I don't think that spending longer to get something less as challenging just tedious. I felt the same with Wildstar and just didn't finish my included 30 days.Back in EverQuest and FFXI, you could easily get turned around and lost. At least, I know I could. Then you had the fear of dying and losing exp (not that I want to be able to lose exp). But it brought about a great sense of adventure.
I feel like everything is just so easy to get to in MMOs these days. I miss having to fight my way through hordes to get where I wanted. Not just run through and ignore all damage I take.
I know this kind of topic pops up now and then, and about 95% of you will disagree. Oh well.
Ehm, go do Alex savage maybe. Maybe try a hunt with out too many people?
I lasted two weeks in Wildstar. Just felt like the same old stuff over we've been playing for years.
People seem afraid to let MMOs evolve.
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