Page 7 of 7 FirstFirst ... 5 6 7
Results 61 to 69 of 69
  1. #61
    Player
    Xystic's Avatar
    Join Date
    Oct 2013
    Posts
    734
    Character
    Belcross Panda
    World
    Famfrit
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Izsha View Post
    They upped it to 450. People complained about the 450.
    I could barely do 200 a week on the 300 cap lol...
    (2)

  2. #62
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Fendred View Post
    The reason these threads will always keep popping up has everything to do with how the game is designed. Letting a single player play every job, but then creating a system of end game that forces them to main only one is a contradiction in terms of what they are encouraging players to do. Anyone arguing that it has to do with personal greed has missed the point entirely. The entire end game and inventory system concepts are variants of World of Warcraft, but the base upon which the game was built was inspired by earlier Final Fantasy titles. They aren't compatible systems.
    Absolutely this.

    Why even bother having the armory system if you're going to design all your progression systems around the assumption that the armory system doesn't exist?

    They should be leveraging that as a strength, not ignoring its existence and pretending the game is the same as every other MMORPG ever made (bar TSW and Skyforge).
    (3)

  3. #63
    Quote Originally Posted by Kaedan View Post
    This statement makes no logical sense. If you want more alts geared, it would simply take longer. So if it takes 3 months to gear one job, it will take 6 months to gear a second.
    the problem is time is the most precious commodity. and if it takes 6 months, you're already coming up to the next patch that will obsolete your gear.

    you take 3 months to do your healer job, 3.1 drops.
    you take 3 months to do your tank job, 3.2 drops with an iLv increase.
    now you're back to taking 3 months to do your healer job until 3.3 drops.

    in this cycle you can't even keep 1 job of each role relevant before time itself makes your gear irrelevant.

    making the caps job specific would be the most helpful.

    alternatively, reducing the cost of items to be 66% of what they cost would help too. so it would take closer to 9 weeks to do one job instead of 14.
    (2)

  4. #64
    Player
    Elazu's Avatar
    Join Date
    Aug 2013
    Posts
    625
    Character
    Aveira Teleri
    World
    Odin
    Main Class
    Archer Lv 60
    Quote Originally Posted by Zyrusticae View Post
    It's hard to resist the urge to just straight-up un-sub and wait until there's some actual content to consume.
    So you outright refuse to do the current content and then come here to complain about the lack of content.

    Ok.
    (2)

  5. #65
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Elazu View Post
    So you outright refuse to do the current content and then come here to complain about the lack of content.

    Ok.
    First of all, I don't have an interest in banging my head against a brick wall over and over again (which is effectively what happens when I attempt to clear something like Alexander Savage without the benefit of a decent static), so please forgive me if I ignore the existence of such especially considering I am, you know, part of the 98% in that regard.

    Secondly, they expect us to re-run the current content many, many dozens of times over and over again over the next several months, which is where the real problem lies. But, again, that is a standard themepark MMORPG problem and I'm not begrudging them that. What I AM begrudging them is making the whole carrot-on-a-stick too damn slow-paced for me to bother with that level of repetition. It's just not fun for me. I've been putting dozens of hours into Heavensward exclusively and at some point I just want to go do something else unless there's something new and fun to do in the game itself. The tomestone system alone feels like a disincentive to play because I feel obligated to run the expert roulette daily like a part-time job or else I fail to cap for the week and lose progress (and it is effectively lost progress).

    It's a crappy system all around and I'm just sick and tired of it. I put up with it through the 2.x series, but going through another round of that in the 3.x series just feels so deeply demoralizing in a very, well, visceral sort of way. Yes, I feel it in my gut! I can feel my sense of self-worth sapping away the more time I spend repetitively running the same dungeon over and over and over again. It's actually starting to make me feel ill.

    Maybe themepark MMORPGs just aren't for me anymore. I guess. It's just not working out.
    (0)
    Last edited by Zyrusticae; 07-24-2015 at 08:04 AM.

  6. #66
    Player
    Kret's Avatar
    Join Date
    Mar 2012
    Posts
    110
    Character
    Krixus Blade
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Esoterics have been raised to a 2000 weekly cap.

    "We need a 2100 cap"
    (5)

  7. #67
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Felis View Post
    You can. Just don't expect that you can get BiS gear for all classes in just some weeks and that you can ignore every 2nd best and 3rd best gear.

    If you do Alex savage, gear up first the job you use for Alex savage. If you don't do Alex Savage, then it is not important anyway.
    *sigh*

    again, im not saying remove the cap, but make the cap based on job. IE 450 a week per job not per player.
    (0)

  8. #68
    Player
    Kaedan94's Avatar
    Join Date
    Jun 2013
    Posts
    481
    Character
    Kinako Kuromitsu
    World
    Tonberry
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Kret View Post
    Esoterics have been raised to a 2000 weekly cap.

    "We need a 2100 cap"
    Exactly.

    Players will always, always whine for more. It doesn't matter how much they increase the cap, they'd ask for it to be higher. They could remove the cap altogether and people would whine about how much the pieces cost and that they don't have enough inventory, etc (like they don't already...).
    (2)

  9. #69
    Player
    SakuraMidori's Avatar
    Join Date
    May 2015
    Posts
    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kaedan94 View Post
    Exactly.

    Players will always, always whine for more. It doesn't matter how much they increase the cap, they'd ask for it to be higher. They could remove the cap altogether and people would whine about how much the pieces cost and that they don't have enough inventory, etc (like they don't already...).
    This no one will ever be happy and most of the bum rushers are un happy that they can't bum rush the tomes {and if they did set it to 600 or 1000 ppl just be back on here saying i have nothing to do waaaaa}
    (1)

Page 7 of 7 FirstFirst ... 5 6 7