Results 1 to 10 of 100

Hybrid View

  1. #1
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Seraphyna View Post
    You obviously never played FFXI or got very far.

    I would kill for Castle Zvahl or Sea/Sky or the other various maze/caverns you could get lost in or run into NM's.

    FFXIV has none of this.
    I played it for 7 years and had multiple 75s. The world was never truly dangerous. Even places like Castle Zvhal, Ru'Aun, and Al'Taieu weren't really that dangerous. You learned how mobs aggroed and took the appropriate steps to avoid them or you made liberal use of sneak/invisible. The only hard part was trying to find a safe spot to reapply sneak/invis or the rare True Sight mob you had to avoid. Zones weren't dangerous, they were a tedious exercise in patience.
    (15)
    With this character's death, the thread of prophecy remains intact.

  2. #2
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by ElHeggunte View Post
    You learned how mobs aggroed and took the appropriate steps to avoid them or you made liberal use of sneak/invisible. The only hard part was trying to find a safe spot to reapply sneak/invis or the rare True Sight mob you had to avoid. Zones weren't dangerous, they were a tedious exercise in patience.
    Gotta agree with the Sneak/Invis stuff. It was overdone, because people weren't really exploring in the way the devs designed it. FFXI was almost entirely party-based, and most areas couldn't be safely explored alone without the aid of Sneak/Invis, which could also get expensive. Most of the maps were flat out misleading, making it look like you could get to certain areas via certain paths, only for there to be a rock, tree trunk, or slightly raised piece of land that prohibited you from getting there.

    And while I think you can make the case that XIV could use some more overworld party-based things, XI took it to an extreme.
    (1)