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  1. #1
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    FFXI never had a dangerous world. You either learned quickly how the more dangerous mobs aggroed and just avoided them or you stocked up on Silent Oil and Invisible Dust, completely trivializing any threat besides the occasional True Sight creature. I didn't play EQ very much so I can't comment on that. This is also the kind of thing that starts out fun, but it quickly becomes a tedious chore if you have to pass through the "dangerous" areas a lot.
    (32)
    With this character's death, the thread of prophecy remains intact.

  2. #2
    Player
    Seraphyna's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Sianne Rose
    World
    Cactuar
    Main Class
    Paladin Lv 31
    Quote Originally Posted by ElHeggunte View Post
    FFXI never had a dangerous world.
    You obviously never played FFXI or got very far.

    I would kill for Castle Zvahl or Sea/Sky or the other various maze/caverns you could get lost in or run into NM's.

    FFXIV has none of this.
    (6)
    Last edited by Seraphyna; 07-29-2015 at 05:59 PM.

  3. #3
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphyna View Post
    You obviously never played FFXI or got very far.

    I would kill for Castle Zvahl or Sea/Sky or the other various maze/caverns you could get lost in or run into NM's.

    FFXIV has none of this.
    I played it for 7 years and had multiple 75s. The world was never truly dangerous. Even places like Castle Zvhal, Ru'Aun, and Al'Taieu weren't really that dangerous. You learned how mobs aggroed and took the appropriate steps to avoid them or you made liberal use of sneak/invisible. The only hard part was trying to find a safe spot to reapply sneak/invis or the rare True Sight mob you had to avoid. Zones weren't dangerous, they were a tedious exercise in patience.
    (15)
    With this character's death, the thread of prophecy remains intact.

  4. #4
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    723
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ElHeggunte View Post
    You learned how mobs aggroed and took the appropriate steps to avoid them or you made liberal use of sneak/invisible. The only hard part was trying to find a safe spot to reapply sneak/invis or the rare True Sight mob you had to avoid. Zones weren't dangerous, they were a tedious exercise in patience.
    Gotta agree with the Sneak/Invis stuff. It was overdone, because people weren't really exploring in the way the devs designed it. FFXI was almost entirely party-based, and most areas couldn't be safely explored alone without the aid of Sneak/Invis, which could also get expensive. Most of the maps were flat out misleading, making it look like you could get to certain areas via certain paths, only for there to be a rock, tree trunk, or slightly raised piece of land that prohibited you from getting there.

    And while I think you can make the case that XIV could use some more overworld party-based things, XI took it to an extreme.
    (1)

  5. #5
    Player
    Magis's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by ElHeggunte View Post
    FFXI never had a dangerous world. You either learned quickly how the more dangerous mobs aggroed and just avoided them or you stocked up on Silent Oil and Invisible Dust, completely trivializing any threat besides the occasional True Sight creature. I didn't play EQ very much so I can't comment on that. This is also the kind of thing that starts out fun, but it quickly becomes a tedious chore if you have to pass through the "dangerous" areas a lot.
    ???

    Aren't you taking protective measures because the mobs were dangerous? Thus it indeed has a dangerous world? Going "FFXI didn't have a dangerous world because I had to prepare for dangerous mobs" doesn't make sense. Anyway, I liked having to pick and choose between quickly fighting down a monster or avoiding it... in case more patrol through and start attacking. Made journeys through dungeons/strongholds really fun and interesting.
    (5)

  6. #6
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Magis View Post
    Aren't you taking protective measures because the mobs were dangerous? Thus it indeed has a dangerous world? Going "FFXI didn't have a dangerous world because I had to prepare for dangerous mobs" doesn't make sense.
    Yes, and because of those protective measures the world is no longer dangerous, otherwise you wouldn't bother using them. It's only "dangerous" in the sense that if you decided to run up to a mob and smack it it'll probably wipe the floor with you, but the danger isn't very tangible if you can trivialize it with smart movement and item use. The mobs may be dangerous in the literal sense of the word, but they pose no real threat to you unless you go out of your way to make it so (or unless they posses True Sight, but those types are exceedingly rare).
    (5)
    With this character's death, the thread of prophecy remains intact.

  7. #7
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ElHeggunte View Post
    FFXI never had a dangerous world. You either learned quickly how the more dangerous mobs aggroed and just avoided them or you stocked up on Silent Oil and Invisible Dust, completely trivializing any threat besides the occasional True Sight creature. I didn't play EQ very much so I can't comment on that. This is also the kind of thing that starts out fun, but it quickly becomes a tedious chore if you have to pass through the "dangerous" areas a lot.
    No danger huh? Let's see you go in 2007 to solo a T - IT mob, without a RDM. Let's see how long you last, oh and get agro from another 1 or 2 monsters, without being RDM to sleep , nuke, sleep nuke. BUT FFXI had no danger..LOL.
    (1)

  8. #8
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Asierid View Post
    This. Finally, someone with a realistic outlook on how things used to be compared to today without all this extra crap in an attempt to fluff up what was now (In the grand scheme of things) a terrible idea.

    This is like people talking about how a Gremlin was a bad ass car and deserves a ton of praise compared to the typical Toyota Corolla of today.
    That is not realistic, that is selfish. You think just because one persons life changed that doesn't mean millions of others peoples lives change in the same way.
    (1)

  9. #9
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ElHeggunte View Post
    FFXI never had a dangerous world. You either learned quickly how the more dangerous mobs aggroed and just avoided them or you stocked up on Silent Oil and Invisible Dust, completely trivializing any threat besides the occasional True Sight creature. I didn't play EQ very much so I can't comment on that. This is also the kind of thing that starts out fun, but it quickly becomes a tedious chore if you have to pass through the "dangerous" areas a lot.
    true sight were a joke *run behind* /poke /slap /laugh *mob turns around* <death> <you can have this> ! T_T


    1 thing is dangerous world and another is annoying as hell world , the 1 is nearly impossible to create w/o the 2nd

    All the dangerous mmos are based around the idea that DEATH hurts (be it exp loss , exp debt , or just having to travel for 15 min to go back where u were )
    (0)

  10. #10
    Player
    Amocoru's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    61
    Character
    Vylandra Postop
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ElHeggunte View Post
    FFXI never had a dangerous world. You either learned quickly how the more dangerous mobs aggroed and just avoided them or you stocked up on Silent Oil and Invisible Dust, completely trivializing any threat besides the occasional True Sight creature. I didn't play EQ very much so I can't comment on that. This is also the kind of thing that starts out fun, but it quickly becomes a tedious chore if you have to pass through the "dangerous" areas a lot.
    This simply isn't true. You couldn't roam through any level-appropriate zone at any level in FFXI without risking death. Even for hardcore players with hundreds of days in WITH raid experience out the wazoo you could easily die at any time while playing. I know Abyssea oversimplified the game and make it incredibly easy, but before that, danger was waiting EVERYWHERE. Depending on your job, you could easily go down against an Even Match.
    (2)

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