Quote Originally Posted by Saggo View Post
<snip> I don't care if it's hard to make.
You know as well as I do if you accept unnecessary work inflation, your turn around time suffers, you get tempted to take technical shortcuts that bite you in the butt, and it takes your attention away from other projects. I might not entirely agree with the individual choices of what they're cutting, but the concept of trimming the fat from your work table isn't an incorrect one. This is less about "Hard" and more about "Not worth it." in their eyes. If they're going to work on something hard, it may a well be something more worthwhile than inflated number crunching. That was the full of their opinion, sorry that I didn't depict it correctly.

As far as "More Variety" we have it. It's just not relevant to the Endgame Grind. Look forward to the possibility of Dusk Vigil, Sohm Al, The Aery, The Vault, The Great Gubal Library and The Aetherochemical Research Facility hard modes in the future.

Cause while endgame is low on dungeon numbers. They certainly put variety into the leveling chain.