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  1. #1
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    I never see 6K hits on my war, their laser attack is magical someone confirms, so delirium helps against that. The buster is only a joke if a paladin pops hallowed ground on the second one, otherwise--not at all a joke.

    Int Down is fine--I have no idea why people like to bring this up with a monk. Lets say you have a monk? In A1 you put it on the other add. In A2--doesnt matter. In A3--sure its not awesome?
    But Warriors have this with the slashing debuff and ninjas--no one discounts how great it is to have a warrior with the slashing debuff or brings up "well its not that great cause of ninjas". Secondly--Monks are not really in vogue right now, with dragoon/ninja being seen as a more viable melee team.

    Hallowed Ground is NOTHING to ignore--but in say, AS1 when you use it to get through a buster where other tanks could just soak through it, and still keep their anti deaths as 'oh shit' buttons, that says something. No one is saying Hallowed isnt useful--its great; but I would not play a class strictly for it.

    And yes--everyone knows how enmity works (or should work?) by this point if your in savage. Plenty of spread sheets and the like the explain it, but a Paladin right now has to spam their emnity combo because those same combos do not have very good core damage and have the same multipliers as other tanks (x5 for your enmity finisher, all stances are x2, etc). Add in the fact that in their offense stance, Paladins added potency does not interact with their ability enmity, which is why you see---and you can google pld as1/as2 kill vids for this--- when they got into sword oath they are not spamming royal authority; hell you do not see many royal authorities at all. You see them maintaining goring blade and spamming RoH with the 'sometimes' royal authority because aggro is a huge issue for them.

    Cover and Sniper--well if the healer stands close enough to you for this to matter; sure?

    Its also dumb to not understand that the same dps checks you are facing are also with the best players in the world. Your static, my static--our dps wont meet those levels. They wont play as good, so you can add on item levels but still see the same issues. This is not a world of echo fail buffs to get people through things.
    (1)

  2. #2
    Player
    Disc's Avatar
    Join Date
    May 2012
    Location
    Ul'dah
    Posts
    179
    Character
    Kalos Ianei
    World
    Goblin
    Main Class
    Dark Knight Lv 60
    You don't see 6k damage hits on your WAR because you have Storm's Path. My DRK does not have STR down or Storm's path.

    Putting the MNK on the other tank's add doesn't change the damage a DRK is taking from physicals, it's still a significant amount more DPS than a group with a PLD who will naturally take less damage.(also less from Plasma if DRK is using Shadow Wall to increase DPS) INT down being useless in A2 is also not a benefit. A WAR putting up Storm's Eye allows NIN to skip Dancing Edge, resulting in a DPS gain for both jobs in most cases. A DRK using Delirium does nothing because MNKs still want their blunt resistance debuff. MNK vs NIN vs DRG is an entirely different debate.

    Hallowed could be the big game changer in A4 Savage. Even in normal mode a PLD can use it to eat a full Discoid and 3 orbs. Whether you would play the job for that ability or not is irrelevant, it's one of many benefits the class brings.

    Enmity multipliers are not the same for the tank classes. That is why PLD has so much trouble tanking out of stance right now. As DRK I can easily hold hate until the second adds out of Grit by opening with Dark Arts+Power Slashx2, PLD does not have that luxury. I know because I actually dealt with it while tanking A1 Savage as PLD in Sword Oath.

    You're giving those DPS checks way too much credit. I've never had echo to clear Coil turns, I don't plan to sit around and wait for it to clear the rest of Alexander Savage.
    (2)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Faytte View Post
    Int Down is fine--I have no idea why people like to bring this up with a monk. Lets say you have a monk? In A1 you put it on the other add. In A2--doesnt matter. In A3--sure its not awesome?
    But Warriors have this with the slashing debuff and ninjas--no one discounts how great it is to have a warrior with the slashing debuff or brings up "well its not that great cause of ninjas".
    Because NIN won't use their slashing debuff if they want optimal DPS. MNK will Dragon Kick in their best rotation.
    (3)