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  1. #91
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by RiceisNice View Post
    Multi-dotting is still a thing, esp on most of the alexander encounters.

    You also don't get the straighter shot buff until one second after your GCD passes. You either get a double proc and wasting one, or worse you still get the cast time and non-crit on your straight shot which has lower potency and higher TP cost.

    Or we could just purposely delay our GCD and you know, slow down our overall gameplay to molasses with a invisible 3.5 GCD.
    DoT upkeep became easier and cheaper on TP though, which is lovely.

    And in regards to the SS procs, you can complain about that. It's something I believe they can change, whether the skill usage procs the application or the damage itself. That's what they did with GL application, pre-3.0 the actual hit of demolish would apply GL, post-3.0 it's applied as the skill goes off which caused or GL to effectively be 2 seconds shorter. Perhaps if you complain enough this would be changed. That's something worth complaining about, Minuet isn't.
    (0)

  2. #92
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by aabe View Post
    ...
    I'm less concerned about the lost GCD (since that's reoccuring no matter what with the cast times), but more on the fact that I'm using two straight shots now to use up the buff. In the end, its lower potency than heavy shot and costs more TP, running down to some uptime problems down the road. You can't clip an oGCD to cancel the heavy shot animation to get the buff before your GCD reset either, it still won't show up until the same time period otherwise.

    I don't have a problem with EA clipping GCD (because it's an oGCD with a cast time), but I like the fact that I can cast it in the middle of my GCD cooldown. That is reminiscent of the fast paced combat flow that bard used to have in 2.0 with their oGCDs and auto attacks. You had a sense of cherry tapping with five different hits in a quick burst, compared to a mage that does singular large hits. WM just makes it feel unwieldy with proc management and with the oGCD resets.

    Quote Originally Posted by Humorless View Post
    DoT upkeep became easier and cheaper on TP though, which is lovely.

    And in regards to the SS procs, you can complain about that. It's something I believe they can change, whether the skill usage procs the application or the damage itself. That's what they did with GL application, pre-3.0 the actual hit of demolish would apply GL, post-3.0 it's applied as the skill goes off which caused or GL to effectively be 2 seconds shorter. Perhaps if you complain enough this would be changed. That's something worth complaining about, Minuet isn't.
    It's caused by WM because it was so haphazardly slapped onto bard. That's where the clunkiness and the fragmented gameflow of bard comes from; It has no consideration with bard's animations or toolkit back in 2.0. That's why you have so many problems with how it clashes the BL reset; It's extremely clunky and you end up delaying either an oGCD or your weaponskill if it occurs during one of your other oGCDs (whether it be bloodletter itself, sidewinder, flame arrow or blunt arrow). MCH never really had this problem with slug shot and their procs because the animation is incredibly short that it works even with a 1 sec GCD (and no one in the right mind would ever hardcast split or clean shot anyway)

    Everything else would just be QoL or differentiating the concept of MCH and BRD because honestly after leveling the two, they both play extremely similar to each other under the effects of WM/GB except only one of the two was built from the ground up with it in mind. Either changing the function of River of blood itself or changing how it functions under the effect of WM can go a long way for bard.
    (6)
    Last edited by RiceisNice; 07-27-2015 at 08:05 AM.
    ____________________

  3. #93
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by Shunye View Post
    To you and everyone else in this thread crying about the significantly improved bard playstyle i say.......

    LESS QQ, MORE PEWPEW
    Yes, the class is significantly improved... until, you know, that PEWPEW starts tripping over itself. But like I said before, anything is perfect when you ignore any flaws.

    Quote Originally Posted by Humorless View Post
    Still continuing my existence of being nothing more than an ignorant heckler.
    You haven't really paid any attention to what an individual has said and immediately jumped on the "one person said a thing so obviously that's what everyone else was talking about" side of the yard. My issues are purely mechanical faults that I really think need to be resolved. That and maybe making the other new song not useless. They do that, then I'll have no beef.
    (3)

  4. #94
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Lewtskie View Post
    You haven't really paid any attention to what an individual has said and immediately jumped on the "one person said a thing so obviously that's what everyone else was talking about" side of the yard.
    lol get over yourself.
    (0)

  5. #95
    Player
    Blaste's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Silentlock Knight
    World
    Midgardsormr
    Main Class
    Bard Lv 60
    It was just SE being lazy in the end and trying to add a mechanic that would make it easier for them to put a leash on the jumping bard, honestly they are horrible at class balancing intitally, eventually when they get enough "feedback" they actually get up and attempt to correct it, how long were some of the classes broken in 2.0 and 2.5 before they saw fixes? either way I hung up my bow like many other people, bard just isn't fun to play anymore, and the fact remains they adjusted us purely to satisfy raid content and nothing more.
    (3)

  6. #96
    Player
    VorpalSpork's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Mykstra Loire
    World
    Tonberry
    Main Class
    Dancer Lv 90
    For me, I played bard because it was fun. I loved the mobility and was fine with the support role, and thought the lower dps was a fair trade-off. I don't play bard anymore - bard lost the mobility and mostly the need for support, so the fun is gone now. I'm casual, I don't have any expectation of running Alex savage, though I regularly do the normal version on my summoner. For someone like me, I rarely see the need for bard songs in my dungeon and "easy mode" raid runs. So, basically, bards take a dps hit for mobility and support function; however, mobility is mostly gone and the support often not needed. Also, the fun is gone with the total change to gameplay. I just lost interest in the job entirely and couldn't even bring myself to level it.
    (3)

  7. #97
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    I suppose if I had a problem with WM (and by extension GB) it's the lock out of abilities if you aren't in the respective mode for them. I understand that mobility has to be sacrificed for higher damage and I'm perfectly ok with that. I just don't like losing access to skills because of it. I would have rather had WM/GB be just a straight 10% increase while keeping auto attacks or something while letting use the skills in either mode. It'd be like telling a Ninja he needs to use Suiton to use Armor Crush and it shares a cooldown with Trick Attack. Not an exact parallel, of course, but you see where I'm getting. Locking out skills is never fun. It just makes it so that players who choose mobility over DPS are punished even further and basically removing any real reason to switch.
    (1)
    Last edited by Ryaz; 07-27-2015 at 05:48 PM.

  8. #98
    Player
    Noira's Avatar
    Join Date
    Dec 2014
    Posts
    206
    Character
    Alexa Nubara
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    Every class has abilities locked out though when not using certain buffs or stances.

    Blm has fire 4 and blizz 4 locked out if enochian falls off or isnt in use.

    War has most of our job abilities locked behind defiance or deliverance.

    DRG has Fang and Claw and Wheeling Thrust locked behind BoTD form.

    Monk Forbidden Charka and Purification etc etc.

    Smn Aetherflow and Dreadwrym Trance.
    (0)

  9. #99
    Player
    Rikkustrife's Avatar
    Join Date
    Aug 2013
    Posts
    337
    Character
    Overlord Rikkustrife
    World
    Diabolos
    Main Class
    Archer Lv 65
    Quote Originally Posted by Noira View Post
    Every class has abilities locked out though when not using certain buffs or stances.

    Blm has fire 4 and blizz 4 locked out if enochian falls off or isnt in use.

    War has most of our job abilities locked behind defiance or deliverance.

    DRG has Fang and Claw and Wheeling Thrust locked behind BoTD form.

    Monk Forbidden Charka and Purification etc etc.

    Smn Aetherflow and Dreadwrym Trance.
    none of those stances change how the job plays though, abilities that can be used in both stances don't change while every weaponskill changes for bard with wanderer's minuet
    (7)

  10. #100
    Player
    Shunye's Avatar
    Join Date
    Sep 2013
    Posts
    74
    Character
    Shunye Windlash
    World
    Diabolos
    Main Class
    Archer Lv 70
    The more people that quit bard because they can't handle the improved playable, the better off everyone is. You can argue to yourselves all you want but since the class is perfectly fine in every aspect of the game there is no reason to change anything.
    (2)

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