Absolutely this.The reason these threads will always keep popping up has everything to do with how the game is designed. Letting a single player play every job, but then creating a system of end game that forces them to main only one is a contradiction in terms of what they are encouraging players to do. Anyone arguing that it has to do with personal greed has missed the point entirely. The entire end game and inventory system concepts are variants of World of Warcraft, but the base upon which the game was built was inspired by earlier Final Fantasy titles. They aren't compatible systems.
Why even bother having the armory system if you're going to design all your progression systems around the assumption that the armory system doesn't exist?
They should be leveraging that as a strength, not ignoring its existence and pretending the game is the same as every other MMORPG ever made (bar TSW and Skyforge).
the problem is time is the most precious commodity. and if it takes 6 months, you're already coming up to the next patch that will obsolete your gear.
you take 3 months to do your healer job, 3.1 drops.
you take 3 months to do your tank job, 3.2 drops with an iLv increase.
now you're back to taking 3 months to do your healer job until 3.3 drops.
in this cycle you can't even keep 1 job of each role relevant before time itself makes your gear irrelevant.
making the caps job specific would be the most helpful.
alternatively, reducing the cost of items to be 66% of what they cost would help too. so it would take closer to 9 weeks to do one job instead of 14.
First of all, I don't have an interest in banging my head against a brick wall over and over again (which is effectively what happens when I attempt to clear something like Alexander Savage without the benefit of a decent static), so please forgive me if I ignore the existence of such especially considering I am, you know, part of the 98% in that regard.
Secondly, they expect us to re-run the current content many, many dozens of times over and over again over the next several months, which is where the real problem lies. But, again, that is a standard themepark MMORPG problem and I'm not begrudging them that. What I AM begrudging them is making the whole carrot-on-a-stick too damn slow-paced for me to bother with that level of repetition. It's just not fun for me. I've been putting dozens of hours into Heavensward exclusively and at some point I just want to go do something else unless there's something new and fun to do in the game itself. The tomestone system alone feels like a disincentive to play because I feel obligated to run the expert roulette daily like a part-time job or else I fail to cap for the week and lose progress (and it is effectively lost progress).
It's a crappy system all around and I'm just sick and tired of it. I put up with it through the 2.x series, but going through another round of that in the 3.x series just feels so deeply demoralizing in a very, well, visceral sort of way. Yes, I feel it in my gut! I can feel my sense of self-worth sapping away the more time I spend repetitively running the same dungeon over and over and over again. It's actually starting to make me feel ill.
Maybe themepark MMORPGs just aren't for me anymore. I guess. It's just not working out.
Last edited by Zyrusticae; 07-24-2015 at 08:04 AM.
Esoterics have been raised to a 2000 weekly cap.
"We need a 2100 cap"


*sigh*You can. Just don't expect that you can get BiS gear for all classes in just some weeks and that you can ignore every 2nd best and 3rd best gear.
If you do Alex savage, gear up first the job you use for Alex savage. If you don't do Alex Savage, then it is not important anyway.
again, im not saying remove the cap, but make the cap based on job. IE 450 a week per job not per player.
Exactly.
Players will always, always whine for more. It doesn't matter how much they increase the cap, they'd ask for it to be higher. They could remove the cap altogether and people would whine about how much the pieces cost and that they don't have enough inventory, etc (like they don't already...).
This no one will ever be happy and most of the bum rushers are un happy that they can't bum rush the tomes {and if they did set it to 600 or 1000 ppl just be back on here saying i have nothing to do waaaaa}Exactly.
Players will always, always whine for more. It doesn't matter how much they increase the cap, they'd ask for it to be higher. They could remove the cap altogether and people would whine about how much the pieces cost and that they don't have enough inventory, etc (like they don't already...).
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