Multi dotting is still a thing on most Alexander encounters, which is going to bypass the usual 3-second tick on bloodletter. Bard used to require a fast reaction to pick up on procs so you didn't double it up (which is the case for both SS and BL), but I'm finding myself having to delay one or another if a BL procs happens during another of my oGCD.
While wasting proc SS is less ofa potency loss than firestarter, you also need to remember that SS is part of our regular rotations outside of using it as a proc, you'll inevitably get those times where you start casting SS and then gain the proc, making you get neither the crit or the instant cast bonus. Which also drains down our finite TP since it's a higher cost than heavy shot. And my TP is certainly guzzled a lot more than that of MCH.
And on the side note, there needs to be some sort of differentiation between MCH and BRD gameplay, esp when GB/WM is factored. I leveled both and this just feels like a halfassed design when they decided to slap WM onto bard (Which makes the awkward/disjointed more gameplay even more obvious because MCH pulls it off much much better) Even if you were to give them some freedom of movement through stacking SS procs, that'd only make them play even more similar to MCH. I honestly thought that MCH would be the one that would gain more dps from remaining stationary when possibe (when they previewed the class) while bard would be the one that'd maintain their fast-paced, reactive gameplay (which all WM does is slow it down because you can't immediately pick up the procs if it occurs mid cast, or if it's done right after a oGCD and you're left with delaying weaponskill or BL) One thing they could've done was either give bard cast times on all of their oGCDs, or give machinists an oGCD of 2 second with their 1.5 second cast time (and remove the instant cast bonus from procs, although procs need to be changed up so they're determined immediately). At least one class would feel like a faster blackmage without any disconnects inbetween each ability and more emphasis on reactive procs, while the other requires planning with oGCDs
The bard animations are also pretty terrible. You can even tell that windbite and empyreal arrow were not designed with oGCD clipping in mind. And well...ironjaws....




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