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  1. #11
    Player
    Bustaperizm's Avatar
    Join Date
    Jul 2015
    Posts
    23
    Character
    Busta Perizm
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Felorr View Post
    Why does everyone seem to think Living Dead needs to be changed?
    The other two tanks get saved from death plus a period of damage immunity. What happens with drk is

    1. Healer goes "oh crap" spam healing you before living dead proccs. Or

    2. Healer goes "oh crap" spam healing and is still overwhelmed. We die, become immune, but lose immunity quickly due to getting healed our 100% hp while still being overwhelmed.

    Scenario 1 isnt so bad. Paladins def got the best version.
    Scenario 2 shafts drk the immunity duration. Pld and wars get their full duration of immunity offering a prolonged safety period. Letting you hang on in a difficult boss progression.

    I say let us die. Then all the healing we get in living dead state doesnt apply till living dead is over. So we get full duration then full health after its done. (If healers got you to full)
    (3)

  2. #12
    Player
    Lazka's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Yubari Melon
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by ZDamned View Post
    I don't see how living dead is any worse than Holm Gang... People should be bitching about Holm WAY more than Living dead. The moment you become a zombie, is the moment the CD did it's job, which is to not let you DIE. Healers still need to heal you regardless, under all circumstances, and the same goes for Holmgang.
    no its doesnt same with HG or Holm anyway....
    in HG u will not get any damage... till CD run out
    in Holm ur HP will not get down bellow 1... till CD run out and u "still alive" if u HP still 1
    in Living Dead ur HP will not get down bellow 1 in zombie state... till CD run out BUT u WILL DIE if not top up 100% HP...

    im sayin.. this skill is like double edge sword... (yes i know Holm is that way too.. but remember.. in Holm u will NOT DIE if CD run out... and if ur HP still 1 and not get any hit..)
    but see Living Dead... when its Zombie state... its like u either DIE.. or Alive is in matter how good the healer...

    to make it simple.. my point is... CD is saving u from damage(or if this case being 1 shot by raid...) not make u die cause from using CD skill...
    (0)
    Last edited by Lazka; 07-28-2015 at 08:01 PM.

  3. #13
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    10 seconds is more than enough time to heal 100% HP.

    The only realistic time a tank would need to use this is in 8 man duties. If both healers cast their equivalent of Cure 2 twice, that's around 16-18k HP restored, which is more than enough to clear the debuff.
    (1)

  4. #14
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    1 crit lustrate at 6.5k and one crit Emergency Tactics Adlo at 3k+6k did the job once in Bismark EX during a poor Phase 3. xD <3
    (0)

  5. #15
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Id find any lifesafing technique suspect when a way around it is to simply not hit the user once their hp is 1.

    That said, I've not run into a situation where living dead worked to actually save me. Either i guess wrong and the healer heals me before i get "killed", i guess wrong and an hard hitting attack kills me, or i guess right but don't get the heals during walking dead.

    Am i missing something? Because this seems too situational for what its supposed to do.
    (0)
    Last edited by Kallera; 07-28-2015 at 10:54 PM.

  6. #16
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ashelia_Ferron View Post
    10 seconds is more than enough time to heal 100% HP.

    The only realistic time a tank would need to use this is in 8 man duties. If both healers cast their equivalent of Cure 2 twice, that's around 16-18k HP restored, which is more than enough to clear the debuff.
    And then of that 10 seconds, we only got 3 seconds of immortality, while Paladins got 10 seconds, and Warriors got 6.

    Healing that Hp threshold removes Walking Dead, which is one of the bigger problems with the CD. Imagine Hollowed Ground being removed upon the Paladin being healed 100% of it's HP before it even expires. That's what it's like.

    Problem with CD's like this is it requires your healers to be completely aware of what it does, and have a way to keep you from dying to it. That's an extra thing to their agenda, because the ability conflicts with itself. Imagine doing T13 and solo eating a set of Akh Morn. You wont die, you'll be able to eat quite a few of them actually, but now your HP is at 1, Walking Dead has only maybe 5 seconds left, and the healers have to dump an equal amount to 100% of your total HP on you now, or you will die instantly.

    And this is all under the assumption that the healers weren't healing you in between each Akh Morn, and don't accidentally remove your walking dead status, getting you killed instantly anyway. Which a lot of healers do. The same way they'll panic and heal a War who Holmganged a vuln charge in T10, before the crackling hiss even hits him.

    The fact that it requires so much healer attention is the problem. Yet if you get that healer attention, you lose the effect, and don't get the full duration. And then if you decide to time it to get it's full effect, you run the risk of being killed instantly, or someone else dying because a healer, or both needs to start dumping heal after heal on you to make sure you don't die.
    (0)
    Last edited by Ditto; 07-28-2015 at 10:52 PM.

  7. #17
    Player
    Lazka's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Yubari Melon
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Ashelia_Ferron View Post
    10 seconds is more than enough time to heal 100% HP.

    The only realistic time a tank would need to use this is in 8 man duties. If both healers cast their equivalent of Cure 2 twice, that's around 16-18k HP restored, which is more than enough to clear the debuff.
    the effective time is just 3 second or less.. worse? 0 sec...(benediction)
    trust me... when ur HP HIT 1... healer will gonna throw anything to heal u.. make zombie state go away... and puff.. ur invul CD gone.. LOL...
    (0)

  8. #18
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lazka View Post
    the effective time is just 3 second or less.. worse? 0 sec...(benediction)
    trust me... when ur HP HIT 1... healer will gonna throw anything to heal u.. make zombie state go away... and puff.. ur invul CD gone.. LOL...
    Get better healers then.

    In my static we call out the status and based on the potency of my heals and the other healer's heals, we can time it perfectly to maximize the benefit.

    You shouldn't use it as a panic button, it should be scripted, situational use, which you can prepare for in advance. If you have to use it as a panic button, then you're either not mitigating properly or your healers are not keeping you topped.
    (0)

  9. #19
    Player
    Lazka's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Yubari Melon
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Ashelia_Ferron View Post
    Get better healers then.

    In my static we call out the status and based on the potency of my heals and the other healer's heals, we can time it perfectly to maximize the benefit.

    You shouldn't use it as a panic button, it should be scripted, situational use, which you can prepare for in advance. If you have to use it as a panic button, then you're either not mitigating properly or your healers are not keeping you topped.
    im not using that as panic button.. rather im using that for safety net from tank buster... if ALL my CD down....
    so... if this skill not a "panic button".. and just situational use + its make 50% will die if cant top up... why bothering put that in hotbar?
    (0)

  10. #20
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lazka View Post
    im not using that as panic button.. rather im using that for safety net from tank buster... if ALL my CD down....
    so... if this skill not a "panic button".. and just situational use + its make 50% will die if cant top up... why bothering put that in hotbar?
    Why are all your CDs down in the first place? Tank busters don't happen frequently enough that all your CDs would be down unless you blew them all in one go.

    Where's your mitigation from healers? Stoneskin+Adlo?

    And assuming you properly communicate, you'll never die to the debuff. I've yet to see a tank in my party die to the debuff or from removing it by giving more heals.

    Also you argue that the effective time is 3s or so.

    VERY RARELY do you need the invincibility for more than one or two hits.

    And if you're getting healed enough that the invincibility effect is removed, you likely also have enough HP/are getting enough heals to survive ANYWAY.
    (0)

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