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  1. #1
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by loreleidiangelo View Post
    Perhaps my teams are just very good? We always roll only one healer in our party with minimal casualties. Two healers per party strikes me as deadweight.

    I'm not trying to get "4+ kills a match", I'm trying to either a.) do more than 100k healing per match, and b.) get at least ONE kill per, like I used to get in Slaughter.
    100k healing and 1 kill a match is...extremely low...

    How much damage are you taking aswell, and how many caps?

    2 healers per party allows for bad healers to not die instantly, or to let one healer roam for free points
    (0)
    Last edited by CeveArthu; 07-29-2015 at 11:50 PM.

  2. #2
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by CeveArthu View Post
    100k healing and 1 kill a match is...extremely low...

    How much damage are you taking aswell, and how many caps?
    I can't really answer as to how much damage I take, but I know it's close to nil unless I get walled off from my group and get a bunch of people chasing me (in which case instant Noct shield and/or Lightspeed is more than enough to keep me up until I rejoin my pack). Maybe other teams are just bad but I'm largely ignored by everyone but SMNs and tanks.

    My "occupations" at the end of a match are about two on average.
    (0)