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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    Parry is useless. Can we change it?

    Parry right now, is pretty much a wasted stat. I would rather have a statistic that does something for you. Its kind of strange they placed it on so much of our gear. Here is another idea I have to rework how parry works.

    Chart:
    100 Retaliation = 0.5% of damage received when facing your target is prevented and reflected.
    200 Retaliation = 1% of damage received when facing your target is prevented and reflected.
    300 Retaliation = 1.7% of damage received when facing your target is prevented and reflected.
    400 Retaliation = 2.3% of damage received when facing your target is prevented and reflected.
    500 Retaliation = 2.7% of damage received when facing your target is prevented and reflected.
    600 Retaliation = 3.3% of damage received when facing your target is prevented and reflected.
    700 Retaliation = 3.7% of damage received when facing your target is prevented and reflected.

    Retaliation's damage is capped at 200 at level 10.
    Retaliation's damage is capped at 300 at level 20.
    Retaliation's damage is capped at 500 at level 30.
    Retaliation's damage is capped at 1000 at level 40.
    Retaliation's damage is capped at 1300 at level 50.
    Retaliation's damage is capped at 1600 at level 60.

    This is to prevent any exploits associated with it and kill mechanics.

    Retaliations damage is not lowered by Defiance, Grit, or Shield Oath since it is a reflect. However it is also not raised by % damage increases, it also cannot critical.
    (2)
    Last edited by Nektulos-Tuor; 07-12-2015 at 06:03 AM.

  2. #2
    Player
    Fayo's Avatar
    Join Date
    Sep 2013
    Posts
    150
    Character
    Fate Li
    World
    Gilgamesh
    Main Class
    White Mage Lv 70
    parry is a defensive stat that allow you to parry more. It's fine where it is atm and making increase autoattack would be too OP...
    (3)

  3. #3
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    Regardless of how much you have, its still 20%. Why is this stat even in the game?
    Because Parry on equipment increases the rate, not the amount of damage reduced.

    Can we change it to something a bit more interesting like ... "Attack Speed?" or "Autoattack Modifier?" We need a stat that increases auto-attack damage or speed, and that would be perfect for tanks.
    SE specifically said they didn't want to add a Haste-like stat because then people would stack it and it could cause balance issues. Look at what happened with FFXI. And Auto-attack damage already benefits from multiple stats, we don't need another one.

    Parry right now, is pretty much a wasted stat. I would rather have a statistic that does something for you. Its kind of strange they placed it on so much of our gear.
    How is damage reduction a wasted stat?
    (20)
    With this character's death, the thread of prophecy remains intact.

  4. #4
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Tell me that after playing Dark Knight that invests heavily into parry with their buffs.

    Parry is far from useless.
    (18)

  5. #5
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    For once, you actually make a somewhat agreed upon statement, but why do we need to change a defensive stat to an offensive stat? Tanks have plenty of damage as it is. If you're failing DPS checks, it's not because your tank sucks, it's because your DPS suck. Even if Parry is crap, it is still a defensive stat, and removing a defensive stat, no matter how minor, will have a noticeable effect on all the tanks, but more specifically on tanks that can't block. I am also in agreement with SE on removing the effects of Strength and Dexterity on things like Block and Parry, however, the Parry stat should have been reworked to effect both Parry Rate and Parry Strength, much the same way that Shields provide the basis for both Block Rate and Block Strength. It would have properly placed slightly more importance on the Parry secondary stat which would have given tanks slightly more incentive to use it. This would have also went with the theme of what they did with Critical Hit Rate, which now effects both the rate with which you trigger a critical hit and the amount of increased damage the critical hit does.

    I am just very confused as to why you believe tanks need more damage, when we have plenty to go around already. Not even in max DPS gear, my Paladin can spam Royal Authority for 1.5k non-critical hit damage, my Warrior's Fell Cleave at just level 54 is hitting for 1.8k non-critical hit damage. I personally can't speak for Dark Knights, since I am just leveling mine in the off chance they repair it.
    (1)

  6. #6
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    snip of current OP
    It's rude to copy and paste quotes of posts after yours as if you made the argument before the reply came. Create a new post, and help bump your own thread.

    Anyways, if you're saying that it's a small increase in DPS, then what's the point? The stat is still useless. You've already failed to make it of any more importance than it currently is as a defensive stat. Further, the word "Parry" makes no sense as an offensive stat.

    Parry: verb: to ward off a weapon or attack.

    Hence, it is a defensive stat. To try to twist it into an offensive stat is just plain idiotic. So you shouldn't just be asking SE to entirely change the mechanics of the stat, but to also change the name of the stat. Both of which are useless changes when you admit that the importance of Parry would be insignificant still. My suggestion, however, just asks SE to take the mechanic of Strength they had implemented in 2.x where it effected the strength of your Parry, and put it on Parry instead, so that your Parry stat would now effect both the rate and the strength. This would require absolutely no alteration of the stat's name, and it is using a system they have already used before, as well as follow in line with the same theme as another secondary stat that they changed with 3.0. This would also help Dark Knight by boosting the effectiveness of their Dark Dance. The stat would has slightly more importance in this manner too, and since it's heavily sunk into tanking gear, and completely devoid on other gear, it would only effect tanks themselves. Further, since it's a secondary stat that effects the strength of your parry instead of a primary stat like it use to be, building a whole lot of it would be more difficult than building just tons of strength, since you can't just stack strength trinkets to stack more parry strength, you would HAVE to use Vitality trinkets to make use of their parry secondary. There would be more incentive for tanks to be tanks, and then more tactical difficulty when deciding to drop your vit trinkets and going into strength.
    (2)
    Last edited by Ceodore; 07-12-2015 at 04:38 AM.

  7. #7
    Player
    nyttyn's Avatar
    Join Date
    Dec 2014
    Location
    Dulmand
    Posts
    104
    Character
    Utsuho Reiuji
    World
    Sargatanas
    Main Class
    Paladin Lv 60
    Making parry increase damage would be super dumb. That being said, yall who say its useful should actually play a tank because it's the single most useless tank stat there is. Even moreso post-nerfs - before then, at least you could get parry up to >20%. It just scales so incredibly poorly for such a RNG benefit that it's pretty much always a waste.

    I agree it needs some sort of buff or change, but making it increase damage is definitely not that change. Maybe just have it also add a small amount of damage reduction to help it achieve its intended function.
    (6)

  8. #8
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90


    No. Seriously, just... no. This makes absolutely no sense whatsoever in context of what Parry actually is.

    My biggest problem with Parry/Block atm is that my Strength no longer affects them. :/
    (11)
    Last edited by Ashkendor; 07-12-2015 at 04:41 AM.

  9. #9
    Player
    Mhikail's Avatar
    Join Date
    Jun 2015
    Posts
    370
    Character
    Kayu Lynette
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Ceodore View Post
    It's rude to copy and paste quotes of posts after yours as if you made the argument before the reply came. Create a new post, and help bump your own thread.
    You know we have a 20 post limit and it's 24 hrs after that post.
    I'm just here to see what daily thing he has to complain about.
    Reminds me of my Gma. She complains so damn much!
    I'm like STFU WOMAN lol yeesh.
    (6)

  10. #10
    Player Ceodore's Avatar
    Join Date
    Feb 2014
    Posts
    537
    Character
    Ulf Hednasch
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by nyttyn View Post
    Making parry increase damage would be super dumb. That being said, yall who say its useful should actually play a tank because it's the single most useless tank stat there is. Even moreso post-nerfs - before then, at least you could get parry up to >20%. It just scales so incredibly poorly for such a RNG benefit that it's pretty much always a waste.

    I agree it needs some sort of buff or change, but making it increase damage is definitely not that change. Maybe just have it also add a small amount of damage reduction to help it achieve its intended function.
    Bingo! Someone with intelligence. You understand exactly what I am getting at. Parry needs reworked to be a stronger defensive stat, not an offensive one, especially since it just make more logical sense. Exactly as you said, Parry should effect both the rate and the strength of your parries.

    Quote Originally Posted by Ashkendor View Post


    No. Seriously, just... no. This makes absolutely no sense whatsoever in context of what Parry actually is.

    My biggest problem with Parry/Block atm is that my Strength no longer affects them. :/
    Exactly! But SE's reason for removing that effect from Strength was because the levels of Strength players will now be able to sink into gear, even as tanks, would make Parry strengths massive. Since the threshold was based on tiers of block %, parry and block would be seeing close to 50, 60% block strength. So instead of just tweaking the formulas a bit, they did the worst thing a game developer can do, they just out right removed it. I feel they could have at least moved it to another stat that would make more sense, like Parry. This secondary stat needed some serious loving anyways.

    Quote Originally Posted by Mhikail View Post
    You know we have a 20 post limit and it's 24 hrs after that post.
    I'm just here to see what daily thing he has to complain about.
    Reminds me of my Gma. She complains so damn much!
    I'm like STFU WOMAN lol yeesh.
    Maybe I'm the only one who finds it rude to copy and past posts that come after yours. The limit isn't a big deal to me really. IDK.
    (10)
    Last edited by Ceodore; 07-12-2015 at 04:49 AM.

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