Eh--I'm not chaining storms path in AS1. I'm doing most of the fight in deliverance with eye on the boss. I'm not seeing 6K hits.
Just to correct you. I'll be re running it Saturday but the only time im throwing up path is before busters and for a little while after each one until healing is settled down.
For the most part, the damage debuffs arnt super userful in AS2 outside of small windows. Warriors are not tab targetting /storms pathing each target, and frankly paladins arnt either other than the heavy heavy hitters--its far better to burn everything down as quickly as possible. Paladin aoe dps in AS2 is a terrible joke. Warriors and Dark are leagues ahead of them, and everything being dead===the best form of mitigation.
We dont know what AS4 is, so its not fair to speculate. But given A4 had a buster every minute, then i would MUCH rather have a dark and a warrior taunting off eachother and using cds than a paladin who can hallowed -one- of them and otherwise has a 90 and 180 second cd to a dark knights 90/180/60 second cd + 10% debuff and a warriors whenever 20sec, 120, and 90/60 second bursty self heal and.
Enmity multipliers for the most part, are the same for all classes. I have no idea why you say otherwise. You can check spread sheets on this? All of the tank stances are 2x, all of your combos with extra enmity are 3x or 5x based on the part in the combo (rage of halone is 5x, butchers block is 5x, etc). The difference is the potencies are very different, but that is not the multiplier (which is what you brought up). Rage of Halone and an unmodified power swing are both x5x2, but one is a 260 combo and the other is a 300(so about 14% behind). Couple that with a Drk dps advantage in tank stance over a paladin (fof is 10% over time, dark side is 15% always) and there is a difference there. Now...go into offense, and things go out the window for the balance typically. They cant do things like dark arts /power slash and the extra damage from sword oath does not get any sort of enmity treatment, and in pulls like AS2, where a pack dies and you go onto the next pack, FoF being your soul threat/damage increases means it just wont be up vs Darkside/Maim being always available and enhancing that core ability.
So paladin without FoF smacks a group of boss with rage in Sword for...260 potency of aggro (x5).
A dark knight does is for 345 potency with dark side (no dark arts) x5
A warrior in deliverence butchers blocks for 352 potency (maim and deliverance) x5
Dark Knights also have some tricky ninja aggro. Every time you pop dark arts after aggro has been established, your getting the free 50 aggro from having popped a buff according to testing. Kind of nifty--and actually can add up rather well over an entire fight to being worth a few gcds worth of aggro itself.

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