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  1. #21
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Havenae View Post
    Stuff
    I agree that EQN was looking more promising before all of the Daybreak news happened, but I still have my hopes up. I bought Landmark back in Alpha so I know all about it. As for Storybricks and all that I never really cared about it. I never cared about it and I never thought it was going to work anywhere near the level they talked about it working so it being gone makes little difference to me. The important thing about EQN is and always has been the basic design philosophy which is a lot more about adventure, exploration and options/variety in terms of the world, progression and combat. This compared to a game like XIV which is about grinding tomes, vertical progression, homogenization in an instanced hub based game where content is replaced rather than build upon as time goes on. Dave Georgeson leaving is not something I am happy about, nor am I sad because I don't really know what it means yet and anyone who says they do is just lying lol. Like I said was I more optimistic before? Yes because turmoil and big changes like these are generally not a great thing in the middle of development, but I am not going to throw in the towel either considering what they were talkig about that is now gone was a pipedream to begin with and was not what I cared about regardless.

    As for old days MMO I don't miss the things you are talking about either, but I also think there is a happy medium and one thing does not have to exclude the other, I never understood that idea that anything not using the WoW design is hardcore and never going to work because people are now casuals. Especially when so many of the players are quitting/mmo hopping because of that very same design which is outdated. There are a lot of people like you who want to sit in town and wait for queue to pop, but there are a lot of people who would enjoy something different too. It does not have to be more hardcore or timeconsuming overall, it would just be a different experience entirely where for example travel is made a part of the experience.

    Instead of me teleporting all over and grinding a single dungeon over and over and over to get tomes for two weeks to get my item I would spend my time by traveling to that large mountain you see in the distance in a dangerous area where you are going to hunt a legendary dragon and part of the dungeon/raid is the actual traveling there. On the way you face other monsters and puzzles and in the end maybe you might actually end up somewhere else because you realize hell there is a cave halfway to the mountain that leads elsewhere, down to another even more dangerous beast. Open world, choices, puzzles, secrets etc all of it being a part of the experience and it does not matter if you only have one hour to play because you've been playing the game the whole time. I have one hour of playtime per night and instead of doing a dungeon 12 times that week to reach the tome cap I actually do one long journey through the land and kill a monster to get the same loot I would have gotten via tomes. The difficulty of the monsters on the way could be like what they are in instances in XIV, but it would not be as linear, it would require choices and solving puzzles sometimes, all in the open world that is then dangerous. Do you see the difference? I spend the same time getting the same end reward, but I do it in completely different ways. I mean I am not saying it has to take even the same amount of time, but I think you get my point. Seeing my daily progress is looking at my map instead of going to the resource tab and see how many more tomes until I reach the cap.

    This is combined with a lot more horizontal progression that is, this vertical progression they have here is horrible. Such a waste of resources to constantly replace everything you develop whilst content never grows. You might not like a game like this, that is just a matter of opinion and it is neither wrong nor right, but it has nothing to do with having less playtime.
    (5)

  2. #22
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    In 1.0 there were spots where you had to take a party to get through. You couldn't out run them, there wasn't a lot sleeping would do. That's something I sort of miss. I do not miss FFXI where you couldn't see half the world until you were a few levels higher because you're hugging a wall. There's a lot from the old days I miss but I wouldn't be able to enjoy with my life style today of having to actually do things.

    I did enjoy the trains or the unexpected. You see a group of 3 members (the rest died) running to you..a lizard is hoofing it behind them, that critical hit animation goes off and someone falls to their knees and dies. Now there are two..and they're praying they make it. One does! The other..got hit while zoning and loaded into the highlands..dead.

    Followed by the 3 / 4 lizards that now sit at the zone and kill everyone until they took that away...I remember when I first played..got Diaga and said to my party "what's the range on this thing?" I dunno was all I got so I tried it, qufim island..at night. Next thing you know wrights / gigas lol all going to the zone "Lei..why?!" Everyone get into the tower!

    I will never get that feeling back, but at that point I had the time to sit for 10 hours a day and play. That's not what these games are for anymore, we get what we can with the time we're given which for most people are now in their adult years and have things to do. Just some of the things wouldn't work now with the old ways of MMO...I understand your feelings.

    And lord forbid we do bring that style back, younger generations would rage so much! That's why I'm doing it right with my kids..no PS4..no Xbox..no you start with Atari work your way up..you play kid Icarus on the fat gray Gameboy I still have and beat it. You want to play the new spiderman..no you play spiderman/x-men: arcades revenge...you will know pain.
    (5)
    Last edited by Leigaon; 07-29-2015 at 09:56 PM.

  3. #23
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Leigaon View Post
    In 1.0 there were spots where you had to take a party to get through. You couldn't out run them, there wasn't a lot sleeping would do. That's something I sort of miss. I do not miss FFXI where you couldn't see half the world until you were a few levels higher because you're hugging a wall.
    Having to wait in queue for MSQ Duties is bad enough, and those are extremely lowered by the existence of dungeons.
    Having to get a random group in some random spot just to get to a place where your quest is at sounds like one of the most ridiculous and frustrating ideas.
    (6)

  4. #24
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by sirDarts View Post
    Having to wait in queue for MSQ Duties is bad enough, and those are extremely lowered by the existence of dungeons.
    Having to get a random group in some random spot just to get to a place where your quest is at sounds like one of the most ridiculous and frustrating ideas.
    Trying to get a party to do the actual content instead of XP camps was a nightmare, whereas in FFXIV you may be waiting 30-40 minutes to join a MSQ dungeon, in FFXI you could be waiting days to progress the story in FFXI.
    (1)

  5. #25
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Yeah. I miss RuneScape in that sense. My first objective in RuneScape was to level up and explore.. Same in Skyrim and other ES games.
    (2)
    Morzone Vandalfo on Siren
    Main job: SCH/MNK
    Raid job: Gathering
    PS5 based. PSN ID: natek_morzy

  6. #26
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    People don`t have time for that.

    Surely they have time to cap a thousand unimmersive manners of coin, tokens, tomes, etc. But exploration? Gamers of today don`t have time for that.
    (3)

  7. #27
    Player
    sirDarts's Avatar
    Join Date
    May 2015
    Posts
    615
    Character
    Elyza Arcanas
    World
    Phoenix
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Sapphic View Post
    Trying to get a party to do the actual content instead of XP camps was a nightmare, whereas in FFXIV you may be waiting 30-40 minutes to join a MSQ dungeon, in FFXI you could be waiting days to progress the story in FFXI.
    Oh... Oh my... Oh god... Are people masochists that they want this in XIV? O.o
    (0)

  8. #28
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Alexander_Dragonfang View Post
    People don`t have time for that.

    Surely they have time to cap a thousand unimmersive manners of coin, tokens, tomes, etc. But exploration? Gamers of today don`t have time for that.
    Do you plan on rewarding them for exploration? Because not everyone enjoys the same thing. Achievers have ALWAYS been the dominant faction of the 4 archetypes.
    (1)

  9. #29
    Player
    DracotheDragon's Avatar
    Join Date
    Aug 2013
    Location
    Somewhere
    Posts
    1,645
    Character
    Asuka Kiyomi
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    the mobs and overworld difficulty was ramped up for HW and want to know something funny, people complained it was to hard.

    when it comes to the overworked map it is something that EVERYONE has to be able to complete and there are people who find this to hard, so the devs have to make it easy enough for them to go though,


    but it isn't just people complaining about mobs being to hard in the overworked but a are of things 'mobs have to much health' 'mobs take to long to die' and 'whats the point in fighting if your just going to die' were 3 threads that were on the front page during HW's release, that basically said the same thing, that ALOT of people saw the HW mobs as a difficult thing due to there high hp and damage, if SE made it to be the way the rose coloured glasses made ffxi seem then all we would see on the forums is complaints and people quitting, because of wahh its to hard,

    as for alex normal that was designed to be easy, people had asked for a story mode of coils and a lot of people couldn't do turns 1 to 5 let alone 1 to 13, so alex normal is designed to give you a TASTE of alex savage, while giving you the full story :3
    (1)
    Last edited by DracotheDragon; 07-29-2015 at 10:14 PM.

    Sometimes you just got to have Some fun

  10. #30
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by sirDarts View Post
    Having to wait in queue for MSQ Duties is bad enough, and those are extremely lowered by the existence of dungeons.
    Having to get a random group in some random spot just to get to a place where your quest is at sounds like one of the most ridiculous and frustrating ideas.
    True, it would be very frustrating right now, and you did with some things. Sometimes with AF the ones that didn't pop in the dungeons. You actually had to go into a dungeon to get your AF pieces and it was on a route that wasn't normally taken so since you were on a very short time limit you had to make sure they would go there for you. Some places you had to fight your way to just so you could go into an instance with your party instead of just DF it up.

    Quote Originally Posted by DracotheDragon View Post
    the mobs and overworked difficulty was ramped up for HW and want to know something funny, people complained it was to hard.
    That I didn't know..did they? I loved it, I was doing a quest and my friend walks by "You're going to die" "no I'm not." ..I died "yeah they hit hard now..you're not a super god here."

    I found it exciting I would kill a monster for a quest see something aggroed sleep it..resist... "oh sh%&" and he had friends..all coming to murder me.
    (2)
    Last edited by Leigaon; 07-29-2015 at 10:04 PM.

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