increase


Balance only has (at best if you draw it everytime) 50% uptime. So even in this instance, where a DPS is doing 1200 DPS, you're only adding (on average, due to 50% uptime) 60DPS. Unless you're looking at it in a 15 second time frame, which is largely useless to do since no fight lasts only 15 seconds.What? 10% of 1200 is 120 for the card's duration.
Again, work on your "napkin math". You're not going to be drawing Balance every time anyways, so it's probably closer to 10 DPS, since you'll only be drawing Balance 1 in 6 times (on average).
Last edited by GideonHighmourn; 08-02-2015 at 12:55 PM.

Healer forums are not for the feint of heart. Goto bed and I'll fight the fight for you. Se knows that astrologian job is not weak and well at most alter the two cooldown s that are worthless outside of rp emotes.


No one is asking anyone to explain AST. People understand it; it's not some sort of mysterious class with a secret key locked inside the middle of a labyrinth. There is a reason people compare AST and WHM/SCH; it's because they gave AST a near exact copy of their tool kits. AST hasn't created a new meta game for healers yet because of it's lack of utility cause by the RNG/potency of their card buffs.yes i know but im in multiple of threads already explaining AST ,,,,, just trying to beat it into people heads to stop thinkin and comparing us to WHM and SCH and there Stat formulas and
This isn't bashing. It's not "hating". It's not a "lack of understanding AST". It's not a "fight" or "war". This is feedback, which is apparently something that people can't seem to understand.


To add to this its also being compaired because its taking their spot in the group it needs to be able to provide an equal exchange to the member removed to make it viable. Right now its losing potency AND throughput in the form of healing CD's in exchange for lackluster buffs that are based on RNG. A healer slot is a healer slot not a half healer half buffer slot that might buff you or might just roll spear throughout the entire fight.No one is asking anyone to explain AST. People understand it; it's not some sort of mysterious class with a secret key locked inside the middle of a labyrinth. There is a reason people compare AST and WHM/SCH; it's because they gave AST a near exact copy of their tool kits. AST hasn't created a new meta game for healers yet because of it's lack of utility cause by the RNG/potency of their card buffs.
This isn't bashing. It's not "hating". It's not a "lack of understanding AST". It's not a "fight" or "war". This is feedback, which is apparently something that people can't seem to understand.
Sorry if this is a retard question (still leveling atm, lvl 35) but why is Noct Sec bad?
I think that the 5% extra heals will be pretty awesome.
If my math is correct, Bene is as good as Cure or Physick now. Bene II is as good as Cure II. The instant-cast shielding effect is going to be really good. Especially on tight situations where you Asp. Bene>ED>Bene II spam.
The only thing I miss is the godly crit for the double shielding. We need to have that too.
I'm not talking about progression raids, talking about leveling my AST to go into dungeons and the occasional alex runs.
Last edited by Fallen_Owl; 08-02-2015 at 04:13 PM.



It more to do with it in comparison to Diurnal sect. The throughput of HPS on Diurnal significantly outweighs that of Nocturnal, with the shield being fine (except Collective Unconscious in Noct), but lacking the additional healing throughout a SCH has with fairy in regards to shields.Sorry if this is a retard question (still leveling atm, lvl 35) but why is Noct Sec bad?
I think that the 5% extra heals will be pretty awesome.
If my math is correct, Bene is as good as Cure or Physick now. Bene II is as good as Cure II. The instant-cast shielding effect is going to be really good. Especially on tight situations where you Asp. Bene>ED>Bene II spam.
The only thing I miss is the godly crit for the double shielding. We need to have that too.
I'm not talking about progression raids, talking about leveling my AST to go into dungeons and the occasional alex runs.
In nocturnal stance you mimic a scholar. But you become a weaker scholar in general: weaker shields, weaker "sacred soil", one lustrate every 40 seconds vs 3 lustrates each each 60 seconds, luminous aether is on twice longer cooldown compared to aetherflow, so less mana. PLUS you have NO FAIRY. You have synergy only, which locks on to 1 target for 20 seconds, on a long cooldown. So you are just a weaker scholar in general. PLUS you get no good use of time dilation. And you have no cooldowns to increase your healing(no rouse, no fey illumination). And you have less DPS than SCH too. Just less in everything.. And selene atk.speed buff is guaranteed and is basically better than your entire level 30-45 arsenal of card skills.Sorry if this is a retard question (still leveling atm, lvl 35) but why is Noct Sec bad?
I think that the 5% extra heals will be pretty awesome.
If my math is correct, Bene is as good as Cure or Physick now. Bene II is as good as Cure II. The instant-cast shielding effect is going to be really good. Especially on tight situations where you Asp. Bene>ED>Bene II spam.
The only thing I miss is the godly crit for the double shielding. We need to have that too.
I'm not talking about progression raids, talking about leveling my AST to go into dungeons and the occasional alex runs.
And all the less for asp. benefic - a 525 instant costy heal that is still dependant on GCD, can't crit..
People honestly really exaggerate how "bad" Nocturnal Sect is. At a base level it's just fine, and arguably is the better stance overall when it comes to all of your non-aspected heals.Sorry if this is a retard question (still leveling atm, lvl 35) but why is Noct Sec bad?
I think that the 5% extra heals will be pretty awesome.
If my math is correct, Bene is as good as Cure or Physick now. Bene II is as good as Cure II. The instant-cast shielding effect is going to be really good. Especially on tight situations where you Asp. Bene>ED>Bene II spam.
The only thing I miss is the godly crit for the double shielding. We need to have that too.
I'm not talking about progression raids, talking about leveling my AST to go into dungeons and the occasional alex runs.
- A 5% boost to healing power is probably a more useful passive effect overall than a 5% boost to speed, even if the speed boost is (arguably/in my opinion) more fun and interesting.
- I'd take a 10% damage shield that is only usable during phase transitions over a HoT bubble that is never more useful than what I can do with my GCDs (Collective Unconscious).
- Aspected Helios is roughly equal in efficacy between Nocturnal and Diurnal Sects; in both cases, they're nearly identical clones of Succor and Medica II respectively, that each have a notable flaw (Noct AH is half a second slower to cast than Succor, Diurnal AH has a 5y shorter radius than Medica II).
The problem lies solely with Aspected Benefic. In Nocturnal Sect, Aspected Benefic is a highly situational skill that is only worth using over Benefic I/II in very specific, niche scenarios, and isn't very good even in its niche.
In Diurnal Sect, Aspected Benefic is a general-purpose heal that is almost always worth using in conjunction with Benefic and Benefic II - and it isn't very good in its general purpose role.
So given the choice between a mediocre skill that you should only be using in certain scenarios in certain fights, and a mediocre skill that you should be using in almost every fight, it is fair to say that Diurnal is generally the better of the two Sects, but the difference is pretty razor-thin. In my opinion, a lot of people misidentify the problem as being the Sect, and not that Aspected Benefic in general is a mediocre skill that is simply slightly less mediocre in Diurnal Sect.
In casual content like Light Party dungeons and Normal Mode Alexander, either Sect is fine.



In casual content you could never activate a Sect and still finish the fight.People honestly really exaggerate how "bad" Nocturnal Sect is. At a base level it's just fine, and arguably is the better stance overall when it comes to all of your non-aspected heals.
- A 5% boost to healing power is probably a more useful passive effect overall than a 5% boost to speed, even if the speed boost is (arguably/in my opinion) more fun and interesting.
- I'd take a 10% damage shield that is only usable during phase transitions over a HoT bubble that is never more useful than what I can do with my GCDs (Collective Unconscious).
- Aspected Helios is roughly equal in efficacy between Nocturnal and Diurnal Sects; in both cases, they're nearly identical clones of Succor and Medica II respectively, that each have a notable flaw (Noct AH is half a second slower to cast than Succor, Diurnal AH has a 5y shorter radius than Medica II).
The problem lies solely with Aspected Benefic. In Nocturnal Sect, Aspected Benefic is a highly situational skill that is only worth using over Benefic I/II in very specific, niche scenarios, and isn't very good even in its niche.
In Diurnal Sect, Aspected Benefic is a general-purpose heal that is almost always worth using in conjunction with Benefic and Benefic II - and it isn't very good in its general purpose role.
So given the choice between a mediocre skill that you should only be using in certain scenarios in certain fights, and a mediocre skill that you should be using in almost every fight, it is fair to say that Diurnal is generally the better of the two Sects, but the difference is pretty razor-thin. In my opinion, a lot of people misidentify the problem as being the Sect, and not that Aspected Benefic in general is a mediocre skill that is simply slightly less mediocre in Diurnal Sect.
In casual content like Light Party dungeons and Normal Mode Alexander, either Sect is fine.
Noct's shortcomings are definitely worth bringing up (again and again, until some improvement is seen). I wouldn't downplay the disadvantage of Aspected Helios (N) vs. Aspected Helios (D) since the latter grants far greater healing and further helps to free the AST from the GCD with the stacking HoT. Succor works as well as it does with the SCH kit despite being weak from a sheer HP-restoration perspective in part because the fairy provides healing full-time healing support on her own GCD; the Noct AST in most ways that pertain to healing mimics a fairy-less SCH, while a Diurnal AST at least mimics the sort of regen capability that gives WHM improved potency/mp and set-it-and-forget-it heals to reduce the demand on the GCD.
In short, Noct really does deserve attention since it's very lackluster outside of a few specific uses, and the Sect's synergy with CU, CO, and Time Dilation (as far as any added healing bonus is concerned) is abysmal. At least Diurnal squeezes a little extra lemonade out of the lemon skills that are CU and CO (I'll take the free regen over the almost-never-needed damage reduction), and the side benefit of extended shields with CO and TD is worthless.
However, I will agree that the 5% healing bonus from Noct is superior to the 5% speed boost from Diurnal. The speed is nice for when you get to spam DPS, but I'd switch those two if I could.
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