Before Early Access I thought Goring would also have slashing debuff.
It would be nice to see some added utility or effects for Goring & RA
Before Early Access I thought Goring would also have slashing debuff.
It would be nice to see some added utility or effects for Goring & RA
royal does 340 combo bonus and goring does 220 combo bonus... so if you swap them around and using goring as a stand alone skill then yea... what I suggest does more.But royal does way less damage than goring...
also there isn't a single pull where you have to deplete all your mana on flash, you're just wasting GCDs that could be used for (albeit low, single target) damage.
Also if you're chaining flash you're losing mitigation. If you need max AoE you'll want to do 3xFlash > 2xfiller > 2x flash > 1x filler > flash
Current - Fast Blade = 150 > Riot Blade = 100 (CB 230) > Goring Blade = 100 (CB 220) = 600
Proposed - Fast Blade = 150 > Riot Blade = 100 (CB 230) > Royal Authority = 100 (CB 340) = 720
Last edited by Riamu; 07-29-2015 at 11:42 PM.
No. The biggest thing is getting out of the 1-2-3 mentality and adding both versatility and risk to the job. Risk losing enmity for more mp and a high DOT move, or go with enmity and keep hate, or go with enmity and finish with a strong attack. Too many people are in the mentality of "DO MOAR DPS" but guess what, it's a tank job! You should be all about "SOAK MOAR DAMAGE" instead. Leave the DPS to do their DPS things while you worry about making sure the enemy is facing you, away from everyone else, and figure out how to mitigate the damage as low as possible.
Goring was one of the few things they got right from 50-60 IMO.
Interesting point of view but I'm sure you are aware that the 2 other Tank classes have similar actions and traits? The point I was trying to make in case you didn't read the post or may of misunderstood what has been said is that in terms of similarity and consistency Goring Blade sits in a very strange place compared to the other Tank classes or for the matter other classes in general.
IF the biggest thing was getting out of the 1-2-3 mentality then why would SE set it up that way in the first place?
The other Tank classes have a stand alone DoT skill but paladin gets theirs at the end of a combo? plus if you want to spam mp your not going to hit that last skill especially to reapply a DoT you just put on where as I proposed Royal Authority instead would just be a straight up dps combo with added mp benefit, just like a WAR or a DRK.
Threads are already up saying how PLD dps is a tad bit on the low side and what I have suggested ups it a little, you have your enmity rotation and dps rotation just like the other 2 Tank classes and a stand alone DoT just like the other 2 Tank classes and give more purpose to the Riot Blade Combo as it would be more benifical to use that at the end rather then maybe having the need to spam and constantly reapply a DoT at the end, hell for arguments sake add Royal Authority to the end of the Riot Blade Combo instead of the Savage Blade Combo and then there's no need to worry about needing to mana spam (ie in an emergancy) and having the need to oh look, my last skill in this combo is a DoT that I've already applied lets use the dps one now.
Last edited by Riamu; 07-30-2015 at 02:57 AM.
Care to share why you think that is? or is that just a statement? cause that really doesn't add to the discussion if it is just a statement now does it... not to mention I'm not saying get rid of it I'm saying move to skills around so they are more inline with the other Tank classes and increase PLD dps buy a small amount. I love Goring Blade as a skill too but I think it's sitting in a very odd place and this small change would be an amazing difference.
Last edited by Riamu; 07-30-2015 at 03:01 AM.
It was a general statement, but mostly due to the fact that PLDs entire 50-60 JA additions pretty terrible, IMO.
We knew they were adding to Riot. Royal wouldn't have made sense since it has 0 emn modifier the hate from savage allows it to be used more. So the 540 pot from Goring is nothing to be sad/mad about coming at the end of a previously meh combo. I never have MP problems. If I'm flash spamming I'm putting Goring up on all the mobs. (mp and DPS)
I am pretty happy with our 3 combos, I do wish Royal has some sort or enmity boost. (x2-3) Low enough that you wouldn't pull hate as an OT but high enough that we could tank more efficiently in SwO.
My grips with PLD are Clemency which is WAY too slow and extremely poor for raiding. DV should hit the PLD, making it more usable as a MT especially with its long CD. Sheltron is fine. Shield swipe is very lack luster, oGCD with a 15-20 second CD would help PLDs MT DPS problems.
Last edited by SirTaint; 07-30-2015 at 03:41 AM.
Wait I love all of the additions.
1. Shelltron is our (a bit harder to use) version of inner beast. My only gripe is the animation is too long (too long of delay), and it needs to last longer (lets say 3 seconds).
2. Clemency is a fantastic, fantastic OT tool. You should be using it whenever you are not hitting the target and/or you've already cast stoneskin on yourself.
3. Goring - is a straight up dps increase.
4. Similarly, same with royal authority.
5. Divine Veil - this is so good! 10% damage absorb and also a raidwide stoneskin2? Yes please!
How can you say our additions are terrible. They are all so, so good. Goring and RA might be a bit boring, but they added some variety (granted, we still have the most boring rotation) to PLD rotation.
I agree for the most part.
Clemency is amazing, even as a mt there are times to find to use it with how fights are made. Like if someone gets burns during ravana or something of that nature.
Goring and royal really fill out the paladin offensive toolbox is a much needed way. And when you are wearing more str gear, not only does your dps go up in general, you have more threat and able to royal more often compunding the dps increase.
Divine veil is another nice cooldown. But definitely want to make a sound inducing macro for it.
Shelltron is my only gripe. It is certainly no inner beast. Because most tank busters i've seen are magical which cut down on its viability and with such a short cooldown, you sort of lose out if you aren't just using it on cooldown. Would have loved it let you block a magic attack also but be a 60 second cd. Until then it will sit on my automate bar with mercy stroke for most fights.
I agree I am very very happy with our new additions, but as you are already aware I just think logically if we swapped Goring Blade with Royal Authority this will make our mp rotation our mp/dps rotation and having Goring Blade as a stand alone we will be inline with the other tanks DoT Abilities and maximize our dps quite noticeably.
True on The Clemency though, is a bit of a odd ball, does help when needed but not a highly used skill in raids I have to agree. It's the more oh shit someone needs that extra heal button lol
it just seems logical to swap the two around and either keep it that way or have GB as a stand alone like the other tanks, or hell move RA over and keep it as it is.
All in all I may not have suggested the right "fix" to this but from what I can see what I have said would be the most "balanced" improvement and inline with the game's structure.
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