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  1. #1
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Madruck View Post
    Sincerely Hyrist....I am not bored of the game as a whole, I just want more variety! In patch 2.5 2 months ago we had 17 dungeons we could run not even including the raids like CT. Yes, some dungeons did give less tomestones than others but they still gave you something to further progress your job....while also giving a vast majority of things to do. I absolutely abhor doing the exact same 2 dungeons over and over again compared to the 17 we had to choose from in patch 2.5. Would it have been that hard for SE to have made more than just 2 dungeons for Expert Roulette really? I would be so content right now just to run another 2 dungeons on top of what we have like hard mode Stone Vigil or even HM The Vault in which I sincerely dislike only to give more variety. That sincerely is all I really want SE to do is add in more dungeons.....it would help prolong to monotony until at least 3.1!
    It won't be until 3.1 and you know that. You're asking for something in full knowledge of their content cycle. Why are you putting yousrelf in a position where you know you're going to not receive what you want? I don't understand that. I'm sorry, it dosen't click with me.

    Also I have to ask, are you doing Alexander Story? Those drop Tomestones and 190 gear and they're for the most part pugable. You could probably count them as semi-dungeons, which is probably what SE was hoping you would do, but diddn't.

    I understand your plea, but it does not fit within logical reasoning. Everything SE does is paternalistic, and you're wanting them to stop everything and cater to this 'one thing' you want. It's not going to happen. I'm sorry. Try out some of the 8 man content, and please keep in mind that the current dungeons will likely drop into the current or a new form of High Level Roulette with 3.1 -

    If we follow precedent, we know what's going to happen:
    We get our 24 man content (which I am AMAZED we have heard nothing about this far into 3.0. I think we wouldn't have half this pressure if people had that to look forward to.)
    We get 3ish more Expert Dungeons, and the old ones fall back into a Roulette style.
    We'll also get the start on the new Relic quest line, which will have us going back into old content to serve as charity workers to progress the weapon.
    Towards the later end of the patch. Hunt Marks followed by the 24 man content will give us ways to upgrade Esoterics gear that's not bound to Alexander Savage.

    And then the cycle starts over with 3.2-3.3 with the next set of Alexander raids, and the next stage of the 24 man raids.

    Along the way story will progress, along with new Trials which will be accompanied by an Extreme version of those trials.

    Somewhere in there SE will release some new content. Likely going to be some new Beastman Dalies to do. In addition, there may be a new system of casual-like content to do that will have some elements to assist alternative progression similar to how Hunts did. My bet is that it's tied somehow to Company Airships seeming they said they weren't done on expanding that system yet.

    So far I've heard zero whispers of anything that we would consider expanding Endgame content proper, and I'm not sure if it's even on the plate for them. I'm still gunning that they do so, but I feel as if they need to go the route of least resistance in doing so (using already existing systems and ramping up the difficulty on them so they can function on the level Raids do.) Elsewise I don't think it will happen.

    The reasons why I don't? Simple. There's a behavior pattern here going on: SE wants players to populate their content. The more 'options' you give them, the wider you spread them out, the harder it is to populate content. That means content withers and the work they do becomes pointless - and it was clear from the Relic quest that they really don't want that. So, having it part of the blanket systems we already have makes it easier for them to populate that content without neglecting others.

    _______________________________

    Why do I do all this Analysis, you wonder?

    I got a bad compulsion: I seek to understand and be understood, in the majority of the situations I come across. And it bugs me when that becomes difficult. So, when I get bothered with something, like, say, specific failings I see in a patch, it becomes my compulsion to understand the reasoning behind that flaw, rather than to dismiss it outright as something 'bad' or 'lazy' those words are curse words in my vocabulary because they're flat out dismissive - they don't seek understanding.

    That's why people on forums trip me off so bad. I can't understand how they can be so dismissive, of themselves as well as the developers and the game. Then, at the same time, they present themselves in the most general fashion which makes it difficult to understand their point of view, or flat-lines the depth in their viewpoint.

    I tend to take the forums in shifts, usually coming in out of a sense of extreme boredom at work.
    (1)
    Last edited by Hyrist; 07-31-2015 at 08:56 AM.

  2. #2
    Player
    Madruck's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Vancleef Arpels
    World
    Aegis
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Hyrist View Post
    SNIP
    Hyrist you have alot of valid point but it would have been so much better if we had more than just 2 dungeons. In regard to what your saying about Alex NM, all it comes with is at most 2 mob pulls and one boss kinda like a mini dungeon to be repeated numerous times over and over again. If each floor had like 2 or more bosses then my argument would be mute but its not. I just want more variety and its depressing for me that casual or progressive players like me have nothing more than 2 dungeons and 4 bosses to clear for each floor for the next 12 weeks.....thats all I am saying.
    (0)

  3. #3
    Player
    Ayanno's Avatar
    Join Date
    Jun 2014
    Posts
    146
    Character
    Ayanno Kannagi
    World
    Siren
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Hyrist View Post
    Everything SE does is paternalistic, and you're wanting them to stop everything and cater to this 'one thing' you want. It's not going to happen. I'm sorry. Try out some of the 8 man content, and please keep in mind that the current dungeons will likely drop into the current or a new form of High Level Roulette with 3.1 -

    If we follow precedent, we know what's going to happen:
    We get our 24 man content (which I am AMAZED we have heard nothing about this far into 3.0. I think we wouldn't have half this pressure if people had that to look forward to.)
    We get 3ish more Expert Dungeons, and the old ones fall back into a Roulette style.
    We'll also get the start on the new Relic quest line, which will have us going back into old content to serve as charity workers to progress the weapon.
    Towards the later end of the patch. Hunt Marks followed by the 24 man content will give us ways to upgrade Esoterics gear that's not bound to Alexander Savage.

    And then the cycle starts over with 3.2-3.3 with the next set of Alexander raids, and the next stage of the 24 man raids.

    Along the way story will progress, along with new Trials which will be accompanied by an Extreme version of those trials.

    Somewhere in there SE will release some new content. Likely going to be some new Beastman Dalies to do. In addition, there may be a new system of casual-like content to do that will have some elements to assist alternative progression similar to how Hunts did. My bet is that it's tied somehow to Company Airships seeming they said they weren't done on expanding that system yet.

    So far I've heard zero whispers of anything that we would consider expanding Endgame content proper, and I'm not sure if it's even on the plate for them. I'm still gunning that they do so, but I feel as if they need to go the route of least resistance in doing so (using already existing systems and ramping up the difficulty on them so they can function on the level Raids do.) Elsewise I don't think it will happen.
    Hmm, one of the problems people are having you just stated. We know exactly what we're going to get, regardless of if/when SE announces it. We know we're gong to get 2-3 dungeons to replace the current 2 in Expert Roulette come patch 3.1. We know come patch 3.2, we're going to get 2-3 new dungeons to replace the ones brought in from patch 3.1. We also know come around patch 3.2, that Law will be phased out, Esoteric's will be uncapped, and Allagan Tomestone of Whatever will be added. We know that all of these dungeons will be Trash Mobs > first boss, trash mobs > second boss, trash mobs, third boss, like every other dungeon. Is anyone, seriously, going to be surprised with Dusk Vigil (Hard) in either 3.1/3.2? No? Didn't think so.

    We know we're going to get a Hard Mode primal for the story, and an Extreme version. Maybe we'll get a screwball, and SE will release two at once.

    Part of the problem is the pattern you speak of. We have not been given a roadmap that tells us what's coming, we don't need one. It's been the same every 3 months since ARR's launch.

    This thread shows I am not the only one who is getting damned tired of the same thing each patch. Yes, the devs constantly wow us with the visual presentation, the amazing music, and to me at least, a good story. However, pretty visuals and great tunes do not hide the fact that each new one is the same as the old one.
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