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  1. #1
    Player
    Edewen's Avatar
    Join Date
    Oct 2013
    Posts
    279
    Character
    Rydia Stardust
    World
    Midgardsormr
    Main Class
    White Mage Lv 93
    Quote Originally Posted by Faytte View Post
    snip
    1. utter BS. With some str accessories, I would say about 50 seconds into any boss fight, i dotn even need RoH at all.
    2. Who cares if it affects you as you have the most survivability. This is something to put up that protects the weak. Very paladin-ish
    3. True, even as OT you shouldnt be using this when there is something to hit. But there are times when there is nothing to hit where it comes in handy. not every ability needs to be godlike.
    4. Cant argue this one. Kinda of dead on accurate.

    As for dps, i dont think it is a fair trade off to make paladins unable to compete simply based on a bunch of mitigation tools that aren't needed for the class at this point. Conv, awareness, bloodbath, foresight. Hell even shelltron in its current application are all things we can live without easily. Just let us be competitive with equal geared tanks on the dps front.
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  2. #2
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Edewen View Post
    1. utter BS. With some str accessories, I would say about 50 seconds into any boss fight, i dotn even need RoH at all.
    2. Who cares if it affects you as you have the most survivability. This is something to put up that protects the weak. Very paladin-ish
    3. True, even as OT you shouldnt be using this when there is something to hit. But there are times when there is nothing to hit where it comes in handy. not every ability needs to be godlike.
    4. Cant argue this one. Kinda of dead on accurate.
    1. Your dps are bad? Have you gotten past Faust Savage yet? Are you staying in shield oath on Rav EX or, like most tanks, able to keep aggro fine in sword oath from start to finish? I would love to see you post a parse where your able to 'keep aggro the whole time' with your abilities usage and your static dps, cause this sounds like baloney. Not to be offensive (im not trying to be offensive) but in full str accessories against my statics lancer and monk I was struggling (and paladin is not particularly difficult to play). Only when my monk decided on his own to run as a ninja did things get easier and even then, I never enjoyed the closeness of the OT to my threat levels. On my Drk and War? Its an absolute joke.

    2. Explain "The most survivable". By the numbers, Warriors have the most uptime on damage reducers and the easiest time stacking them against boss mechanics, unless you are concerned with blocking auto attacks, in which case that is fair I guess---Paladins are the kings of reducing auto attack damage. Oh and hallowed ground--cant forget that gem.

    3. Certainly but you would want more out of your level 58 power, would you not? The paladin kit is already quite poor and optimized around tank swapping tank busters where they could shine by stacking their cds. Something like A1 savage absolutely destroys that idea with 2 minute magical tank busters.

    4. Ditto =^.^=

    Quote Originally Posted by Edewen View Post
    Conv, awareness, bloodbath, foresight. Hell even shelltron in its current application are all things we can live without easily. Just let us be competitive with equal geared tanks on the dps front.
    Or alternatively

    1) Buff our enmity enough to compensate for our bad damage.
    2) Make our cooldown traits are more powerful. Given that most of our 'great' cooldowns are shared to all tanks and our traits are largely just slight improvements, it is hardly a reason to give up as much damage, aoe (hahahah) as we do.

    Something like making Awarness last longer and reflect critical damage (or counter it with potency) and maybe having over healing while cova is up become a damage shield up to 20% of your health (refreshable while cova is live) are just the sort of things I think they can do to make these cooldowns feel worth their while if Paladins are supposed to be defensive experts. Having some short cooldown answer to ambiguous damage would be quite nice to boot--i remember 'shelltron' in 1.0 worked against magic (although the old name escapes me, but very much the same power).
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    Last edited by Faytte; 07-30-2015 at 05:49 AM.