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  1. #11
    Player
    Rumpelstiltzkin's Avatar
    Join Date
    Sep 2011
    Location
    Ul´dah
    Posts
    280
    Character
    Bel Rumpelstiltzkin
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    This game is a hub game where the open world is just prop when lvling,
    it is not going to change. Wait for Everquest Next instead because they seem to want to create a game for those who enjoy adventure, exploration and the open world. They will probably be dumb like SE and not have a claiming system so everything gets zerged but aside from that it looks good.
    (1)

  2. #12
    Player
    Seraphyna's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Sianne Rose
    World
    Cactuar
    Main Class
    Paladin Lv 31
    Quote Originally Posted by ElHeggunte View Post
    FFXI never had a dangerous world.
    You obviously never played FFXI or got very far.

    I would kill for Castle Zvahl or Sea/Sky or the other various maze/caverns you could get lost in or run into NM's.

    FFXIV has none of this.
    (6)
    Last edited by Seraphyna; 07-29-2015 at 05:59 PM.

  3. #13
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    (1)

  4. #14
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphyna View Post
    You obviously never played FFXI or got very far.

    I would kill for Castle Zvahl or Sea/Sky or the other various maze/caverns you could get lost in or run into NM's.

    FFXIV has none of this.
    I played it for 7 years and had multiple 75s. The world was never truly dangerous. Even places like Castle Zvhal, Ru'Aun, and Al'Taieu weren't really that dangerous. You learned how mobs aggroed and took the appropriate steps to avoid them or you made liberal use of sneak/invisible. The only hard part was trying to find a safe spot to reapply sneak/invis or the rare True Sight mob you had to avoid. Zones weren't dangerous, they were a tedious exercise in patience.
    (15)
    With this character's death, the thread of prophecy remains intact.

  5. #15
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Rumpelstiltzkin View Post
    Wait for Everquest Next
    Don't.

    EQN is becoming too much of a Unicorn. Go check out Landmark (you know, what they're using as a base to develop EQN) before you make judgment on how awesome EQN is going to be. Too many issues have arised of late for any of us to hold that game out as a final beacon of hope. Storybricks is gone. 'DayBreak' is no longer SoE, and no longer belongs to Sony. Dave Georgeson is no longer on project, not even with the studio anymore for that matter. Not to mention emergent AI is really just a clusterfuck of tangled webs when you sit down and really start to think about it. I mean they had some amazing ideas and their pitch two years ago was very inspiring... But then we've heard absolutely nothing but bad news since then... SO... I wouldn't count on it.


    For the OP (On topic):

    I miss the old days of MMOs. I've played online since I was a teenager, I'm 36 now, so I've ran the gambit here. Things were a lot different back then. We didn't have 'gamers' with this sense that the only thing that matters is end game and gear progression. We used to be in it for the adventure. We used to be in it for the community. Not really anymore. I have a lot of fond memories of games like Everquest, Ultima Online, FFXI. Knowing one wrong step could be your last. Spending a couple weeks to a month or more to progress just my character. I even miss having a designated puller who wasn't the tank.


    I don't miss trains to zone, deleveling because I died. and for the most part I don't miss the unnecessary 'danger'. Mainly because I know we're never going to be compensated for that danger. It's a different time for this genre. Too many people want it easy. Including me. Full time job, family, the works. I don't have the time to spend hours upon hours online gaming anymore like I did back then when I actually enjoyed those things. Now days, if I had to spend 30 to an hour blasting through mobs just to get somewhere, that might be half my play time gone for that day. And for what? So I can feel a little nostalgia meanwhile SE didn't give me anything worthwhile? 1/11119th of a level?

    No thanks.
    (15)
    Last edited by Havenae; 07-29-2015 at 07:19 PM.

  6. #16
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Havenae View Post
    Snip
    This. Finally, someone with a realistic outlook on how things used to be compared to today without all this extra crap in an attempt to fluff up what was now (In the grand scheme of things) a terrible idea.

    This is like people talking about how a Gremlin was a bad ass car and deserves a ton of praise compared to the typical Toyota Corolla of today.
    (3)

  7. #17
    Player
    SakuraMidori's Avatar
    Join Date
    May 2015
    Posts
    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by nuyu11 View Post
    https://youtu.be/9iy4uWEmFnc or loll
    (0)

  8. #18
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Saccharin View Post
    I don't think that spending longer to get something less as challenging just tedious. I felt the same with Wildstar and just didn't finish my included 30 days.



    Ehm, go do Alex savage maybe. Maybe try a hunt with out too many people?
    I lasted two weeks in Wildstar. Just felt like the same old stuff over we've been playing for years.

    People seem afraid to let MMOs evolve.
    (0)

  9. #19
    Player
    Slirith's Avatar
    Join Date
    Aug 2013
    Posts
    941
    Character
    Astarotte Niuhali
    World
    Balmung
    Main Class
    Dancer Lv 100
    Will never truly happen what with developers catering to people running the game on toasters and thus have to either phase or instance everything
    (0)

  10. #20
    Player

    Join Date
    Jul 2015
    Location
    pigzig pigzig pigzig pigzig pigzig pigzig pigzig land
    Posts
    540
    At some point someone figured out that easier = more money
    (2)

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