
Originally Posted by
Ninimo_Babamo
It keeps refreshing on the Healer forums. My OCD compels me to look. If all you wanted was raw numbers to disprove you, should have said so in the first place. But, you didn't, you asked for perspective; which we gave and you were unhappy with. So here are the numbers:
Nocturnal Sect
Aspected Benefic
190 initial heal
+5% nocturnal stance
x2 for shield
399 total potency
Aspected Helios
140 initial potency
+5% nocturnal stance
x2 for shield
assumed 8 players hit
2352 total potency
Diurnal Sect
Aspected Benefic
190 initial potency
+100 potency regen for 18 seconds (6ticks)
790 total potency
Aspected Helios
140 initial potency
+50 potency regen for 30 seconds (10ticks)
assumed 8 players hit
5120 total potency
In both cases, Diurnal pulls ahead by more than twice the potency per heal, however Diurnal has one major advantage. Time Dilation and Celestial Opposition extend those durations.Let's just assume that only the single target is used for single target, and aoe is used for aoe, though these could be mixed and matched in several different ways, this is the more clear cut use.
Diurnal Sect + TD/CO
Aspected Benefic
190 initial potency
+100 potency regen for 18 seconds (6ticks)
+100 potency regen for 15 seconds (5ticks) by way of Time Dilation
1290 total potency
Aspected Benefic
140 initial potency
+50 potency regen for 30 seconds (10ticks)
+50 potency regen for 5 seconds (1tick, 1 second away from a second)
assumed 8 players hit
5520 total potency
While it would be unlikely for a good Astrologian to use either Time Dilation or Celestial Opposition for the regens alone, it is still an option and this perfectly illustrates why Diurnal is the sect to use. If you want to consider that a Scholar can mistakenly erase a shield placed by an astrologian and vice versa, then you must also consider that it could effectively cut the above potencies in half.
Please do not try to bring up the argument saying that shields are easier to use then regens because it is false. A good healer knows when to use both.
With these number in mind, why would you pick a class that has 5% stronger, yet 5% slower cast, heals in one category with the other category of heals more than 50% weaker, still 5% slower cast?