Results 1 to 10 of 46

Hybrid View

  1. #1
    Player
    monkeytheman's Avatar
    Join Date
    Jan 2014
    Posts
    40
    Character
    Nheu Mhakaracca
    World
    Faerie
    Main Class
    Marauder Lv 70
    Quote Originally Posted by ZDamned View Post
    Anyone who thinks Living dead is worse than Holmgang is absolutely insane. It's effectively a better version of the same skill... If your healers let you die with living dead, then you would have also died the same way with Holmgang. You NEED to create a very specific case scenario for holmgang to be more effective as a life saver from getting hit past your HP threshold.
    You're telling me the healer being able to REMOVE MY IMMUNITY is good design? Don't try and tell me that the healer needs to "git gud" either....healer shouldnt be scared to heal me because it'll remove my "defensive" cooldown. Is living dead useless? Maybe not, but its far from a good skill and id honestly rather have holmgang self rooting me than Walking dead's death immunity being removed by the healer doing their job....or just dropping dead because they didn't realize it had activated/let it sit to long to let me use the duration and drop dead anyway.
    (1)

  2. #2
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by monkeytheman View Post
    You're telling me the healer being able to REMOVE MY IMMUNITY is good design?
    Yeah, thing about Living Dead that people fail to realize though is the fact once the immunity triggers, it DID its job of not letting you die! From there, it is up to the healer to be smart and make it last longer or just top you off to near 100% where you are no longer at risk of dying! No problem here.

    Comparing the two abilities individually, I do not see Living Dead as a worse version of Holmgang. I see it on equal footing. BOTH CDs require healer attention or you're dead after the last second ticks out. Neither CD is Hallowed Ground.

    Looking on the whole toolkit, WAR can pump its HP back up with equilibrium, Inner Beast and ToB before Holmgang expires and be safe for a few extra seconds... Of course assuming Holmgang wasn't a last resort that was used after blowing those CDs. On the other hand, DRK cannot "save itself" or "extend" life-span after Living Dead ticks by themselves. But that's a class vs class toolkit discussion and not Living Dead vs Holmgang.
    (1)
    Last edited by Phoenicia; 07-31-2015 at 03:40 PM.

Tags for this Thread