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  1. #1
    Player
    Tamlin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    58
    Character
    Tamlin Vangar
    World
    Excalibur
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by sirDarts View Post
    No, I really don't remember casters helping with their heals in "oh shit!" situations. I do remember SMN helping with Swiftcast + Revive, that one is great. But the heals? Never felt a positive impact.
    On the other hand I have seen BLMs/SMNs healing themselves because I "neglected" them for 20 seconds while they were in no danger of dying, unless they walk into AoE, and that death would not be prevented by their 400 more HP anyways. This not only caused me to overheal them, which is completely useless in this game, but also cost a chunk of DPS.
    I have several occations been able to save a pt from a full wipe - if the healer went down - due to having physick on my BLM, most often in low-lvl DR, but also in other content, in particular where there have been long breaks between the hard-hitting actions of a mob. So yes: there have been situations were it has been a positive impact for sure - even if you haven't experienced them youself.

    And for healers not even tossing a regen for 20 sec when a party-member have low HP: I have died due to ticks of <insert your pref. DoT here> where healer have not paid attention to the other party members due to "no AoE that can't be avoided coming up", and also saved my sorry ass several times by healing myself for those 400 HP (or 800-1200 if having to cast 2-3 physicks) that meant the difference between life and death on that next tick.
    So yes: the scaling of physicks is soarly missed.

    And to get the numbers right for a BLM, Physicks at ilvl 130 would heal for aprox 7,5 % of total healt = 450hp
    What I would wish for, is 7,5 % of current HP (don't have the numbers in front of me as in the office), but say 9k hp, that would mean 675 Physicks, or 10k hp = 750 Physicks.
    (0)
    Last edited by Tamlin; 07-28-2015 at 08:29 PM. Reason: 1000 char

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tamlin View Post
    And to get the numbers right for a BLM, Physicks at ilvl 130 would heal for aprox 7,5 % of total healt = 450hp
    What I would wish for, is 7,5 % of current HP (don't have the numbers in front of me as in the office), but say 9k hp, that would mean 675 Physicks, or 10k hp = 750 Physicks.
    That would also affect Physick on Scholar. Just equip more mind or have a mind potion ready for the "oh no" moments.
    (0)

  3. #3
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Tamlin View Post
    I have several occations been able to save a pt from a full wipe - if the healer went down - due to having physick on my BLM, most often in low-lvl DR, but also in other content, in particular where there have been long breaks between the hard-hitting actions of a mob. So yes: there have been situations were it has been a positive impact for sure - even if you haven't experienced them youself.

    And for healers not even tossing a regen for 20 sec when a party-member have low HP: I have died due to ticks of <insert your pref. DoT here> where healer have not paid attention to the other party members due to "no AoE that can't be avoided coming up", and also saved my sorry ass several times by healing myself for those 400 HP (or 800-1200 if having to cast 2-3 physicks) that meant the difference between life and death on that next tick.
    So yes: the scaling of physicks is soarly missed.

    And to get the numbers right for a BLM, Physicks at ilvl 130 would heal for aprox 7,5 % of total healt = 450hp
    What I would wish for, is 7,5 % of current HP (don't have the numbers in front of me as in the office), but say 9k hp, that would mean 675 Physicks, or 10k hp = 750 Physicks.
    To put a little perspective on the problem....I have to swap all the right side pieces to mind gears to bring my level 60 SMN's cures up to the level (percent-wise) they were at 50. That is a major shift in potency.

    To consistently break 850 on either BLM or SMN I have to swap out 6 slots to MND stats. How often do you get healed for more than double that be a healer?
    (1)
    Last edited by Raist; 07-29-2015 at 01:38 AM.