

It's called morale. Low morale functions like a domino effect. If there's nothing to bring up, it'll keep falling.I've noticed this trend a lot :/ Go to clear content with a "clear pt" and the best attempt is usually the 1st or 2nd, then it just gets worse each wipe, like they gave up. With the amount of people who don't know their job or are just plain bad, it really feels like "Didn't clear it day 1? You'll never get it done now." It sucks when you're an actual good player and know how to play your job, but get held back by the massive amount of people who don't (and can't get a static)



There's a difference between not being lucrezia-level and being a 320 dps ice mage. You knew what I was talking about. Sure, relativity is a thing, but a lot of people are just legitimately terrible.you are always awfully playing because there is awlays someone playing better then you and always someone telling you how bad you are and how you little so know of your class, even if you think you are a Master at it.
Keep this in mind before going about pointing fingers, that is why there is a group to compensate the weakness of others, sometimes is your weakness that is compensated and sometimes you have to do that..
Just me though...I am always careful before pointing fingers at others and calling them bad.
Mei
When in doubt, assume sarcasm


Because there is no parser for people to learn from.

Don't need a parser to see that spamming ice spell do lesser damage that fire-ice rotation skill. Or always using the AoE Turret on single target. It's just blind stupidity.
I'm agree with you on the point that between 1k and 1k1 dps the difference is hard to see... an maybe u need parser for that. But the point is that ppl are underdoing severly (i've seen a dragoon at 450 DPS and 600 DPS burst...)



>_> You don't realize how often I actually see this, or they'll never use the turret unless they need tp, then they ONLY use it for tp :/ Tbh, it's more efficient if you use bishop turret on 3 enemies, but 4 or more use promotion rook and spread shot spam, otherwise, just leave rook on auto attack for under 3 enemies.
Sure, mch isn't the most amazing damage, it's decentish if you're not bad, but the amount of bad mch hurt its reputation even more :/ especially when the bad ones barely do damage.


I really love the idea of proving grounds. Not sure how they worked in wow but they could be solo job specific duties that really force a player to learn their rotation and certain mechanics.
Last edited by Rin_Kuroi; 08-01-2015 at 12:49 AM.



I feel they should have a sort of maat type solo fight, before you're allowed to unlock EX / expert >_> And make it challenging, changing depending on what job you are and no nerfs. Sure, it might lock out a lot of people from content and this is going to sound elitist, but do you really want all of the bads in the harder content, holding the good people back? I sure don't. I don't know about anyone else, but I'm tired of not getting the chance to do content on day 1 and missing out on the other good people doing it too, resulting in me getting stuck with people who can't do their rotations or dodge. It's really depressing when party after party, I'm usually the last alive or the only one actually doing the mechanics :/

Oh tell me about it. Im savage quality player but I cant get a static due to work times and get held back by those of less quality. Reason I never did coil or take longer to complete certain content.
Wish I could find a static but since launch no luck :[



Same :/ me and a fc member didn't finish t5 until final coil was out, because we'd end up in pts where "everyone knew the fight", yet me and him were the only ones who knew conflag or divebombs...
And the rare times I can find a static, it works for one run, then only like 1-2 people show up for any other run then it ends up breaking.
Its very hard to form a static out of people you don't know. They require chemistry. You need to make them your friends. Do other content in the game with them. Hang out, socialize, make crude jokes. I've witness groups fall apart even after 1+ years because they never were really friends, just acquaintances to progress through content.Same :/ me and a fc member didn't finish t5 until final coil was out, because we'd end up in pts where "everyone knew the fight", yet me and him were the only ones who knew conflag or divebombs...
And the rare times I can find a static, it works for one run, then only like 1-2 people show up for any other run then it ends up breaking.
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