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  1. #1
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Adera View Post
    Let's say that everything that is OK and I can now gear myself properly to craft GODLY items. Wait, there is none. The highest level crafted items are ilvl180
    Honestly, this is the way it should be. People shouldn't need huge amounts of gil if they want to raid and do primals. Having it come from battle content is the way to do it.

    To whoever made this design decision at SE, thank you.

    Sorry that they made the crafting system so cumbersome, though.
    (9)

  2. #2
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Risvertasashi View Post
    Honestly, this is the way it should be. People shouldn't need huge amounts of gil if they want to raid and do primals. Having it come from battle content is the way to do it.
    No one is asking for it to be superior, we've been asking for it to be on-par. One way FFXI got around some of these issues is to have crafted items that required tokens, called abjurations to unlock their potential. They were endgame in their strength, but still required the owner to do some fighting to obtain those tokens.

    Crafters go through a lot of trouble to make what is essentially vanity-wear at the end of the day. It's really disappointing that people see us as money-hoarding villains to the extent they need to deny us any truly useful crafts.
    (8)

  3. #3
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Lemuria View Post
    It's really disappointing that people see us as money-hoarding villains to the extent they need to deny us any truly useful crafts.
    Nowhere did I say anything like this.

    But it's simple economics, supply and demand. If we had top tier gear that was crafted, it would be expensive because of those principles. We've seen it in other MMOs.

    SE did it differently, and I'm glad for it. Anyone that does the work in battle content gets their gear. Having i180 crafted already means a monied individual that hits 60 can gear out a class much more quickly than someone that grinds law and hunts. But higher gear you have to work for. The way it should be, at least IMO.
    (1)

  4. #4
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Risvertasashi View Post
    Nowhere did I say anything like this.

    But it's simple economics, supply and demand. If we had top tier gear that was crafted, it would be expensive because of those principles. We've seen it in other MMOs.

    SE did it differently, and I'm glad for it. Anyone that does the work in battle content gets their gear. Having i180 crafted already means a monied individual that hits 60 can gear out a class much more quickly than someone that grinds law and hunts. But higher gear you have to work for. The way it should be, at least IMO.
    Its ironic that you say that. Considering you know, getting a single piece of item requires 10 times the effort for a crafter then it does for a battle class right now.
    And on top of that its also far less good then the items you get just by doing content you would be doing anyway.
    (5)

  5. #5
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Risvertasashi View Post
    Honestly, this is the way it should be. People shouldn't need huge amounts of gil if they want to raid and do primals. Having it come from battle content is the way to do it.
    No, there are two ways they could have handled this;

    Firstly, lock powerful crafted gear on the crafter. I take Blacksmith to 60, I pour a lot of effort into gear it up. My reward? Screw you Gerolt. I'll craft my own ultimate weapon thank you very much. Nobody has to have millions of gils to do this, it would just be something crafters can do for themselves to make it feel like they're actually crafting gear, rather than glamour prisms. I'd be able to walk around with my own self made ultimate weapon and feel proud as a Blacksmith as a result. No real reason they couldn't adapt the Collectables system to implement something like this really...

    Secondly, copy Final Fantasy XI. That game had an Abjurations system; You would do endgame content, and it had a chance of dropping specific Abjurations (which couldn't be sold/traded). These Abjurations were used along with certain crafted items to produce endgame tier gear. Could very easily adapts that in Final Fantasy XIV; Right now we can craft i180 stuff right? Well, how about letting us take that gear, taking the items used to upgrade AF2, and do the same thing with it? Upgrade that i180 to i210. Would still require you to do the raids to get the best gear, it just gives crafting some validity at endgame.

    Either of those works for me. As a crafted, I can make awesome gear, rather than glamours. That's all I want. If it's locked to me, at worse it "forces" people to level crafts to make their own, but if the recipe ends up being worse of a grind than Zenith to Zeta? No problem there. If we continue making the same gear as we currently do, but people are able to upgrade it with raid drops, nobody has to buy the gear to enter raids, it's just something people can do. Both cases end up being cock waving "look how much Gil I have" items that are actually used, rather than glamoured, which is what crafting should be about.
    (11)
    Last edited by Nalien; 07-24-2015 at 04:37 PM.