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  1. #71
    Player
    Avero's Avatar
    Join Date
    Aug 2013
    Posts
    12
    Character
    Avero Reborn
    World
    Gilgamesh
    Main Class
    Ninja Lv 60
    I guess this links to other posts of Sea/Sky etc...
    The simple ability to farm endgame stuff with your FC or Static (no randoms-even though i appreciate PF/DF) EVEN when 1-2 can't show up that night. `less DKP`for them haha
    And i would back the idea someone had of Job specific Abilities that can be enhanced by diff gear, someone that can make a BRD be more DPS (Enhance Barrage) or a BRD be more supportive with songs (Ballad+2) etc...
    (0)

  2. #72
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,768
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    Some ideas:
    -The ability to summon up to 3 NPC companions to help you complete dungeon content solo for those moments when queue times are atrocious.
    -implement additional jobs from XI (ie: Dancer, Samurai, Beastmaster, Blue Mage, Red Mage, Ranger, etc)
    -instanced MOG HOUSES/ROOMS for the rest of the folks who cant own a house because there arent enough plots (complete with gardening pots)
    (1)
    Last edited by Vespar; 07-31-2015 at 09:23 AM.

  3. #73
    Player
    Drakeos's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dar
    Posts
    423
    Character
    Drakeos Shadowbane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Would LOVE to see Cosair (2nd subjob for Machinist) and Samurai (2nd job for Warrior/Dragoon) ?
    (0)

  4. #74
    Player
    Tabmow's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomsa
    Posts
    214
    Character
    Myamoto Musashi
    World
    Ravana
    Main Class
    Arcanist Lv 91
    Skill chains and Beastmaster.
    (1)

  5. #75
    Player
    Rafaelhades's Avatar
    Join Date
    Jul 2015
    Posts
    68
    Character
    Ra'fael Sohlo
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    I'd say Besieged as well, granted that people actually do them. A bit iffy on whether I'd like them to add gear incentives for the event, as the amount of QQ happening from "I was at work/life stuff and couldn't participate! SE please!" people. But if the incentives are not worth it, no one will do it. In world buffs for having the Candescence in your possession would have to be real good as well.

    More popped NMs would be nice. Expand on the map system and make the pop items drop from map chests. NMs in the chain get progressively harder, culminating in a Big Bad, ala Sky, and drop gear comparable to weekly capped tome gear/raid gear. Gives incentive for raiders to do on non-raid nights, options for tome-grinders and generally more events for everyone.

    Lastly, an Abyssea area. A zone where you can superpower yourself and your group to take on superpowered bosses. Same NM chain system with pop items. Sometimes, it's just fun to SSJ it up and break the parsers a little. Maybe give buffs that enhance skills that don't exist outside the zone.

    Edit: The mention of skillchains got me wanting a combo Mage as well. A job that can chain spells to unlock progressively higher tier spells. Looking at you, RDM. Something like melee ws > melee ws > burst proc > spell finisher.
    (1)
    Last edited by Rafaelhades; 07-31-2015 at 10:51 AM.

  6. #76
    Player
    Phafi's Avatar
    Join Date
    May 2012
    Location
    Pizzeria Mafia New York Style Fuhgeddaboudit
    Posts
    335
    Character
    Phafi Flailspike
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Moblin Maze Mongers, Nyzul Isle, Salvage and Meeble Burrows as a fun way to introduce 4man endgame content.

    Dancer and Puppetmaster as physical support DDs. can have them come off rogue and pugilist.
    (4)

  7. #77
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    NPC companions. AKA Trust Magic.

    While 1.0 had this SE decided to remove the NPC companions and replace them with Chocobo Companions in 2.0.

    Yes it is a lot easier to handle chocobos and less stressful dealing with chocobos as a NPC companion but it just doesn't give off the right feel from them being actual NPC companions.

    I liked how the NPC companions each had their own style of combat which separated them from each other.
    (1)
    Last edited by EdwinLi; 07-31-2015 at 11:28 AM.

  8. #78
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Honestly, the only thing I can sort of see myself wanting from XI, out of all the things I remember, are class-specific emotes. Those were fun. Everything else can stay in XI, and frankly I wished they didn't pool from XI's bestiary for here, either.
    (0)

  9. #79
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Horizontal progression and more then 3 choices of job types.

    Open world content. Social stuff, sky/sea/nyzul/dynamis

    Right now the game feels like 2.0 all over again.
    (7)

  10. #80
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Quote Originally Posted by Iromi View Post
    Right now the game feels like 2.0 all over again.
    How ironic given it's still technically '2.0'. I still don't get how people are making the '1.0 to 2.0' leap when no such thing happened. I mean, Heavensward is an expansion, that is it expands on the existing game. Not a single main expansion for XI before Adoulin changed the core game in any way, and even in the case of Adoulin it wasn't by much.
    (2)

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