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  1. #1
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    5 Favors per token is not bad.
    5 materials (enough for one material synth) per token is not bad, either.

    Its the 5 favors/materials per RED token that's bad. They should be BLUE tokens.

    I can see gear remaining red, but mats should not be red, they should be blue. Both for gathering, and then spending the gathered pieces for actual synth mats.
    (5)

  2. #2
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Roth_Trailfinder View Post
    5 Favors per token is not bad.
    5 materials (enough for one material synth) per token is not bad, either.

    Its the 5 favors/materials per RED token that's bad. They should be BLUE tokens.

    I can see gear remaining red, but mats should not be red, they should be blue. Both for gathering, and then spending the gathered pieces for actual synth mats.
    Agreed. I never mentioned it because I was only suggesting stuff only related to the favor side of things.

    However, 1 token for 1 or 2 favors is needed because 12 hours of hardcore gathering is overkill.
    (0)

  3. #3
    Player
    Alexiell's Avatar
    Join Date
    Mar 2015
    Posts
    151
    Character
    Alexiel Knight
    World
    Phoenix
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    5 Favors per token is not bad.
    5 materials (enough for one material synth) per token is not bad, either.

    Its the 5 favors/materials per RED token that's bad. They should be BLUE tokens.

    I can see gear remaining red, but mats should not be red, they should be blue. Both for gathering, and then spending the gathered pieces for actual synth mats.
    thats why i think there should be two ways to get the new materials: one with red scrips, which is fast and has a weekly cap that can be reached easily even by casuals (not 11+ hrs doing favors pls), and a slower option with blue scrips that isnt capped.
    (0)

  4. #4
    Player
    Lubb's Avatar
    Join Date
    Jul 2015
    Posts
    2
    Character
    Lubberk Wallnbrydasyn
    World
    Malboro
    Main Class
    Alchemist Lv 60
    I personally would like to see a bare minimum return of 1 in 8 nodes. This is a bit above the average I find, at least with btn, min for some reason with me is averaging 1 in 12-14 nodes. Maybe the seed value on the whole for their rng is flawed some how, that's another topic, but I would just like to see the experience of mining 16 nodes to get one or getting nothing at all, go away. Its just too much. I can understand failing for a lack of skill or planning on a craft but to be denied just for showing up and burning out the left button on my mouse as I tear through a bunch of nodes is obnoxious. This is also merely one step in a process of many we have to get through to do crafting/gathering endgame now, the strict rng here seems like a needless reach to time gate and get more of that subscription cash
    (0)