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  1. #11
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lemuria View Post
    It's really disappointing that people see us as money-hoarding villains to the extent they need to deny us any truly useful crafts.
    Nowhere did I say anything like this.

    But it's simple economics, supply and demand. If we had top tier gear that was crafted, it would be expensive because of those principles. We've seen it in other MMOs.

    SE did it differently, and I'm glad for it. Anyone that does the work in battle content gets their gear. Having i180 crafted already means a monied individual that hits 60 can gear out a class much more quickly than someone that grinds law and hunts. But higher gear you have to work for. The way it should be, at least IMO.
    (1)

  2. #12
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Risvertasashi View Post
    Honestly, this is the way it should be. People shouldn't need huge amounts of gil if they want to raid and do primals. Having it come from battle content is the way to do it.
    No, there are two ways they could have handled this;

    Firstly, lock powerful crafted gear on the crafter. I take Blacksmith to 60, I pour a lot of effort into gear it up. My reward? Screw you Gerolt. I'll craft my own ultimate weapon thank you very much. Nobody has to have millions of gils to do this, it would just be something crafters can do for themselves to make it feel like they're actually crafting gear, rather than glamour prisms. I'd be able to walk around with my own self made ultimate weapon and feel proud as a Blacksmith as a result. No real reason they couldn't adapt the Collectables system to implement something like this really...

    Secondly, copy Final Fantasy XI. That game had an Abjurations system; You would do endgame content, and it had a chance of dropping specific Abjurations (which couldn't be sold/traded). These Abjurations were used along with certain crafted items to produce endgame tier gear. Could very easily adapts that in Final Fantasy XIV; Right now we can craft i180 stuff right? Well, how about letting us take that gear, taking the items used to upgrade AF2, and do the same thing with it? Upgrade that i180 to i210. Would still require you to do the raids to get the best gear, it just gives crafting some validity at endgame.

    Either of those works for me. As a crafted, I can make awesome gear, rather than glamours. That's all I want. If it's locked to me, at worse it "forces" people to level crafts to make their own, but if the recipe ends up being worse of a grind than Zenith to Zeta? No problem there. If we continue making the same gear as we currently do, but people are able to upgrade it with raid drops, nobody has to buy the gear to enter raids, it's just something people can do. Both cases end up being cock waving "look how much Gil I have" items that are actually used, rather than glamoured, which is what crafting should be about.
    (11)
    Last edited by Nalien; 07-24-2015 at 04:37 PM.

  3. #13
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Adera View Post
    Sorry If I expressed myself badly. Yes, leveling crafts will make this problem go away. However, the effective cost of capping scrips every week is still multi million and will stay for a long time because of this system. Given the base materials and all crafts at 60 the time gating isn't that bad.
    Now we're on the same page, and I agree. The scrip system is awful. You just don't earn enough scrips for the amount of materials and effort that goes into crafting them. Worse is that even when you max out a particular collectable, it's barely worth more than the base amount of scrips.

    The whole scrip system needs to be looked at in thorough detail before it becomes workable. As it stands, it's a terrible, horrible system.
    Quote Originally Posted by Risvertasashi View Post
    Nowhere did I say anything like this.
    My response was more to pre-emptively fend off the usual comments like "Crafters make millions of gil by overpricing their stuff, so it shouldn't be endgame." which inevitably come up in such discussions. To be fair though, top-tier gear SHOULD be expensive, because it will inevitably require rarer ingredients to craft. It also prevents people buying their way to endgame.

    Though, I agree it shouldn't be the only method by which to obtain it, and there needs to be quested gear which is on par.
    (0)
    Last edited by Lemuria; 07-24-2015 at 04:47 PM.

  4. #14
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Risvertasashi View Post
    Nowhere did I say anything like this.

    But it's simple economics, supply and demand. If we had top tier gear that was crafted, it would be expensive because of those principles. We've seen it in other MMOs.

    SE did it differently, and I'm glad for it. Anyone that does the work in battle content gets their gear. Having i180 crafted already means a monied individual that hits 60 can gear out a class much more quickly than someone that grinds law and hunts. But higher gear you have to work for. The way it should be, at least IMO.
    Its ironic that you say that. Considering you know, getting a single piece of item requires 10 times the effort for a crafter then it does for a battle class right now.
    And on top of that its also far less good then the items you get just by doing content you would be doing anyway.
    (5)

  5. #15
    Player
    HighMarshal's Avatar
    Join Date
    Jan 2015
    Location
    Limsa Lominsa
    Posts
    123
    Character
    Chevonne Devereux
    World
    Coeurl
    Main Class
    Scholar Lv 56
    SWtOR made it where there were high end items that only someone with maxed crafting could use. I don't remember if you could sell them, but you did need to have that craft maxed in order to use the item.
    (1)

  6. #16
    Player
    SevenHeavens's Avatar
    Join Date
    Nov 2012
    Location
    LL
    Posts
    181
    Character
    Sevenna Sigil
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by StrejdaTom View Post
    But the gatherers scrips are problem, yup.
    It's not too bad for me, I always loved gathering and gearing my btn and min have been fun so far. Don't mind the timed nodes and stuff.
    Crafting on the other hand, RIP.
    (0)

  7. #17
    Player
    hqdm's Avatar
    Join Date
    Aug 2013
    Posts
    234
    Character
    Honey Hole
    World
    Tonberry
    Main Class
    Gladiator Lv 2
    The truly ridiculous part is the cost behind it, since you're effectively denying BiS for your DoL (left side + mh uncraftable atm), and seeing 3 Ooids per favor is a generous average. 15 mats/scrip token, 11.x hours spent on actually using the favors, and you need 100 per ingot. 2-4 ingots per armor/weap piece, 1-2 ingots for accessories. Completely sacrificing your DoL progress will net you avg 135 mats/wk, I think, but like.. the sheer number required, I don't even. That's like 3 weeks? for chance at an armour piece. Then we get to play the "who doesn't get shafted by Hasty Touch + Reclaim" game.

    I wouldn't mind leisurely grinding those out if they were on ephemeral nodes or hidden rares on normal nodes, but it feels like they're forcing the dumb collectible system. There is no choice here, you focus your gameplay around ingame timers to get these stupid collectibles 50 times a week AND then go grind favors, or gg you're locked out of endgame crafting. I love crafting because of the freedom of choice in how you approach it, I love gathering because it's relaxing & I can just unwind + zombie out while doing it. This system craps on both aspects of that.

    In a way, this is the i70 gathering mainhands repackaged. Timed nodes limiting progression, but with a much more insidious take on it.

    Crafting isn't dead, there's tons of stuff to craft still (and I'm happily doing so), but crafting progression sure is. I'm fine with not having crafted battle accessories right out of the box, though we did in 2.0, because the rest of this patch is just so terrible it seems immaterial in comparison. Sure, you can pretend this patch never happened if you want, but down the road when new stuff releases that requires AF2 to craft, you'll be behind.

    Killing omnicrafting shouldn't be a thing. If anything, introducing alternative paths like the specialization system to lessen reliance on omnicrafting is much more palatable. Because at it's heart, omnicrafting is independence & self sufficiency. I thought SE's implementation of the specialist system with HW launch was fairly well done. It beefed up the toolkit of the casual crafter & it has some fairly cool toys for all crafters to play with. But it's not necessary, and acts as sort of a toolset sidegrade.

    This patch is effectively nudging people towards leveling alts (which is thoroughly unenjoyable to begin with) for scrip mats while decreasing freedom through artificial time gates which is just plain terrible.

    That and we don't even have anything to craft with the new gear that isn't also artificially gated by red gathering scrips. It's just "do this insufferable DoL grind and hope we don't introduce a new artisan's set just as you're finishing your AF2 set". I mean, it's a given there's going to be new gear that relies on AF2 to craft it, it's just.. too much bullshit for too many unknowns.
    (5)
    Last edited by hqdm; 07-24-2015 at 08:50 PM. Reason: numbers

  8. #18
    Player
    maelor's Avatar
    Join Date
    Feb 2013
    Posts
    75
    Character
    Maelor Tormren
    World
    Goblin
    Main Class
    Pugilist Lv 60
    I agree with the poster, crafting is a bit disappointing. I have my own thread on the topic called "the future of crafting and gathering". Crafting is fine and all, but there needs to be a purpose to it. Crafters should have something to do with crafting top tier gear. If they dont, then they serve no purpose. It's a shame I can HQ this ilv 180 gear, but it is basically useless because its faster and easier to just use purchased or rewarded gear to get end game raid gear, why would a crafter ever waste time and money making top tier gear when even HQ'ed and penta melded its not top tier. I WANT to like crafting, and I want crafting to serve a purpose, but alas all you need to do is raid raid raid, and dungeon dungeon dungeon.
    (1)

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