Page 19 of 20 FirstFirst ... 9 17 18 19 20 LastLast
Results 181 to 190 of 193
  1. #181
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SakuraMidori View Post
    If it can last as long as wow i don't think SE will care lol
    It wont, because the game style is the same as the lump sum of titles doing the same thing with themepark design. WoW lasted as long as it did because it was the first to popularize it and people weren't yet used to this style of game, which is why so many games that came after had difficulties maintaining player populations. (Well, that and the quality plus amount of content couldn't compete).
    (1)

  2. #182
    Player
    Mhikail's Avatar
    Join Date
    Jun 2015
    Posts
    370
    Character
    Kayu Lynette
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Colt47 View Post
    If you think the leveling experience is boring, don't even touch end game.
    Right?

    I can barely believe the amount of posts of people basically telling everyone, "You expected a new game?" "Well leave." and so on.
    The moment someone suggests something it's immediately shot down.
    Yeah this game will never change because people have their Sword and Shield ready to defend the living hell out
    of SE. In this topic: A lot of people find doing the same routine a la 2 dungeons 60 gazillion times fun and amazing.
    They need to do something else or people are going to leave, simple. The people who stay are either content with the same treadmill
    or SE Knights. Again, no one wants a complete re-haul. If some people could read, especially my first post...A lot of us want more variety.
    If this game keeps going in this direction, it's going to lose a lot of players. Not trying to be gloom and doom here but it'll happen.
    I have a hard time playing anymore because I can barely stomach FATE grind...AGAIN! And 2 dungeons that bores me to tears because
    of the HP mob =/= difficulty. It just takes too long for no reason and I'm sick of looking at the places.

    And OP is nit-picking sentences and not bothering to read anything. So no wonder why he doesn't understand.
    (11)
    Last edited by Mhikail; 07-31-2015 at 07:12 AM.

  3. #183
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Hyrist View Post



    Roulettes alone break that, so long as they keep flowing currency relevant. But they have added the Undersized Party system as well. There's still the mention of also having an NPC party to train through these dungeons as well, which adds more the the idea.

    So it sounds like they do have some replay-ability ideas in the pipeline, but they believe they are not so far ahead of them right now to have them be a priority to implement.

    And there's always Dungeon Extreme mode! (Joking! Really!)
    The roulette doesn't break it. That's just them adding incentive to replay the older stuff, which people are still going to grow bored of running. Many people don't even run the roulette because of the monotony of it all.
    (1)

  4. #184
    Player
    SakuraMidori's Avatar
    Join Date
    May 2015
    Posts
    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Colt47 View Post
    It wont, because the game style is the same as the lump sum of titles doing the same thing with themepark design. WoW lasted as long as it did because it was the first to popularize it and people weren't yet used to this style of game, which is why so many games that came after had difficulties maintaining player populations. (Well, that and the quality plus amount of content couldn't compete).
    Then may i ask what keeps you playing? and my guess be there's not really any other good mmos out right now
    (0)

  5. #185
    Player
    Astral145's Avatar
    Join Date
    Mar 2015
    Posts
    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by SakuraMidori View Post
    Then may i ask what keeps you playing? and my guess be there's not really any other good mmos out right now
    Yup I only hop on now to run pvp or see if I can get into a learning party for Rav ex other than that I rather play Hustlers (billiards pool on PS4). And once EQN or other online rpgs/mmos are released for the PS4 I will be dropping sub. I paid $40 for this expansion and I am not a happy customer. I don't want the same ol boring grind that we did in 2.0. Don't get me wrong I love a good grind but who said it has to be boring?
    (6)

  6. #186
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Colt47 View Post
    The roulette doesn't break it. That's just them adding incentive to replay the older stuff, which people are still going to grow bored of running. Many people don't even run the roulette because of the monotony of it all.
    It might not break it for you, but it does for others.

    Sorry ,but at the rate players consume content, it does not matter what SE does, people will consume the content or get bored, or dislike the content and disregard it. There's no pleasing everyone, and there's never going to be enough content, because while you're complaining about not enough content for endgame, casual gamers are waiting for their bit too. We're in this position because SE's chose to cater to a wide audiance, which means that there's a limit to how much can be produced in any given rotation.

    And you're painting with a broad brush with Roulettes. People run them. Otherwise they woulden't populate. As a DPS, I'm getting quick queues on off-prime times. If there are many people who aren't running roulette, there are many more who are.

    The real decider of what roulettes get run are the rewards involved. I don't have any secondary classes to 60 on Lin so I've let High Level slide, because it does not drop Esoterics. The monotony has no factor in it. Everything becomes monotonous with time. That's inevitable. Right now there's a wide enough pool of older stuff that you do not tire of any one of them quickily, unless you get caught doing the same ones over and over again, which that's varying more now thanks to better level distribution.

    So yes, the Roulette breaks the Montony. Otherwise you'd be running Fractals 100 times till you capped in a single night rather than logging in nightly to do one and then either do other things in game (Hunts and Elite Marks for example), or move on to another game . And SE's apparently ok with that pacing.

    Anyways, we're going to run into this issue every patch, no matter what's released. It's a broken record that you hear in every MMO these days.

    Quote Originally Posted by Astral145 View Post
    Yup I only hop on now to run pvp or see if I can get into a learning party for Rav ex other than that I rather play Hustlers (billiards pool on PS4). And once EQN or other online rpgs/mmos are released for the PS4 I will be dropping sub. I paid $40 for this expansion and I am not a happy customer. I don't want the same ol boring grind that we did in 2.0. Don't get me wrong I love a good grind but who said it has to be boring?
    I'd hate to put it to you. People said the same thing with ESO and Wildstar back when AAR came out. They're both free to play now. Here's hoping you find a home there instead of roaming around, but if you came back for Heavensward, sometime tells me there is a deeper problem than any single flaw in an MMO bugging you.

    I have a question to ask: What drew you to Heavensward? There was absolutely no promise of anything new when it came to Endgame systems. Something had to draw you in to begin with aside from it. What was it?
    (1)
    Last edited by Hyrist; 07-31-2015 at 08:16 AM.

  7. #187
    Player
    Madruck's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Vancleef Arpels
    World
    Aegis
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Hyrist View Post
    SNIP
    Sincerely Hyrist....I am not bored of the game as a whole, I just want more variety! In patch 2.5 2 months ago we had 17 dungeons we could run not even including the raids like CT. Yes, some dungeons did give less tomestones than others but they still gave you something to further progress your job....while also giving a vast majority of things to do. I absolutely abhor doing the exact same 2 dungeons over and over again compared to the 17 we had to choose from in patch 2.5. Would it have been that hard for SE to have made more than just 2 dungeons for Expert Roulette really? I would be so content right now just to run another 2 dungeons on top of what we have like hard mode Stone Vigil or even HM The Vault in which I sincerely dislike only to give more variety. That sincerely is all I really want SE to do is add in more dungeons.....it would help prolong to monotony until at least 3.1!
    (0)

  8. #188
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SakuraMidori View Post
    Then may i ask what keeps you playing? and my guess be there's not really any other good mmos out right now
    It's easy to keep playing the game: You don't do the stuff that bugs you about it. That doesn't mean someone is going to be playing a month or even a week from the point of posting. Plus a lot of people do these posts right before they leave. Also, just because someone can post on this board, does not mean they are actively playing the game. They just need a sub that is still valid during the time period.


    The reason I'm still playing the game is because I haven't exhausted all the non-repeatable quest material that is floating around for leveling. That's about it, really. There is zero point to grinding out time waster dungeon fights when the next content patch will bring echo and all that past effort is worth pretty much nothing but a pat on the back.

    Edit: Someone can be critical of a game, and still not hate it. That's one thing that people tend to completely miss about these threads and certain posts.
    (1)
    Last edited by Colt47; 07-31-2015 at 08:55 AM.

  9. #189
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Madruck View Post
    Sincerely Hyrist....I am not bored of the game as a whole, I just want more variety! In patch 2.5 2 months ago we had 17 dungeons we could run not even including the raids like CT. Yes, some dungeons did give less tomestones than others but they still gave you something to further progress your job....while also giving a vast majority of things to do. I absolutely abhor doing the exact same 2 dungeons over and over again compared to the 17 we had to choose from in patch 2.5. Would it have been that hard for SE to have made more than just 2 dungeons for Expert Roulette really? I would be so content right now just to run another 2 dungeons on top of what we have like hard mode Stone Vigil or even HM The Vault in which I sincerely dislike only to give more variety. That sincerely is all I really want SE to do is add in more dungeons.....it would help prolong to monotony until at least 3.1!
    It won't be until 3.1 and you know that. You're asking for something in full knowledge of their content cycle. Why are you putting yousrelf in a position where you know you're going to not receive what you want? I don't understand that. I'm sorry, it dosen't click with me.

    Also I have to ask, are you doing Alexander Story? Those drop Tomestones and 190 gear and they're for the most part pugable. You could probably count them as semi-dungeons, which is probably what SE was hoping you would do, but diddn't.

    I understand your plea, but it does not fit within logical reasoning. Everything SE does is paternalistic, and you're wanting them to stop everything and cater to this 'one thing' you want. It's not going to happen. I'm sorry. Try out some of the 8 man content, and please keep in mind that the current dungeons will likely drop into the current or a new form of High Level Roulette with 3.1 -

    If we follow precedent, we know what's going to happen:
    We get our 24 man content (which I am AMAZED we have heard nothing about this far into 3.0. I think we wouldn't have half this pressure if people had that to look forward to.)
    We get 3ish more Expert Dungeons, and the old ones fall back into a Roulette style.
    We'll also get the start on the new Relic quest line, which will have us going back into old content to serve as charity workers to progress the weapon.
    Towards the later end of the patch. Hunt Marks followed by the 24 man content will give us ways to upgrade Esoterics gear that's not bound to Alexander Savage.

    And then the cycle starts over with 3.2-3.3 with the next set of Alexander raids, and the next stage of the 24 man raids.

    Along the way story will progress, along with new Trials which will be accompanied by an Extreme version of those trials.

    Somewhere in there SE will release some new content. Likely going to be some new Beastman Dalies to do. In addition, there may be a new system of casual-like content to do that will have some elements to assist alternative progression similar to how Hunts did. My bet is that it's tied somehow to Company Airships seeming they said they weren't done on expanding that system yet.

    So far I've heard zero whispers of anything that we would consider expanding Endgame content proper, and I'm not sure if it's even on the plate for them. I'm still gunning that they do so, but I feel as if they need to go the route of least resistance in doing so (using already existing systems and ramping up the difficulty on them so they can function on the level Raids do.) Elsewise I don't think it will happen.

    The reasons why I don't? Simple. There's a behavior pattern here going on: SE wants players to populate their content. The more 'options' you give them, the wider you spread them out, the harder it is to populate content. That means content withers and the work they do becomes pointless - and it was clear from the Relic quest that they really don't want that. So, having it part of the blanket systems we already have makes it easier for them to populate that content without neglecting others.

    _______________________________

    Why do I do all this Analysis, you wonder?

    I got a bad compulsion: I seek to understand and be understood, in the majority of the situations I come across. And it bugs me when that becomes difficult. So, when I get bothered with something, like, say, specific failings I see in a patch, it becomes my compulsion to understand the reasoning behind that flaw, rather than to dismiss it outright as something 'bad' or 'lazy' those words are curse words in my vocabulary because they're flat out dismissive - they don't seek understanding.

    That's why people on forums trip me off so bad. I can't understand how they can be so dismissive, of themselves as well as the developers and the game. Then, at the same time, they present themselves in the most general fashion which makes it difficult to understand their point of view, or flat-lines the depth in their viewpoint.

    I tend to take the forums in shifts, usually coming in out of a sense of extreme boredom at work.
    (1)
    Last edited by Hyrist; 07-31-2015 at 08:56 AM.

  10. #190
    Player
    Madruck's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Vancleef Arpels
    World
    Aegis
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Hyrist View Post
    SNIP
    Hyrist you have alot of valid point but it would have been so much better if we had more than just 2 dungeons. In regard to what your saying about Alex NM, all it comes with is at most 2 mob pulls and one boss kinda like a mini dungeon to be repeated numerous times over and over again. If each floor had like 2 or more bosses then my argument would be mute but its not. I just want more variety and its depressing for me that casual or progressive players like me have nothing more than 2 dungeons and 4 bosses to clear for each floor for the next 12 weeks.....thats all I am saying.
    (0)

Page 19 of 20 FirstFirst ... 9 17 18 19 20 LastLast