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  1. #41
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    If a party rejects a tank class because of the DPS it does, the party sucks big time and wants to blame its lack of skill and DPS on the tank. That is all I'm going to say.
    (8)

  2. #42
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    No, with Storm's Eye PLD isn't that far behind WAR (870-900 dps vs 950+), which is more than enough. You SHOULDN'T do the same DPS as WAR/DRK, that's the price you pay for wanting to be the tank with the best mitigation.
    (7)

  3. #43
    Player
    LucentLagombi's Avatar
    Join Date
    Sep 2014
    Posts
    72
    Character
    Saraya Ashara
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Quote Originally Posted by HeavenlyArmed View Post
    You have zero idea what you're talking about. The mitigation a DRK brings is nothing compared to what a PLD can do unless there's a lot of magic damage, and specifically a magical tank buster. How many groups do you see taking a DRK into savage A2? Not many, because everything's physical in there, meaning DRK's mitigation in vastly inferior to PLD's. The way things are now is fine, with PLDs being brought when more physical mitigation is needed and DRKs when more magical mitigation or damage is needed.
    There is plenty of magic damage in a2 lol.
    (0)

  4. #44
    Player
    LucentLagombi's Avatar
    Join Date
    Sep 2014
    Posts
    72
    Character
    Saraya Ashara
    World
    Behemoth
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Lone-wolfe-02 View Post
    Hallowed ground. That is all
    Hallowed is actually inferior to living dead in terms of freedom left to the healer. Hallowed is only a 10 second buff whereas living/walking dead has a maximum uptime of 20. So saying "pld is best cus hallowed" isn't really that solid an argument.
    (0)

  5. #45
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Help SE, I don't know how to play my class. Please nerf all the others so I look less bad in comparison.
    (4)

  6. #46
    Player
    Brightsayge's Avatar
    Join Date
    Sep 2013
    Posts
    114
    Character
    Selene Brightsage
    World
    Sargatanas
    Main Class
    Gladiator Lv 72
    well, the issue I see with paladins have the best mitigation is that, it doesn't seem that it is really needed to beat any bosses in savage. you can get by with drk/war and have the extra dps to push new content. granted those who are getting thru with less tank mitigation are the best players in the world. the majority of us will start clearing in a month or so with all the gear we get and weapon upgrades and it will be a non-issue.
    (0)

  7. #47
    Player
    Lazka's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Yubari Melon
    World
    Tonberry
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by LucentLagombi View Post
    Hallowed is actually inferior to living dead in terms of freedom left to the healer. Hallowed is only a 10 second buff whereas living/walking dead has a maximum uptime of 20. So saying "pld is best cus hallowed" isn't really that solid an argument.
    20 sec? u kidding me right?
    oh dont forget the auto death bcause not 100% HP... compared than invul all attack and ur HP stay in 100%...
    (5)

  8. #48
    Player
    NFaelivrin's Avatar
    Join Date
    Dec 2014
    Posts
    192
    Character
    Nymeria Faelivrin
    World
    Ultros
    Main Class
    Paladin Lv 60
    The only real issue PLD has right now is that Alexander Savage encounter design so far hasn't favoured them since every tankbuster seems to be magical damage, rendering Sheltron quite useless. If A4S is anything like normal though, a lot of the damage is entirely unaspected which might not benefit DRKs as much as, say, A1S did.
    (0)

  9. #49
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by LucentLagombi View Post
    Hallowed is actually inferior to living dead in terms of freedom left to the healer. Hallowed is only a 10 second buff whereas living/walking dead has a maximum uptime of 20. So saying "pld is best cus hallowed" isn't really that solid an argument.
    Living Dead being able to have this mythical 20 seconds of functional time would be under absolute perfect circumstances that will virtually never happen.

    For it to happen, the DRK would have to pop it and then as the final second is ticking down they hit 0 HP, activating Walking Dead and then the healer waiting and timing their heals so that the final heal to hit that 100% DRK HP healed requisite happens as the final second is ticking down and all that is assuming that there is zero server/client delay or lag.

    That seems way more restrictive on healers in order to be achieved than just not having to worry about the tank for about 10 seconds.

    Ideally in a virtually perfect scenario you could hope for 18 seconds of functional uptime at most and even that is pretty much never going to happen. Most likely you are going to see more like on average probably around 10-12 seconds of uptime that has a hard-line healing requirement that results in instant death if not met as well as still being able to take damage just not die.

    Hallowed Ground is by far the best super anti-death defensive CD amongst the three tanks and is one of the most powerful tools in a PLD's kit if not the most powerful.
    (7)
    Last edited by TouchandFeel; 07-30-2015 at 03:00 AM.

  10. #50
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    One would things think with the base word being shell in sheltron it would have some magic mit involved, especially since in the HW new ability trailer I beleive the pld used it to stop fire dmg... I think, I don't remember exactly lol
    (0)

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